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Glitch or Stasis being awesome?


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19 réponses à ce sujet

#1
cap and gown

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I decided to test out Stasis on Vasir to see if I could get the awesome results people have reported. This is what happened:

 

 

 

So does Stasis magically make enemies die? Or was that just a glitch? From what I can tell, Stasis does not work in my game the way other folk have claimed it does.

 



#2
capn233

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Probably a glitch updating her HP.  Don't know.

 

The way the Stasis glitch works is that enemies are briefly assigned a "neutral" status, which means they don't have the difficulty multiplier for their HP.  This makes it appear that they are taking extra damage right as stasis breaks.  That is also why the glitch is better as you increase difficulty.



#3
cap and gown

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Probably a glitch updating her HP.  Don't know.

 

The way the Stasis glitch works is that enemies are briefly assigned a "neutral" status, which means they don't have the difficulty multiplier for their HP.  This makes it appear that they are taking extra damage right as stasis breaks.  That is also why the glitch is better as you increase difficulty.

 

Just for clarification, I was playing on hardcore during that clip. I didn't really see anything special about the damage being done to her. Certainly nothing beyond what I would have seen without the stasis effect.



#4
Arkalezth

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That looks like a glitch. I've never seen that happen (at least while she still has armour, it's harder to tell if she only has the red bar left), and I'm usually shooting at her face with a Claymore.

 

The mega-damage period after Stasis is very brief, namely while the enemy is falling, but I don't think Vasir is a good example to test it, as she has uber armour. Try it on an YMIR or similar; it's possible to one-shot those with a shotgun, or at least remove most of their defences.



#5
capn233

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Yeah and use a Carnifex.

 

Insanity Scion post Stasis can be dropped with a couple shots, depending on Critical.



#6
cap and gown

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Could there potentially be a difference between xbox and pc behaviour for stasis?



#7
capn233

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Could there potentially be a difference between xbox and pc behaviour for stasis?

 

I don't think so.  The window is small and right when it breaks.  So it is best with high damage per shot weapons.



#8
a_mouse

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I'm on the PC version, and noticed it do similar things with Harbinger or YMIRs occasionally (armor will suddenly vanish as opposed to just disappearing quicker than normal).  I wish they had fixed this - it kind of spoils the fun.



#9
Supremocognito

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I used stasis on Vasir when she was in the elevated section right before she sends her troops at you, while she recharges her powers, and that insta killed her and caused her death cutscene. It will insta kill enemies on moving platforms, like the collectors and drones on the shadow broker ship's hull. 



#10
Arkalezth

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I'm on the PC version, and noticed it do similar things with Harbinger or YMIRs occasionally (armor will suddenly vanish as opposed to just disappearing quicker than normal).  I wish they had fixed this - it kind of spoils the fun.

 

Well, just don't exploit it. Unless you mean that armour disappears without firing a shot, which is something I've never experienced.



#11
a_mouse

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I've never seen it happen without shooting.  But it sometimes appears as if the armor suddenly drops to zero in an unnatural way after some time period of sustained fire with the same weapon (as opposed to dropping quickly and steadily to zero).  

 

One thing I noticed recently is that Shep's health HUD takes ~0.5 seconds to fully register (what should be) large instantaneous changes in health or max health, as if it is calculating some kind of time average.  It's possible all the HUDs in the game are like this, and what you are seeing simply reflects failure of the enemy health meter to register rapid or instant changes in enemy HP (or max HP) fast enough, something like this.



#12
capn233

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I am messing around with an adept now.

 

I was playing Archangel and used Stasis on Jaroth when he just had armor left.  As it wore off, I had Mordin hit him with incinerate, and after just a sliver of the armor bar was gone, it showed him as dead, and the checkpoint to end that section was completed (Garrus said to find him again).

 

Don't know if that happened because of Incinerate DOT or what.



#13
a_mouse

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Here's a direct comparison of the "normal" stasis bug (which results in absurd damage bonus for a brief period after stasis breaks) vs. the glitch you guys are talking about.  Note that when the glitch occurs (both in C&G's video, and this one), there appears to be no damage bonus after stasis breaks, but then the target suddenly loses all protection and instantly dies.  

 



#14
Arkalezth

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Is there a way to control that glitch, or does it just happen when it happens? I'm just curious, the "normal" one is enough if I'm feeling cheesy.

#15
capn233

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I think it is random.

 

I was playing Warlord last night and was trying a couple different things in the Jedore fight.  Sometimes she would just die, but it seemed like it was more likely when Miri or Garrus hit her with a power right as Stasis would break.



#16
a_mouse

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I was playing Warlord last night and was trying a couple different things in the Jedore fight.  Sometimes she would just die, but it seemed like it was more likely when Miri or Garrus hit her with a power right as Stasis would break.

Yes, this agrees with my anecdotal observations as well - that it seems more likely to happen when piling up multiple powers and gunfire all at once around the time stasis breaks.  It also seems correlated with the "normal" damage bonus not applying, as exemplified in the two vids above.  



#17
capn233

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Yes, this agrees with my anecdotal observations as well - that it seems more likely to happen when piling up multiple powers and gunfire all at once around the time stasis breaks.  It also seems correlated with the "normal" damage bonus not applying, as exemplified in the two vids above.  

 

Yeah I don't know what is going on with these other glitch.  I only used Stasis a bit on 2 different runs before, and I don't really remember this insta-death one happening much or at all.  I remember killing late game Scions with something like 3 Carnifex shots, but that was a Level 5 damage buffed Carnifex with AP and Critical (I think it would sometimes do it in 2 depending on if you got lucky with critical).

 

For Vassir, I might have just assumed anything going on there was buggy, since there are some strange things that can happen if you ragdoll her, and sometimes if you throw her off the ledge you can completely bork the mission.

 

I wonder if this insta-death glitch is more likely on targets that have some sort of plot triggers associated with them.  In my case the two that glitched like this both have triggers associated with them (Jaroth and Jedore).  I did use Stasis on Garm in that same mission, although I didn't shoot him until he hit the ground.  And in Purgatory I don't think it did anything unusual to the YMIR and the couple of higher tier guards I used it on.



#18
cap and gown

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When you say that their is a "plot trigger" with Jedore, you mean only if you kill her last, yes? If you kill her before the mech the battle doesn't end. You still have to kill the mech. I also found out on one playthrough that if you kill her right at the start of the fight (I walloped her with the grenade launcher) then additional Krogan do not spawn, just the first one.



#19
capn233

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The last thing that is dead triggers the scene.  I don't know what else is specifically on Jedore other than the Krogan.  I imagine they did something with a dual condition for Krogan spawns, wherein a Krogan spawns if Jedore is alive and if there isn't already an active Krogan.  In the normal progression of the fight, this means that one Krogan appears, and then you kill it, and then another one appears.

 

I don't know if the end trigger is simply no active targets, or if it is a check for both Jedore being killed and no active targets.

 

Anyway I was just speculating since the only ones I have had this issue on so far are the named boss units that are typically associated with plot advancement in some way.  Mooks throughout the main missions usually spawn in waves contingent on passing a location checkpoint.  This is why Vanguard is good for speedruns since you can easily pass the checkpoint and prevent further wave spawns even before you kill all the targets.



#20
a_mouse

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Opposing this this theory is the example of the Object Rho YMIR in the vid above.  There are still several mooks left (that probably took another minute to kill off before the end-scene trigger).  Since the last enemy on the level is usually a heavy target (where you really notice this glitch), it might just be coincidence.