It seems to me that many people are terrified of the game and BioWare games in general being less RPG-ish. And I'm somewhat suspecting that's really where this comes from. It's an RPG, this is supposedly an RPG feature, so it's gotta be there or BioWare is clearly pandoring to Gears of War and Call of Duty players.
I mean, look at Mass Effect. The companions in 2 and 3 had two or three outfits and people were overwhelmingly perfectly fine with it. The few complaints generally focused on the outfits supposedly not being practical enough, not with dissatisfaction over a lack of selection.
Have you considered people 'like' this just to satisfy a paranoia that, yes, DA:I really is an RPG, despite the fact the actual impact in game may well be pretty insignificant?





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