Multiplayer Hangout [General/Random] Discussion
#126
Posté 17 avril 2016 - 06:34
#127
Posté 17 avril 2016 - 09:20
This is an adjusted build for the sniper rifle.
http://kalence.drupa...!53K51363!ED595
#128
Posté 17 avril 2016 - 10:19
#129
Posté 17 avril 2016 - 10:26
#130
Posté 17 avril 2016 - 10:50
Well, I typically avoid grenades but that's because we all know that on gold/platinum, you simply go down if you run into a grenade explosion.
Insanity is very difficult at the start due to not having options when faced with every scenario as you would in MP. You need a few quests under your belt to get the proper team to complement Shepard's strengths and weaknesses and also enough points to set them all up.
For me, I was using a sentinel primarily because tech armor gives me some protection, and I wanted to use a character with biotic capabilities but had Overload for the shields for when I got enough points to unlock that power. Javik was the real turning point for me in Insanity as you can abuse his pull and have Shepard throw to detonate. Biotic explosions are weak at the start, but it's better than the almost non-existent damage from throw alone. Dark Channel is also ridiculously powerful against armoured enemies.
It's really hard at the start so in Mars, if you brought Kaidan, you can toss some points into Overload to have him deal with the shields. Otherwise, Vega, Ashley can't really help you with that. What class is your Shepard?
Play very conservatively, especially at the start of your Insanity playthrough. Don't rush into battle because unlike in MP, the enemies won't flush you out of your safe spot. Shepard also goes down really fast, he's like a Drell in this mode, so stick behind cover. I don't really micro-manage my team, but the use of teammate powers is mandatory.
#131
Posté 17 avril 2016 - 11:07
Mars was exactly as you said and after dying a few times during the final battle I settled into a game of patience, slowly picking them off one at a time.
Not looking forward to the Grisham Academy, I found that hard enough on Normal.
I presume I can just follow the main story, no need for the side quests?
#132
Posté 17 avril 2016 - 11:17
Grissom Academy has some tough spots. I died quite a few times in there. First time was with Jack's first appearance, but that was just pure carelessness. The really tough one was the atrium where it's an open area with a nigh never ending stream of Cerberus crap. My strategy was to clear out the highest point of the far right side (near the wall) of the first half of the room. That way, the atlas and the turret cannot get to you, but do watch out for those turrets. Remember how in MP you can go down quickly by the turret you missed while fighting enemies? This does happen here and it means you repeat the entire shtick. So, watch out especially for those.
I'm always for pushing to finish all the quests. In this run, however, I didn't really follow my usual script of quest completion, so I did miss out on some quests that expired. I did realize that a lot of the side quests DO NOT EXPIRE. The turian platoon/bomb quests can be done well after the quarian/geth major plot point.
You might be interested in doing the side quests though as the more skill points you get, the easier the game gets. Besides, at this early stage, you need to really get your Shepard set already. You've already seen my online discussion with Mati on my additional power being Reave. I like the damage reduction bonus from Reave than Warp. If I get the chance, I'll post my character's build.
You can still change your additional power if you so wish. Lift Grenades work as a panic button if all your powers are in cooldown and you're still facing major threat (which is essentially anyone standing at the 1 foot range without cover to protect you).
Also, I found ammo hard to come by at the start. I ended up saving up ammo and abusing throw a lot. That being said, I started a fresh new Shepard and not an import from a previous save. I don't like Shepard getting stuck with the same name all the time and I also wanted to change classes.
I cannot stress enough how important power recharge is for your character. Also, trick out your team sensibly so you can count on their powers ASAP. Everytime you want to setup a biotic explosion, you should be able to.
#133
Posté 17 avril 2016 - 11:22
So, I should really be doing all the Red and Blue missions?
#134
Posté 17 avril 2016 - 11:28
Red and blue missions? What are those? ![]()
You have no option but to setup and trigger the biotic explosion yourself since Ashley and Vega don't really help with your synergy. If you put points into overload, you can setup carnage to trigger for tech combos if you so wish. That way, they become more useful, but your mileage won't be as good as with a biotic character. Once you get Liara and Vega gets ditched, you can then abuse her singularity. The cooldown is ridiculously long, but it's better than nothing.
#135
Posté 21 avril 2016 - 11:35
Cleared out Kai Leng on Insanity. I died once due to sync kill after some controls mishap preventing me from climbing up the holes the petulant ninja was carving through out the Illusive Man's office. I can't believe I managed to bring the Ladon all the way to the Kai Leng battle. I presumed I wouldn't be able to do that on Insanity difficulty.
I unleashed the Ladon on the phantoms in the last phase of the boss fight. The battle wasn't too hard. There were much fewer phantoms than I remembered. I counted two and I fired off the Ladon to kill one while damage the other to drop her barrier. I had problem trying to locate her but I kept seeing her marked on the second screen map. Once she decloaked, EDI fired incinerate and I followed with Overload to trigger the fire explosion. Turns out Kai Leng got caught by the explosion and died as well. LOL. ![]()
Now when my Miiverse posts refresh, I'll make the final push to wrap up the game. ![]()
#136
Posté 21 avril 2016 - 11:48
#137
Posté 21 avril 2016 - 11:50
Been abusing her singularity today, great fun. Got 3 mini missions completed today, all on Tuchanka
Her singularity is worth abusing especially since it's hitscan unlike in MP. Javik's pull and Liara's singularity with Shepard's throw means Biotic Explosion Party! ![]()
#138
Posté 21 avril 2016 - 11:57
#139
Posté 22 avril 2016 - 12:39
Yup, looking forward to Javik's mission
I personally would've freed Javik earlier, although it is true he doesn't become available until much later.
#140
Posté 23 avril 2016 - 02:07
Finished insanity. It wasn't too difficult in the end. Yes, you die here and there, but if you don't rush in, you'll wreck everything just fine. The Thanix missile thing was a bit of a surprise since I didn't really think the Reaper would fire at me. It did. LOL! If you hang back, nothing can harm you.
Javik went down really fast. Far more than Liara. That's another surprise.
#141
Posté 23 avril 2016 - 09:07
MP it's instant but I needed to kill an Atlas on the Tuchanka bomb mission but not only did it take ages to fire but the Atlas survived too.
#142
Posté 23 avril 2016 - 09:50
Speaking of missiles, am I doing something wrong or is it supposed to take ages to fire off a missile?
MP it's instant but I needed to kill an Atlas on the Tuchanka bomb mission but not only did it take ages to fire but the Atlas survived too.
The hydra missile really has a charging window before it lets you fire. MP used to have that too, but BioWare removed that with patches.
I don't remember a hydra missile in the Tuchanka bomb mission. I just simply killed it without one. ![]()
#143
Posté 23 avril 2016 - 11:10
I don't remember a hydra missile in the Tuchanka bomb mission. I just simply killed it without one.
Maybe it drops one if you're taking flippin' ages to get past the Atlas ![]()
So basically, you're in that rectangular area where they're hacking the bomb (or whatever) behind you whilst you've got to stop Cerberus killing him. Off to the right, just inside the first 'room' there's one on the floor.
I'm so glad they removed the charging aspect from MP, it's bad enough when you're trying to get the damn thing out when everything's on top of you and the game's trying to do your 'stand back up' animation instead. ![]()
I did kill it twice but then I got grenaded afterwards.
#144
Posté 23 avril 2016 - 11:34
I don't remember the mission being particularly hard. I remember abusing Dark Channel and then using throw to detonate. I also remember bringing Tali along so I hit sabotage on the atlas.
I agree about the missile charging. On MP, you need it at critical moments and being able to pull it out and clear the room ASAP is going to make things more manageable. I imagine that a lot of players complained about the missile before BioWare decided to fine tune that. I'm also glad we never got to experience it in the first place. LMAO.
#145
Posté 23 avril 2016 - 11:43
Nothing seems particularly hard at the moment, just getting out of the way of the grenades in time seems to be my issue and remembering to be patient instead of running out and shooting. Also, the game feels a little more sluggish than MP too.
I seem to have lost my Dark Channel, I had it for a couple of missions but it's gone now. I don't have Tali yet, where do I pick her up from?
#146
Posté 23 avril 2016 - 11:51
You pick up Tali when you meet the Quarians before the Geth Dreadnought.
You really do need to get out of the way of grenades ASAP. If I'm behind cover, I usually sidle through the opposite direction because that's faster than walking sideways. If I'm not behind cover, I dodge to the opposite direction as many times as I can. Also, I usually try to dodge backwards/forwards, which ever gets me farther away from the grenade. I make it a point not to dilly dally when the grenade icon shows up.
The game does feel way slower than MP, but that's because in SP, all the enemies are content to sit around and wait for you to kill them. ![]()
Dark Channel is Javik's power. I believe that you can go to Med Bay and unlock it for Shepard if you so wish.
#147
Posté 23 avril 2016 - 12:00
#148
Posté 23 avril 2016 - 12:01
#149
Posté 23 avril 2016 - 12:01
#150
Posté 23 avril 2016 - 12:06





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