Aller au contenu

Photo

my ME4 SP wishlist


  • Veuillez vous connecter pour répondre
65 réponses à ce sujet

#51
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

Its not really that simple games can have both a great SP and a great MP, there are plenty of games that have done both SP and MP very well. EA is the one who provides the resources for game development, they gave them extra resources to allow development of it if there was no MP the there would be no extra resources, they didn't take anything from the SP.

You have 100 people to make a SP game. (80 form BN and 20 from BM or where ever.) Each person makes 1% of the game content. If you use 20 of them to make MP content then you end up with only an 80% SP game.

 

Less content and more potential bugs that could have been worked out by utilizing the extra personnel more wisely.



#52
Drone223

Drone223
  • Members
  • 6 663 messages

You have 100 people to make a SP game. (80 form BN and 20 from BM or where ever.) Each person makes 1% of the game content. If you use 20 of them to make MP content then you end up with only an 80% SP game.

 

Less content and more potential bugs that could have been worked out by utilizing the extra personnel more wisely.

It won't it just means that 80 people are enough to make the SP content the extra 20 won't make the difference and can be used to do other projects, there is a lot of planning happening i.e who's going to do what before actual game development happens. You can ask the dev's about how it works on the twitter thread if you want one of them may explain it to you.



#53
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

It won't it just means that 80 people are enough to make the SP content the extra 20 won't make the difference and can be used to do other projects, there is a lot of planning happening i.e who's going to do what before actual game development happens.

 

I give up... I think you are just trolling now. No, I'm convinced you are.

 

You got me.  :blush: 



#54
Drone223

Drone223
  • Members
  • 6 663 messages

I give up... I think you are just trolling now.

 

 No, I'm convinced you are.

I'm not trolling I just telling you what I know (there is a lot of behind the scenes stuff we don't know about), a dev can explain it much better then I can just PM them.



#55
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

I'm not trolling I just telling you what I know, a dev can explain it much better then I can just PM them.

 

There's nothing to explain. You simply refuse to accept it for what it is. It's not an opinion, either. You just don't grasp the concept.



#56
Drone223

Drone223
  • Members
  • 6 663 messages

There's nothing to explain. You simply refuse to accept it for what it is. It's not an opinion, either. You just don't grasp the concept.

Then ask the game dev's they know all about how the development process works we gamers not so much.



#57
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

You clearly don't know what you're talking about. So here's a detailed explanation by a professional who does.

 

By the way, whining that someone who disagress you is 'clearly trolling' is rather immature and irritating.



#58
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

You clearly don't know what you're talking about. So here's a detailed explanation by a professional who does.

 

Does MP take away from SP?

"Not usually but sometimes."

 

 

By the way, whining that someone who disagress you is 'clearly trolling' is rather immature and irritating.

 

 

Thank you Mod Jr.



#59
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

And the 'sometimes' in question is when multiplayer is added on at a later stage of development. And there's no evidence such a thing has or will occur in a BioWare game.



#60
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

And the 'sometimes' in question is when multiplayer is added on at a later stage of development. And there's no evidence such a thing has or will occur in a BioWare game.

 

You need to read what I actually posted.

 

... or not. Doesn't matter. My analogy is accurate no matter how you want to spin it.



#61
Drone223

Drone223
  • Members
  • 6 663 messages

Does MP take away from SP?

"Not usually but sometimes."

 

"it generally happens when the multiplayer component is added late in the development cycle without an additional infusion of resources or development time from the publisher."

 

It would mean that MP (due to its success in ME3) is being planned along side SP so they will both get dedicated resources, which will be the case for the next ME game.



#62
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

I did. They're lousy and weak arguments.



#63
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

The people are still making content for the game. It's not that complicated to understand that if they aren't working on SP content then it most certainly takes away form it.



#64
Creator Limbs

Creator Limbs
  • Members
  • 9 244 messages

I did. They're lousy and weak arguments.


Yo, yo, you're talking to a brick wall.

#65
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages
MP receiving 10 times more fixes than SP in every single update is disgusting, given the bugs still present in campaign mode to this day. the Hanar quest, the Omega glitches (embarrassing cutscenes AND Shepard getting stuck in the door bypass animation loop), getting stuck on the Normandy bridge, the audio cut-off glitch.......list goes on and on.

 

The reasons are really quite simple when you think about it. It's a matter of making effective use of resources. 

 

First of all, it's a matter of how often players encounter these bugs. If there's a glitch in a single player cutscene, the player only encounters it once per playthrough. Once every 40 or 50 hours or so. In contrast, mutliplayer mathces are quick. If a player puts the same amount of time into multiplayer, they could easily encounter a single bug dozens of times. Players will encounter them far more often, and thus they take priority.

 

It's also a question of the game looking good vs. being functional. A minor visual bug is annoying and distracting, but really not a huge deal. The game goes on. Whereas a bug in gameplay can be very serious and even break the game. Having the game work correctly takes priority over the game looking perfect. Multiplayer is going to have gameplay bugs and not cinematic bugs for the simple reason that multiplayer has no cinematics. If gameplay is broken in multiplayer, the entire game is broken.

 

It also needs to be considered that statistically, many players only play the campaign a single time. And often not even that. In contrast, multiplayer tends to retain a large number of dedicated players for much longer periods. Dedicating effort to fixing bugs in single player is going to be a wasted effort for many players simply because they'll never see the work you put in.

 

Finally, single player has a huge variety of locations, characters, animations, cutscenes, scripted encounters, dialogue and so forth. That is a massive amount of content to test for and fix bugs. In comparison, the amount of content for multiplayer is reletively small - maps, weapons, and enemies - but no cutscenes, cinematics, characters, and scripted encounters. Therefore it's going to take a lot less work to find and fix bugs in multiplayer and single player.



#66
Drone223

Drone223
  • Members
  • 6 663 messages

^Not really most of the fixes in MP are just changes in weapon/power damage, enemy health etc. and don't require patches the patches for ME3 cover both bugs in SP and MP.