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16 réponses à ce sujet

#1
Arkus Eon

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I know a lot of people want space combat in the next game. How do you guys think it could work?


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#2
BloodyMares

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I would like to see some mix between naval combat games (AC IV) where you control some slow and powerful dreadnought and air-combat simulators (fighters, frigates). Or maybe some strategy-based combat.Or even best of everything.


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#3
skuid

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I always wanted that feature in a mass effect game, that's why I'm working in a space combat game with Mass Effect ships. It recreates battles between two fleets with dreadnoughts, cruisers, frigates and fighters. You can control a fighter, customize its appearance and powers and take place in the battle. You can also customize your fleet by choosing different ship types. I also want to add some strategy features like giving orders to your fleet.

That is what I want in a mass effect game so I hope there is some similar feature in the next mass effect.

 

You can find the game here: Mass Effect: Fighters Alliance

Or watch the videos



#4
KrrKs

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It would be great --in theory.

There are even many (more or less) full-fledged Space Sims that fell on the nose on some important aspects, so I'd rather see Bioware stick to ground combat.

 

But hey, If they would do it right, it would be amazing!



#5
Probe Away

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It would be interesting, sure, but focusing on space combat would either reduce the amount of time spent on developing the ground combat/planetary exploration side of things or push the release date out significantly. Possibly both.

I would much rather that they focused on developing and improving the current ME mechanics and character development options than worrying about what would essentially be a novelty.

#6
JCFR

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To me, it' s almost a must have.

I think it would be  really cool mixing starfighter-combat with RPG-Elements. Like customisable ships with selectable weapon-types which are  influenced by the way, your Player-charakter is skilled.

The space-combat-cutscenes in ME1-3 always made me wish, to join the fight right there, than just to hide behind cover and shoot the same minions for the thousandst time. And it would for once be a change in gameplay and add to the variety... Like starting with your wingmen, battle through waves of enemy fighters, destroying the engine of a fleeing cruiser, dock on the outside and then infiltrate it through the airlock.



#7
JCFR

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It would be interesting, sure, but focusing on space combat would either reduce the amount of time spent on developing the ground combat/planetary exploration side of things or push the release date out significantly. Possibly both.

I would much rather that they focused on developing and improving the current ME mechanics and character development options than worrying about what would essentially be a novelty.

Oh, come on... if Bioware does not go for a big change, the ground combat will be the same es ever. Like: "look there is some cover! Means: spwaning enemies up ahead! Take cover, shoot at them until no one spawns anymore and  go forward to the next section with some cover and repeat." IT'S GETTING OLD.

Seriously something should be done to mix up the combat... and i can't think of anything better than some Freespace/Wingcommander-Action. It's a scifi-universe with starships anyway - so take use of it. 



#8
Probe Away

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Oh, come on... if Bioware does not go for a big change, the ground combat will be the same es ever. Like: "look there is some cover! Means: spwaning enemies up ahead! Take cover, shoot at them until no one spawns anymore and go forward to the next section with some cover and repeat." IT'S GETTING OLD.
Seriously something should be done to mix up the combat... and i can't think of anything better than some Freespace/Wingcommander-Action. It's a scifi-universe with starships anyway - so take use of it.


Lol, that's not mixing up the combat, that's changing it altogether. Combat shouldn't be the focus anyway, which is why they shouldn't waste time trying to introduce a whole new type of combat.

RPGs have pretty much had the same general types of combat for decades. ME didn't exactly innovate mechanically on what came before it, but it didn't have to. Small tweaks are plenty, as long at the story, characters and setting are well done.

#9
JCFR

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Lol, that's not mixing up the combat, that's changing it altogether. Combat shouldn't be the focus anyway, which is why they shouldn't waste time trying to introduce a whole new type of combat.


Not necessesarily. Like mentioned it could work out as starting a fighter-mission then landing on a enemy ship, base or planet and go on from there in classic style.
That's what i mean by "Mixing the mechanic".
 

RPGs have pretty much had the same general types of combat for decades. ME didn't exactly innovate mechanically on what came before it, but it didn't have to. Small tweaks are plenty, as long at the story, characters and setting are well done.


That may be your opinion, but i just call that lame, uninspired and lazy. The same thing CoD does since years, why i stopped buying them after Black ops. I don't wanna do the samy Fighting over and over and over and over again. To me, it got soo repetetive in ME3, it was almost a chore i had to bite through in order to get to the next good story-section - and combat should not be like that.
ME could be so much more,if the developers would start trying something new, which would add to the whole experience.

Let's for example take ME1! Good story and charakters... ok, a bit cliché but the atmosphere made up for it... But then the combat - good Lord! Dumb doesen`t quite hit it. All those boring sub-missions you had to grind through to get XP.
And then ME2... it was superior to it's predecessor. Fighting and cover-mechanics? Improved. Sub-missions? Improved. Charakters? Improved. And there were so original missions, like the survey-mission for Thane.
And that was exactly what the feedback of the gamers wished for. If they were like you and said: "aw, scr*w combat, as long as charakters and story is good" Me2 wouldn't have been as far as good.


In my opninon a sequel has to offer more not less... and since it`s the beginning of a whole new story with ME4, a bit of innovation could be done.

#10
Probe Away

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I never said screw combat, I just don't want them to waste time making part of ME something different altogether. It's a rpg-tps hybrid and that's what the series was built on.

I have no interest in space combat games, and it's probably fair to assume that a large chunk of ME fans feel the same way. Why risk alienating a section of your fan base by introducing a mechanic that some would see as a chore?

I'm glad they improved combat between games but you're suggesting that they introduce something completely different that has nothing to do with what the series was built on. You may as well introduce a demolition derby mode to gran turismo.

Focusing on (a) what you're good at and (b ) what you know fans of the genre enjoy isn't lazy, it's just common sense. Trying to insert another genre altogether - at the risk of not getting it right, even if fans did want it - is not. There are plenty of opportunities for improvement and innovation within the current game mechanics.
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#11
KaiserShep

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I'd rather that space combat in the MEU be more like the codex, and not be the Star Wars-like free-for-all like Priority: Earth's orbital battle. The extent to which I feel we should have any control over space combat would be deciding certain tactics, like allies to call upon, forces to pull back or to sacrifice, etc., but only from the perspective of the PC, and not through some 3D board game interface. There's fighters, but unless my character is an actual pilot, I'd rather not touch one of those. Of course, this assumes that there's even going to be major space battles of any kind in this game, or that the PC would be in a position to control these things directly. I'd rather see the ground combat improved before bothering with that other stuff. Heck I'd like to see regular ground vehicle dynamics be improved long before I see space combat.



#12
Probe Away

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I'd rather that space combat in the MEU be more like the codex, and not be the Star Wars-like free-for-all like Priority: Earth's orbital battle. The extent to which I feel we should have any control over space combat would be deciding certain tactics, like allies to call upon, forces to pull back or to sacrifice, etc., but only from the perspective of the PC, and not through some 3D board game interface. There's fighters, but unless my character is an actual pilot, I'd rather not touch one of those. Of course, this assumes that there's even going to be major space battles of any kind in this game, or that the PC would be in a position to control these things directly. I'd rather see the ground combat improved before bothering with that other stuff. Heck I'd like to see regular ground vehicle dynamics be improved long before I see space combat.


Agree with pretty much all of this.

#13
Nitrocuban

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If space combat does not fill a big part of the game (and it won't) then it is not worth spending much time developing it either, i.e. it will suck.

Do we really need turret shooting sequences 2.0?



#14
JCFR

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Great guys... keep playing wack-a-mole behind cover. "What if the gameplay suffers"... that seems to be your only arguement. But multiplayer, thats fine?

To me, the gameplay suffered already in ME3 (there was close to no improvement or addition compared to ME2)... and if it comes to multiplayer-shooter, there are tons out there, which are more fun and some are even for free. 

 

But combining action-shootouts with Rpg  and some Freespace-Starfighter-dogfights... that would be unique and something i wish for since years. And, other than you, i can even imagine how great that would fit together. Who said, it has to be or would end in stupid turret sections... hell it`s not even likely to be in the game - because of "fans" that don't wish ANY knd of change in the sequel. If so, why even buying a new one? I serously don't understand this CoD-way of thinking.

 

I wish for something new... for some innovation... and in regard of a scifi-universe withe STARSHIPS i can't think of anything more obvious, than giving me direct control of my own starfighter.



#15
KrrKs

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Yeah, but the thing is:

ME is a RPG/shooter hybrid.

If you want to make the shooter aspect stand even a little bit out from the other shooters, you have to put considerable thought an work into the mechanics. Work which then does not got into building something like fighter mechanics in a way that I find acceptable.

The most likely result would be dumbed down turret-sequence-esque mechanics --which is something i really have enough of.

 

If you want to have a shooter with fighters together, your best bet are games like Battlefield and UnrealTournament 2k4/3.

If you want to have more story to that, there is also ST:Excalibur in the making. But the FPS part of that seems to be on hold until the Space-Sim part is working properly.

(Still; STE is one of the very few games I can't wait to see. And the devs of it --indie game-- need every help they can get.)



#16
BaaBaaBlacksheep

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Oh yes!! Matter of fact I got the perfect example of a Space Combat should be like 

 



#17
Andlamv

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I like this idea and it would be new, I just hope it gets implemented in a way where it does not feel like mini game. I want it like character delvopment.