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Strong Holds/Keeps what army do you plan to lead?


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#1
Timate

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As the title says what type of leader do you guys plan on being? I myself have played many strategy games rpgs and the like. I will lead a military might with some commerce. I will make more Strong holds about military might then commerce. I do not really care about the other type of keep you may have. However they have not stated much on how big you can upgrade you stronghold and how many npcs you may have per. I know a video I saw it showed a military stronghold not sure if it was fully finished or not I assume it is not don't think they would show the final product of a stronghold in a video.

 

Reason: The reason I say military might with some commerce you need a strong presence so you need a strong military presence however commerce will help you greatly the other said build for a stronghold can help you but don't think you will need it as much.

 

The video they showed where you choose to rescue the village or return to the keep the way they presented it in the video seemed like it was time based so maybe you could send your troops back to the keep to defend it and head to the village to kill the enemy creating less casualties however you would have to rush to the keep as soon as you are done.

 

Villages: It would be smart to protect most of them yes you need a stronghold in each area but you can always retake it so if you have a village you can always recruit more npcs to your cuase. So it would be smart to keep as many villages standing as possible not to be hated it would earn your respect from the villages. Also How I think things will progress is based on your army growth and I am sure upkeep of the army and strongholds will cost greatly. It is best to explore the whole region before moving past some point.

 

Generals/intelligence/thinking: It can be good to push forward fast however that means your land will not be secure this way. When taking over a area you should always secure it a very tight fit. I also am guessing you will be able to send patrols so each time you take a new stronghold you should have the keeps behind it patrol the land and if you want the most forward stronghold. If dark spawn etc attack then they will attack the most forward base before rushing to the most heavily guarded area first.

 

Actions: Every thing will have a balance now if they went as far as I think they did in plot then lets say this for example elves are mostly slaves yes but think of it this way if you free them then you get them on your side however maybe if you free them you no longer get those who are their masters. I however play like I think in real life so I would kill all slave masters I will also have the mages on my side to put simply elves have a great aptitude for bows/archery and mages well can heal you. You will need long distance but this leaves you short on short range combat you need a great offensive line. So if you can recruit a faction that has a great defense then have long range anything that comes at you will die quickly.

 

I feel horrible for the Templars they have some great ideals however many of them oppress mages thus to me is not a true Templar even going by the games lore. So when I play all forces of evil will parish however if a Templar is good then I will not kill them basically my inquisitor will be a deadly force of good lol.

 

I am very sorry for any miss spelling also it's a lot to read.

 

 



#2
Althix

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that's nice and all. but we have no idea what we could do in this game and how all this army thing will play out.

DAO like?

NWN2 like?

 

i know one thing for sure, i have no desire in building cloud castles.



#3
Crunchycarp

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I'm going to do a system where Military, commerce and espionage are equal.

Like this:
Keep 1: commerce
Keep 2: military
Keep 3: espionage
Repeat
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#4
Timate

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I know we don't have to much solid evidence however we do know you get strongholds and assign soldiers to tasks. You also build up reputation and you make a solid present in each area you take over. As they have already confirmed you can get npcs to join you and also re build bridges you faction will slowly take over as you progress. It was also stated that there will be different types of strongholds you will be able to have.



#5
Timate

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If you don't mind me asking why do it evenly although I may have a third option somewhere not sure how many I will do I may do one when it comes to the Templar.( Crunchycrap)



#6
Althix

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look i will give you an example. Do you know what Mount and Blade is? It's a sandbox game where you can own villages, keeps and even cities. You can build structures and army, you need to pay them, train them and feed them and lead to battle. 100 knights behind you back - sure thing if you can afford them.

 

But when you ride on your armored horse in full plate, with lance and behind you you hear a thunder of 100 knights following you into battle - that is awesome.

 

Game is old, but i doubt that we will have something similair in DAI. Because i doubt that army building is a key part of the game.



#7
Gustave Flowbert

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This is a topic I would love for them to go into at E3, as it could be SUCH a fun feature! If my understanding of the information released so far is correct, we will have our main hold but will eventually grow a network of outposts and points of control? I'm thinking I will largely base my decisions for each on the local population and recent events. If it's an area that dealt (and fears for) darkspawn or outside invasion, I'll definitely build up a garrison/military outpost.

 

For safer areas, I'll try to enrich the local populations with mercantile focus. Overall, I want my first (and main) Inquisitor to be hands off and a big fan of helping people stand up and govern themselves.

 

If I'm way off, that's fine but I do love what they've teased of this feature so far!


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#8
The Night Haunter

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I'm gonna wait to decide until we got more info.



#9
Eveangaline

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Army will probably be more useful if your keep is attacked and for giving you troops to go clear land or help defend nearby villages in plot attacks.

 

Spies probably bring you lots of info on uncaptured keeps and help you do things like poison the water supplies near them so you can take them easier.

 

Merchents probably get lots of cool traders in from which you can buy amazing gear

 

I CAN'T CHOOSE I'll have to have several of each. Or just wait until we get more info since my guesses are under-informed.



#10
Hydromatic

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As much espionage as possible so i can get as much Leliana as possible.

 

Other than that, i think i'd prefer Military as well.



#11
Todd23

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I'm going with espionage as well, but I certainly don't want to let my political or military sides be forgotten.

#12
Hanako Ikezawa

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I plan to give equal support to all three pillars. 



#13
Lieutenant Kurin

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I'll decide once I get more information on each race's Inquisitor's backgrounds.



#14
Guest_TheDarkKnightReturns_*

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All keeps in or around Orlais will either be military/espionage. All keeps in or around Ferelden will be commerce.


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#15
Dean_the_Young

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Fattening up Ferelden for an easy conquest while bolstering Orlais for said invasion? Cunning, cunning...



#16
Wulfram

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I'd probably rather focus on an "information is power" and go for espionage.  It fits better for me for an NGO

 

But in practice it'll depend on circumstance, of course.



#17
AkiKishi

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I'll wait and see what they do. If Military means less encounters or easier encounters, then it's getting no funding. If it's a case of not being able to ride around and put out the fires yourself, then it will probably enough to create some pockets for commerce and spying. 



#18
TheKomandorShepard

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Fattening up Ferelden for an easy conquest while bolstering Orlais for said invasion? Cunning, cunning...

Well it will be Inquisition property not orlesian or ferelden so orlais won't have access to inquisitor forces unless of course yor inq will decide otherwise of course if he will have such possibility at all.



#19
Xeyska

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Equal focus on all pillars with military being the priority, might change things around if it calls for it and depending on the situation.



#20
The Ascendant

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Military-Body
Economic/Political- Mind
Espionage-Soul
One is useless without the other. Asit tal eb. We are the Inquisition. None shall expect us or find us wanting.
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#21
Kingthlayer

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So wait our keeps are confirmed to be either commerce, espionage or military or is this just assumptions based on our what are non companions supposedly specialize in?(I do find it laughable that Cullen is considered someone who can advise us on military matters)

 

I really hope the keeps are more interesting than what's being speculated in this thread.



#22
ManOfSteel

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So wait our keeps are confirmed to be either commerce, espionage or military or is this just assumptions based on our what are non companions supposedly specialize in?(I do find it laughable that Cullen is considered someone who can advise us on military matters)

 

I really hope the keeps are more interesting than what's being speculated in this thread.

They said in the gameplay demo at PAX last year that captured keeps can specialise in commerce, espionage or military might.Whether not we'll be able to further customise them is something I don't know.



#23
Kingthlayer

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They said in the gameplay demo at PAX last year that captured keeps can specialise in commerce, espionage or military might.Whether not we'll be able to further customise them is something I don't know.

 

I hope it becomes a lot more than that, that sounds too simple and quite frankly kind of boring.

 

A keep that puts all it's focus on commerce will be easily conquered.

 

And maybe I just don't fully grasp espionage but to me it seems completely useless to have spies manning a keep, they should be out and about settling in major cities or infiltrating enemy strongholds to get the Inquisition more information.  Seems like that's something that can be manage completely from your main base, especially if we can shave Leliana.



#24
TheKomandorShepard

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Military-Body
Economic/Political- Mind
Espionage-Soul
One is useless without the other. Asit tal eb. We are the Inquisition. None shall expect us or find us wanting.

Well i can live without soul. :P



#25
Dean_the_Young

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They said in the gameplay demo at PAX last year that captured keeps can specialise in commerce, espionage or military might.Whether not we'll be able to further customise them is something I don't know.

 

I'm not sure they even said they would specialize: while they demonstrated different aescetics, they didn't actually mention any functional differences.

 

It could end up being that the Keeps change nothing but the appearance, and not even change ambient dialogue.