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New trilogy - guidelines


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#26
Drone223

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And ending become becoming an action-shooter with a few dialogue options.

All three games had issue's with dialogue ME1 all dialogue options said the same things, and in ME2 you had to be pure paragon or pure renegade in order to resolve crew conflicts. The reputation system in ME3 tried to fix those issue's. I think removing the reputation system would fix some of the major dialogue issue's.



#27
Senior Cinco

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The problem was that the overall story wasn't planned out and we ended up with characters from the second game were going to have minor roles (save two or three of them) planning out the trilogy and not adding too many characters in the 2nd part of the story might have avoided some problems in the third game. 

 

The problem was they didn't flesh out the games to respect the choices made. Albit dead NPCs, squadmates or whatever. You fix that by implementing the proper arc in the storyline and not by removing the options.

 

 

There are such things as action-RPGs the ME trilogy fits that group (the combat is 3rd person based).

 

 

Yea, so what's your point? 

... and what does the perspective have to do with anything?



#28
Drone223

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The problem was they didn't flesh out the games to respect the choices made. Albit dead NPCs, squadmates or whatever. You fix that by implementing the proper arc in the storyline and not by removing the options.

 

 

 

Yea, so what's your point? 

... and what does the perspective have to do with anything?

ME2 did nothing to progress the over all story (apart from the genophage and the geth) and add too many minor plots with little relevance to the overall trilogy and unfortunately cuts were going to happen since there was no way they can resolve/implement so many sub plots into the overall story.

 

If Bioware planned the trilogy instead of writing it as they went along they could have avoided such issue's and handled the arcs in a much better way.

 

Being a action game and being a RPG doesn't have to be mutually exclusive they can be both.


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#29
Iakus

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All three games had issue's with dialogue ME1 all dialogue options said the same things, and in ME2 you had to be pure paragon or pure renegade in order to resolve crew conflicts. The reputation system in ME3 tried to fix those issue's. I think removing the reputation system would fix some of the major dialogue issue's.

 

Removing the reputation system wouldn't change having exactly three binary dialogue options for the entire intro of the game.  None of them changing more than a line or so of dialogue each.

 

The more "cinematic" you make a game, the less role-playing seems to be involved.


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#30
Drone223

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Removing the reputation system wouldn't change having exactly three binary dialogue options for the entire intro of the game.  None of them changing more than a line or so of dialogue each.

 

The more "cinematic" you make a game, the less role-playing seems to be involved.

You can have a cinematic game that has plenty of role-playing, the idea is to have the right balance of both, I think that's what Bioware was trying to do.



#31
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Removing the reputation system wouldn't change having exactly three binary dialogue options for the entire intro of the game.  None of them changing more than a line or so of dialogue each.

 

The more "cinematic" you make a game, the less role-playing seems to be involved.

 

Exactly. They want it removed so they can just run-n-gun with no choice and consequence. In stead of support the game they are promoting the dumbing down of the series and essentially ending up with Mass of Duty or Call of Effect.



#32
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ME2 did nothing to progress the over all story (apart from the genophage and the geth)

 

You obviously didn't play ME2.



#33
Drone223

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Exactly. They want it removed so they can just run-n-gun with no choice and consequence. In stead of support the game they are promoting the dumbing down of the series and essentially ending up with Mass of Duty or Call of Effect.

There were plenty of consequence in ME3 (genophage and Rannoch arcs in particular) its just that some were handled better than others.



#34
Isaidlunch

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What is up with the crusading in this thread? Someone dislikes the reputation system and suddenly that means that they want a pure shooter game where their actions have no consequences? This is just getting obnoxious.



#35
Drone223

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What is up with the crusading in this thread? Someone dislikes the reputation system and suddenly that means that they want a pure shooter game where their actions have no consequences? This is just getting obnoxious.

Indeed there are plenty of RPG's that have no reputation system e.g. Deus Ex and the Witcher.



#36
Seishoujyo

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You obviously didn't play ME2.

 

I think he's right, of course ME2 is a great game but the story didn't progress, it was almost a spin off and ME2 was all about characters.


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#37
Drone223

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I think he's right, of course ME2 is a great game but the story didn't progress, it was almost a spin off and ME2 was all about characters.

Yes, ME2 is a great game with great characters, but the story was nonexistent and only three characters (Mordin, Legion and Tali) made significant contributions to the trilogy, and the LOTSB/arrival DLCs (both good DLCs imo) added more to the overall plot than the main game

Modifié par Drone223, 09 juin 2014 - 11:04 .


#38
Remix-General Aetius

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Yes, ME2 is a great game with great characters, but the story was nonexistent and only three characters (Mordin, Legion and Tali) made significant contributions to the trilogy, and the LOTSB/arrival DLCs (both good DLCs imo) added more to the overall plot than the main game

 

lol nonexistent? did you not pay attention? obviously not, otherwise you would've realized that the Reapers had started the "Harvest" early via the usage of the Collectors.



#39
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I think he's right, of course ME2 is a great game but the story didn't progress, it was almost a spin off and ME2 was all about characters.

 

Yea... characters like TIM, The Collectors, Harbinger... and the fleshing out of Cerberus and how they are potentially tied into helping the Reapers through TIM's indoctrination.

 

That clearly advances the story.

 

What is up with the crusading in this thread? Someone dislikes the reputation system and suddenly that means that they want a pure shooter game where their actions have no consequences? This is just getting obnoxious.

 

Actually, it started with you wanting to disallow the killing of Squadmates. Then it's the continuation of comments like removing the reputation system. Along with MP, they are all building blocks to an Action Shooter. You are removing the RP from RPG. That's far more obnoxious than calling you out on this junk.



#40
Drone223

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lol nonexistent? did you not pay attention? obviously not, otherwise you would've realized that the Reapers had started the "Harvest" early via the usage of the Collectors.

We know nothing about how to stop the reapers, we chase a secondary enemy instead of find ways to stop the reapers (how can stopping the harvest early stop the reapers themselves), and the Council who acknowledge the Reapers in ME1 dismiss them in ME2 and say there not real.



#41
Drone223

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Actually, it started with you wanting to disallow the killing of Squadmates. Then it's the continuation of comments like removing the reputation system. Along with MP, they are all building blocks to an Action Shooter. You are removing the RP from RPG. That's far more obnoxious than calling you out on this junk.

Deus Ex and WItcher games say other wise as neither have a reputation system. The problem with disallowing of killing characters is more to do with the story rather than being a RPG aspect it should have been saved for the last game not the middle of the trilogy.



#42
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Deus Ex and WItcher games say other wise as neither have a reputation system. 

 

No one is saying that a game will not work without them. You continue to spin the focus and/or remain blind to the point. Every time you and people like you petition for the removal of an element as a means of resolve, in lieu of actually taking the measures to rectify the issue, contribute to the becomings of an action shooter.  

 

 

The problem with disallowing of killing characters is more to do with the story rather than being a RPG aspect it should have been saved for the last game not the middle of the trilogy.

 

 

That's ridiculous. Being part of the story is the core of being an RPG. Every character in the game would be prone to being killed like in FO. Every character has the chance of being removed from the game either directly by the player's hand or through dialog choices. The end result is action and consequence. You write the story arcs to reflect your actions.



#43
Thallia_CroGun

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*is gorging on popcorn*

Continue...
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#44
Remix-General Aetius

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We know nothing about how to stop the reapers, we chase a secondary enemy instead of find ways to stop the reapers (how can stopping the harvest early stop the reapers themselves), and the Council who acknowledge the Reapers in ME1 dismiss them in ME2 and say there not real.

 

lol you are beyond salvation. I'm not bothering anymore.


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#45
Blad3Zer0

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lol you are beyond salvation. I'm not bothering anymore.

So...why did you bother announcing that?



#46
Drone223

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No one is saying that a game will not work without them. You continue to spin the focus and/or remain blind to the point. Every time you and people like you petition for the removal of an element as a means of resolve, in lieu of actually taking the measures to rectify the issue, contribute to the becomings of an action shooter.  

 

 

That's ridiculous. Being part of the story is the core of being an RPG. Every character in the game would be prone to being killed like in FO. Every character has the chance of being removed from the game either directly by the player's hand or through dialog choices. The end result is action and consequence. You write the story arcs to reflect your actions.

1. Then I've worded it wrong, scrap the paragon/renegade system and go with something like in the DA games it much better.

 

2. The problem was that it resulted in most the characters having little impact on the overall plot and lead to characters getting more content than others or having no content at all and the consequences being handled poorly.

 

 

lol you are beyond salvation. I'm not bothering anymore.

Look on BSN there are plenty of users who think ME2 lacks plot progression.



#47
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The problem was that it resulted in most the characters having little impact on the overall plot and lead to characters getting more content than others or having no content at all and the consequences being handled poorly.

 

Right... and you fix it by handling it properly. Not by removing the element.

 

 

Rectification by omission is not a solution.

 

 

You fix that by implementing the proper arc in the storyline and not by removing the options.

 

 

you petition for the removal of an element as a means of resolve, in lieu of actually taking the measures to rectify the issue, 

 


#48
Drone223

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^Problem was that there was no way they could fit that much content into one game, cuts were going to happen.



#49
Abraham_uk

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Some food for thought.

It's early days. I don't have any expectations.

Though every Bioware game I've played so far has impressed me.

 

Baldur's Gate 1 & 2

Dragon Age Origins & DA2

Mass Effect 1, 2 and 3

 

Looking forward to seeing more from my favourite developer.



#50
Seishoujyo

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Yea... characters like TIM, The Collectors, Harbinger... and the fleshing out of Cerberus and how they are potentially tied into helping the Reapers through TIM's indoctrination.

 

That clearly advances the story.

 

You re right but TIM wasn't indoctrinated in ME2.