You re right but TIM wasn't indoctrinated in ME2.
Sure he was. Every closeup showed the tell-tale sign of the signature eyes. He was influenced and stricken with long term indoctrination. It started progressing more rapidly through ME3.
You re right but TIM wasn't indoctrinated in ME2.
Sure he was. Every closeup showed the tell-tale sign of the signature eyes. He was influenced and stricken with long term indoctrination. It started progressing more rapidly through ME3.
I can't believe that some of you heard them say 'ME3 is a good/the best place to start' and took this seriously.
I can't believe that some of you heard them say 'ME3 is a good/the best place to start' and took this seriously.
It was marketing hype, and nothing more. Or was it just a pull quote from a review? I can't remember.
That doesn't mean it shouldn't be mocked and ridiculed to the high heavens.
It was marketing hype, and nothing more. Or was it just a pull quote from a review? I can't remember.
That doesn't mean it shouldn't be mocked and ridiculed to the high heavens.
Those who take comments like that seriously should be mocked and ridiculed to the high heavens. Because, honestly, who the hell is the ****** here? The guy that wants to sell as much copies of his product as possible by saying it's the best for everybody, or the people who take this obviously bullshit comment for real?
lmao, this language filter is gonna be the death of me someday.
5 year olds say harsher stuff to each other than the word I just used.
It was marketing hype, and nothing more. Or was it just a pull quote from a review? I can't remember.
That doesn't mean it shouldn't be mocked and ridiculed to the high heavens.
It does, actually.
One shouldn't make such ridiculous statements like that, even in "marketing hype" if you want to maintain an audience's trust.
Those who take comments like that seriously should be mocked and ridiculed to the high heavens. Because, honestly, who the hell is the ****** here? The guy that wants to sell as much copies of his product as possible by saying it's the best for everybody, or the people who take this obviously bullshit comment for real?
No one actually took that comment seriously. It was ridiculous when it was first stated, which is the reason why everyone mocks it.
Oh alright. I still don't really see the point in all this. The guy's just doing his job.
It does, actually.
One shouldn't make such ridiculous statements like that, even in "marketing hype" if you want to maintain an audience's trust.
That's what I said.
It was laughable hyperbole then, and I never took it seriously for a second.
Those who take comments like that seriously should be mocked and ridiculed to the high heavens. Because, honestly, who the hell is the ****** here? The guy that wants to sell as much copies of his product as possible by saying it's the best for everybody, or the people who take this obviously bullshit comment for real?
I'm trying to figure out what word got bleeped. It's tormenting me.
That's what I said.
It was laughable hyperbole then, and I never took it seriously for a second.
My mistake. I misread your comment
I'm trying to figure out what word got bleeped. It's tormenting me.
Dumb and ass written together. <-- I can write them seperately, but together... oh noooo
Dumb and ass written together. <-- I can write them seperately, but together... oh noooo
Glad they beeped it. The BSN has no place for that type of vulgarity.
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Sure he was. Every closeup showed the tell-tale sign of the signature eyes. He was influenced and stricken with long term indoctrination. It started progressing more rapidly through ME3.
If he was why would he fight the Collectors or even revive Shepard ? You know it doesn't make sense. He probably become indoctrinated after ME2 because of the Collectors HQ.
If he was why would he fight the Collectors or even revive Shepard ? You know it doesn't make sense. He probably become indoctrinated after ME2 because of the Collectors HQ.
I know it makes perfect sense. People can become indoctrinated and carry on as normal for a long time before they even know they are indoctrinated. Hell, Saren had all kinds of junk coming out of him and he didn't want to admit it to himself. TIM couldn't see it until the end of ME3.
Just because they are indoctrinated doesn't mean they are knowingly or unknowingly helping or not helping the Reapers. And again... If his eyes in ME2 wasn't a dead give away form the start then anyone that says otherwise is blind to the fact themselves.
He most likely became indoctrinated when he had direct contact with that device when he was Alliance military.
As far as him reviving Shepard and fighting the Collectors, he wasn't far enough along in the indoctrination process fro it to be of much influence on him. Then again, the Reapers could have gotten some minor control or influence over him after he revived Shepard and put him in a trap with the Collector base. Cerberus wasn't making an all out attack on the Collectors. It was only Shepard's crew.
If they have another trilogy, I'll just wait till the 3rd game comes out that way I don't have to woryy about what happened in the previous 2
I won't be able to wait that long, heh.
No one actually took that comment seriously. It was ridiculous when it was first stated, which is the reason why everyone mocks it.
OK. So why are we still talking about a remark that nobody ever took seriously?
Multiplayer, optional dialog removal... and now you ask for yet another defining RPG element to be removed? It's just another step into the direction of becoming an action only game.
One or two possible character deaths is fine, but making the entire crew possible casualties? That's not necessary and creates a whole host of problems for their roles in the next installment. Save the most divergent possibilities for the finale (As long as they don't yank them out of thin air like ME3)
Some things will help the next trilogy:
-Less companions overall but with quality scenes and character progression over the trilogy. Quality over quantity
-Write the general directions of the story and its ending FROM TEH BEGINNING meaning as a producer from the first game you need to know exactly how the things is going to end and being consistent. Coherence.
-Have less variables in the game, i'm for less choice but the few we have should have a profound impact. Planning.
-Give us some more exploration...not another shooting gallery please.
and most importantly
do NOT create an enemy we cannot defeat! People like to win!
One or two possible character deaths is fine, but making the entire crew possible casualties? That's not necessary and creates a whole host of problems for their roles in the next installment. Save the most divergent possibilities for the finale (As long as they don't yank them out of thin air like ME3)
I'm sorry, but I cannot support the idea of saving the life of an NPC for the sole purpose of having them around for the sake of prolonging their story. If they die early then that's it... there is no story for them in the next installment. I fully support the potential of losing every crew member in ME2. I was fine with working with what I had left because it was the consequence of my character's actions.
If you want them alive, then take the necessary measures to do so. Just because they can die doesn't mean you have to kill them off. You have that choice but when you remove that element then that choice is removed with it.
I'm not saying that the game will;l not work otherwise. I'm saying that when we start removing one little thing, we start deleting another.. and another until we end up with something that doesn't resemble an RPG at all. It is difficult enough to get an RPG feature or element implemented we don't need to start petitioning to get them removed.
I fully agree. I am entirely on board with everyone being a possible casualty (if that is what the devs wish) but if that is the case the devs should own up to it and tell people "you got your companions killed? Then less content for you in the next game bro.I'm sorry, but I cannot support the idea of saving the life of an NPC for the sole purpose of having them around for the sake of prolonging their story. If they die early then that's it... there is no story for them in the next installment. I fully support the potential of losing every crew member in ME2. I was fine with working with what I had left because it was the consequence of my character's actions.
If you want them alive, then take the necessary measures to do so. Just because they can die doesn't mean you have to kill them off. You have that choice but when you remove that element then that choice is removed with it.
I'm not saying that the game will;l not work otherwise. I'm saying that when we start removing one little thing, we start deleting another.. and another until we end up with something that doesn't resemble an RPG at all. It is difficult enough to get an RPG feature or element implemented we don't need to start petitioning to get them removed.
I fully agree. I am entirely on board with everyone being a possible casualty (if that is what the devs wish) but if that is the case the devs should own up to it and tell people "you got your companions killed? Then less content for you in the next game bro.
Just that this is not what happens.
What happens is (as you can see in ME3):
These Characters could die, so less content for them
It has nothing to do with "work to keep em alive", just the possibility counts
I don't see the issue besides the ones Bioware made for themselves by wanting to give succedaneous content for those who killed a lot of people off...Just that this is not what happens.
What happens is (as you can see in ME3):
These Characters could die, so less content for them
It has nothing to do with "work to keep em alive", just the possibility counts
I'm sorry, but I cannot support the idea of saving the life of an NPC for the sole purpose of having them around for the sake of prolonging their story. If they die early then that's it... there is no story for them in the next installment. I fully support the potential of losing every crew member in ME2. I was fine with working with what I had left because it was the consequence of my character's actions.
If you want them alive, then take the necessary measures to do so. Just because they can die doesn't mean you have to kill them off. You have that choice but when you remove that element then that choice is removed with it.
I'm not saying that the game will;l not work otherwise. I'm saying that when we start removing one little thing, we start deleting another.. and another until we end up with something that doesn't resemble an RPG at all. It is difficult enough to get an RPG feature or element implemented we don't need to start petitioning to get them removed.
All I meant was that Bioware should plan things out better. If they think they want to include a character in a substantial role in a later game, don't position that character so that death is a possibility in the current game and stick with your decision.