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Is there any way to skip or considerably shorten the tower of ishal?


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#26
themikefest

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I love the tower of Ishall :D  I love almost everything in this game. I do use skip the fade though. :whistle: I love Ostagar too...

How can you skip the fade? I like running around as the burning man. Being a golem with all that might, being a mouse that no one can see and floating around as a spirit. It just doesn't get any better than that. Of course I might be in the minority who enjoys the fade.


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#27
Pateu

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I am using a mage! OH WHY DID I CHOOSE SUCH A SLOW FIGHTER!!!!!

Console commands just make me crazy!

I love your suggestions, but I just wanna teleport to the top of the tower or something! Can the console do that? Now THAT would be fun!

 

In Dragon Age: Awakening I used a console script to get unstuck when meeting the Dalish Keeper chick. IT could be used to teleport across the zone.

 

So I think you could find one.



#28
luna1124

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How can you skip the fade? I like running around as the burning man. Being a golem with all that might, being a mouse that no one can see and floating around as a spirit. It just doesn't get any better than that. Of course I might be in the minority who enjoys the fade.

I was tired one night, but wanted to play as long as I could... First time play I was stuck in the fade running back and forth not knowing how to play it. I cried that night and SWORE to never feel that way again. :D


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#29
themikefest

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I was tired one night, but wanted to play as long as I could... First time play I was stuck in the fade running back and forth not knowing how to play it. I cried that night and SWORE to never feel that way again. :D

I can relate that I had no idea of where to go in the fade during my first playthrough. Fortunately I was able to go through it a lot better the next time. I just enjoy the shapeshifting part. Too bad I can't do that outside the fade, if playing as a mage.


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#30
luna1124

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The fade was the ONLY part of the entire game I felt frustrated playing. I don't much care for that type of maze. I do love the puzzle at Honnleath. Reminds me of chicklet games we used to have when I was a kid.


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#31
theskymoves

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I think one of the things I love about the Fade is that it is a puzzle, and we get precious few of them in DAO. I find that mapping it out makes the Fade-maze a lot easier; that's a habit I acquired from playing the Myst/Riven/Uru games for years. (I should probably try that with the castle in the HN origin... I always get lost there. "'Scuse me, Ser Guard. I'm the teyrn's daughter... can you tell me where my bedroom is? I seem to have misplaced it."  :rolleyes:)


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#32
luna1124

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I have played it since then, and found out you have to find all the shape-shifting abilities first. Then you can go on. I still kept dying since I had no potions or anything available to me. LOL..

But this thread was about the tower of Ishall. The only annoying part of that tower for me was Alistair telling me we have to light the beacon over and over. O_o

Duh, Alistair I KNOW we have to light the beacon, isn't that why we are here??? :o



#33
Elhanan

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Pls give poor Alistair a break, as he was probably quite famished. As he is already a Grey Warden, the taint had left him with a voracious appetite. And for many, bacon is nature's candy, and one may never be able to get their fill....

 

Oh! Beacon! nevermind.....

 

:lol:


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#34
Blazomancer

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If Alistair were the religious sort, the Maker could have been his bacon.
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#35
DarthGizka

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Just been through there again this afternoon, and so it's still fresh in my mind... Alistair's 'helpful' comments can be a bit annoying at times, like when he suggests that crossing the bridge might be a good idea. Or when he gets his knickers in a twist about releasing the dogs, even though the opposition has already been nuked. My toon does that as well on occasion, like "We must gain the advantage!" when all enemies are dead already. At other times she can be quite perceptive, though. Like "I'm sensing darkspawn!" when one of the cloaked little buggers in the Wilds stabs her in the back.

 

But I digress. On the top floor, when the ogre is dead, Alistair panics: "The beacon is over here! We've surely missed the signal... Let's light it quickly before it's too late!"

 

Even though there is no reason to suppose that the signal had come and gone. Duncan wasn't very specific about the time frame, he only said "You have less than an hour." That surely would leave at least half an hour, because otherwise Duncan would have said so. How then could the signal have been missed if less than half an hour has passed? Not to mention that canon apparently has the beacon being lit "over an hour late" or some such.

 

Getting swarmed and killed by a bunch of darkspawn who were protected by a cutscene was annoying, though. The only entrance is a glyphable choke point, so Ajira could have nuked that sorry bunch all on her own.


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#36
Elhanan

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Thing is, as reinforced by RtO. there was a never-ending supply of Darkspawn spewing from below the Tower. I like to think of the cut-scene swarm as being the final wave; not right after the signal is lit.



#37
luna1124

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^^LOL  DarthGizka.. :D Lets cross the bridge and get to the tower of Ishall.... Lets get the top of the tower and light the beacon, Teyrn Loghain will be waiting for the signal to attack.... (um, sorry Alistair, no he won't)


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#38
Endurium

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Wow someone hates the Tower of Ishal? Wonders never cease. I love that towers in DAO actually feel like towers thanks to having multiple levels. Thinking about it, the only map I get annoyed with in DAO is the one with Tegrin. ;)

 

Granted, if I'm feeling tired, the fade part of Broken Circle and the deep roads can feel a bit longish. I never considered the Tower of Ishal to be more than a short excursion.



#39
DarthGizka

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Ajira* went through the Circle day before yesterday and I noticed that the time stamp of the departure save was exactly double the time of arrival**. I found it surprising that the seemingly short slog through tower and Fade should have taken the same time as everything before taken together: mage origin, Wilds, Ishal, Lothering, plus a quick trip to Denerim for visiting 'Weylon' and the Wonders of Thedas.

Slothy took almost half an hour because I didn't have the energy reserves to try fancy new moves; for the most part I relied on Fireball kiting. Uldred also took a while, more than five minutes. But even that can account only for part of the long time spent in the tower.

Part of the reason is probably enemy/event density, or lack thereof. It is already lowish in the Tower but in the Fade it's extremely low, coupled with the fact that all enemies there are nerfed to make them easily soloable for an average player. Apart from Slothy there are only two fights that pose enough challenge to get my full attention: the twin golems after a mousehole, and - after another mousehole - the duel with Vereveel, if she gets the drop on me instead of the other way around. That makes for a lot of running around with comparatively little 'eventfulness'. By comparison, Ishal is all meat and no fat.

And the Circle is one of the short quest lines. There is a bit of backtracking (in the Fade) but apart from that you can start at the beginning and just hoover XP and loot until you get to the end. The same for the Ashes and Redcliffe which are even shorter, about the same as Keep, Honnleath and RtO taken together.

Denerim, Orzammar and the trip to the Dalish take forever because of all the running around, booking quests, investigating, errand running, politicking, shopping, playing Agony Aunt, retracing one's steps, etc. pp. Even the Deep Roads are fairly benign in comparison, there's only a small bit of looping and backtracking.

*) nightmare solo fun run mage with Vestments, Sash and High Regard (plus Croesus cudgel)
**) arrival 2:54, departure 5:48



#40
Cypher0020

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I actually like the tower. On my current run, I'm running a dalish archer elf, and I'm actually stopping to take my time- reading all the codex entries, looking around. Trying to RP in a dalish mindset :)

 

I think the tower is great to try out new tactics with the various party members 



#41
Gallimatia

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I love your suggestions, but I just wanna teleport to the top of the tower or something! Can the console do that? Now THAT would be fun!

 

runscript zz_pre_debug (Choose: Jump to an area -> Start at top of the Signal Tower)

 

Also recommended:

runscript zz_orz_debug (to teleport around Orzammar as if it was Kirkwall)


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#42
Magdalena11

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I find the tower of ishal a bit boring too, but I keep reminding myself that it's good practice for Orzammar.  Maybe this mindset will help you too.