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Tunnels tileset


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94 réponses à ce sujet

#1
rjshae

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Cramped and dark, the rough, loam tunnels wind ever deeper into the earth. The ceiling seems to loom lower, causing your chest to tighten and your heart to pound heavily. For a moment you pause to calm yourself, while gazing into the pitch darkness ahead...

 

I started a new project to port the NWN Beholder caves tileset to NWN2. These are more cramped and tube-shaped than the Caves tileset, so they are good for natural tunnels like burrows or ice caves. I finished adding the ceilings and now I'm converting the tiles to NWN2 format. Below is a sample tile showing the lava-tube style of the NWN set. (The orange-yellow spots are supposed to be hot lava sites.) Unfortunately, I'm not able to port the circular doors used in NWN, so I'll have to make do with some other door style.

 

NWN2_SS_060714_132827_zps6461e659.jpg


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#2
kamal_

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I think RWS Dark Ruins has a circular door.



#3
Kanis-Greataxe

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There is also a round door for the hobbit house by botumys

 

edit: There is one in the RWS Dark Ruins. I just checked



#4
4760

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I'll check if I can port a few.



#5
rjshae

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The problem I ran into with the round door in the RWS Dark Ruins set is that the placement location does not coincide with the middle of the door's thickness. This meant that either the door would be offset from the tile edge, or the door would be inaccessible from one side.

 

I'll check if I can port a few.

 

That would be very cool.



#6
Eguintir Eligard

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So these tunnels are in the behoder style only, or just the shape, and you are allowing for tintage, or possibly texture changes?



#7
rjshae

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So these tunnels are in the behoder style only, or just the shape, and you are allowing for tintage, or possibly texture changes?

 

Well I'm starting with the Beholder Cave lava tube style from NWN, then I'm going to experiment with ice and dirt sets. (Granite might work as well, and maybe some other rocks such as limestone or sandstone.) The lava is fairly dark, so tinting may not be a useful option for the default walls and ceiling. Do I need to have it in there so it works on the others? I'll have to check that.


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#8
kamal_

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If there's no tint channel, I believe you can't tint the tile if you set the tile texture to a texture that has a tint channel via the tile properties. So basically please always add a tint channel. :)


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#9
Tchos

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My memory is hazy on it, but I think they may have used a retextured version of that tileset in the Kingmaker premium module, which made it look biological, for the mind flayer's lair.


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#10
rjshae

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Okay, here's the lava tubes after chewing on some funky underdark mushrooms...

 

NWN2_SS_060814_105112_zpse22b6415.jpg


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#11
kamal_

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That could pass for the gullet of some giant creature that swallowed the player.



#12
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Unfortunately, I'm not able to port the circular doors used in NWN, so I'll have to make do with some other door style.

Got the door, reworked the texture, animation works.

I now need to set the pivot so the middle of the door is in the middle of the tunnel.

 

Sorry, no screenshot yet, real life calls!


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#13
rjshae

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That could pass for the gullet of some giant creature that swallowed the player.

 

Well there is a 2x2 NWN stomach tile... :devil:

 

1319293662_fullres.jpg



#14
rjshae

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Got the door, reworked the texture, animation works.

I now need to set the pivot so the middle of the door is in the middle of the tunnel.

 

Sorry, no screenshot yet, real life calls!

 

That's excellent! Thank you.

 

One thing though, you might need to scale it down by x0.9; the NWN tiles are 10x10m while the NWN2 interior tiles are 9x9m. The width of the door opening in NWN2 is 2 x 1.665, while the height is 2.565.


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#15
Tchos

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Are those ribs showing through the stomach walls?  And a uvula overhead?  This must be some kind of eldritch abomination.


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#16
kamal_

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Are those ribs showing through the stomach walls?  And a uvula overhead?  This must be some kind of eldritch abomination.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!


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#17
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One thing though, you might need to scale it down by x0.9; the NWN tiles are 10x10m while the NWN2 interior tiles are 9x9m. The width of the door opening in NWN2 is 2 x 1.665, while the height is 2.565.

The NWN textures being in a strange tga format, I couldn't re-use them without some prior conversion, which unfortunately made the quality very low (not mentioning the fact that since they were 32 x 32 pixels, blurring was unavoidable anyway).

 

So here are three other textures for these doors:

 

901-1-1402340597.jpg 901-2-1402340597.jpg 901-3-1402340597.jpg

 

I'll try to make them tintable, but not right now.

 

Oh, and it does work in game of course:

 

901-4-1402340597.jpg

 

901-5-1402340598.jpg

 

It will be better after the conversion of the Beholder's caves tileset, with round tunnels, but at least it gives an idea of the stuff.

 

I also extracted two or three other doors I find interesting (for the drow tileset by the way), I'll include them in the package.


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#18
rjshae

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Very nice!

 

In the game, I think the door may be sunk part way into the ground though. I'll have to grab a screen shot to post.

 

One thing about the NWN textures is that there are usually multiple copies in different resolutions. When I search for a texture pattern in NWExplorer, I can usually find a version that is much larger, such as 256 or 512.



#19
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The second texture is very similar to the original.

 

Re the animation, I followed the original version (where all the "panels" move on top of the preceding, and when all are superposed they all move into the door frame, on the left). The door for which the parts sink into the grounds is a half-dome, from the drow tileset (by the way, that's one of the others I'm working on).


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#20
Rolo Kipp

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<beholding...>

 

Higher res textures are often found in the Texture Packs Bioware included later on.

In the case of the Beholder door it is a 256x dds texture, but here's a png export for you to use, if you wish :-)

u8Bro3H.png

 

<...back>


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#21
rjshae

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Ah, Rolo beat me to it. :P

 

Shown below is a shot with the door as it appears in the toolset; the texture file is to the upper left. I copied the tga and dds texture files out to my Dropbox account here.

 

beholder_caves_zps502db03e.png?t=1402359

 

Looking through the NWNExplorer, I found a lot more doors I had missed the first time. Need to grab those texture files... :)


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#22
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In the case of the Beholder door it is a 256x dds texture, but here's a png export for you to use, if you wish :-)

 

Thanks, I got the texture. I only looked in the Hotu main files!



#23
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I copied the tga and dds texture files out to my Dropbox account here.

Thanks, you can now remove it from your Dropbox. I updated the texture and uploaded the door to my own (check your private messages).

 

It's not a public release yet, as I'm not sure the size and position of the pivot point are correct.



#24
Happycrow

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If I can be a complete jerk and suggest radically moving the goalposts on you... this is a tileset that BEGS for the "multilevel" treatment like the RWS cavens, so that you can follow the lava-tube/limestone channel/CthulhoidGutPassage down into the earth.....



#25
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It's not a public release yet, as I'm not sure the size and position of the pivot point are correct.

Here's a screenshot of the door (caverns tileset though):

901-1-1402409906.jpg

 

Real tests with the beholder's caves tileset should confirm it's correct, but it appears to be fine.


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