I'm excited to see what it is... then I'll go from there. If the "Origins" rumor is true and it is similar to Dragon Age "Origins" then I'm very interested!
Mass Effect 4: Are you excited or not?
#76
Guest_Peevish Lurker_*
Posté 09 juin 2014 - 08:42
Guest_Peevish Lurker_*
#77
Posté 09 juin 2014 - 09:20
At the moment I'm just curious. Prequel, midquel or sequel? Canonized ending? Playable aliens? etc.
#78
Posté 09 juin 2014 - 09:26
I'm pretty excited. If we see something at E3, a little bit of wee might come out.
#79
Posté 09 juin 2014 - 01:59
Dunno if abolishing shops and credits would've been a very good thing. You'd basically rely entirely on looting things from missions to get new stuff, and that would suck. Personally I liked ME3's inventory system the best.
Partly this is a world consistency thing. Why hasn't Cerberus already bought the stuff from the Citadel, Omega, and Ilium? (Maybe they don't know Fortack exists, so I'm OK with that.) Why hasn't TIM issued Shepard an eezo AmEx card? (In ME3 shouldn't Shepard be on an Alliance expense account?) And partly it's just that I don't see why interacting with shops should be a part of Shepard's life.
I can accept this sort of thing in ME1 if you imagine a fundamentally corrupt Spectre system. Spectres are supposed to enrich themselves and fund their own operations.
#80
Posté 09 juin 2014 - 02:58
Partly this is a world consistency thing. Why hasn't Cerberus already bought the stuff from the Citadel, Omega, and Ilium? (Maybe they don't know Fortack exists, so I'm OK with that.) Why hasn't TIM issued Shepard an eezo AMEx card? (In ME3 shouldn't Shepard be on an Alliance expense account?) And partly it's just that I don't see why interacting with shops should be a part of Shepard's life.
I can accept this sort of thing in ME1 if you imagine a fundamentally corrupt Spectre system. Spectres are supposed to enrich themselves and fund their own operations.
The whole leveling up thing is what concerns me. Do weapons get upgrades and mods, or does the it simply level up as the PC does? What about variety? Never would I ever want to go back to ME2's anemic selection, now that ME3 offered so many. What about the potential to get low priority stuff, like personal items that players may acquire to customize their PC's living space?
#81
Posté 09 juin 2014 - 03:08
#82
Posté 09 juin 2014 - 04:14
For some reason, I'm imagining the quarian equivalent of Iron Man, with the geth being Jarvis inside the suit.
And if the quarians, geth, or both are dead?
- SporkFu aime ceci
#83
Posté 09 juin 2014 - 05:18
The whole leveling up thing is what concerns me. Do weapons get upgrades and mods, or does the it simply level up as the PC does? What about variety? Never would I ever want to go back to ME2's anemic selection, now that ME3 offered so many. What about the potential to get low priority stuff, like personal items that players may acquire to customize their PC's living space?
Good point about the space hamsters and whatnot. That would be collateral damage, yep.
I'm personally indifferent to levelling up weapons. It's a Red Queen's race, makes no particular sense in the game-world, and can be implemented via loot without shops.
And weapon variety can be implemented via loot, and in the case of the MEU should be.
#84
Posté 09 juin 2014 - 05:29
Excessive looting distracts from the gameplay... having to look in every nook and cranny, I always find it interrupts with the flow of story and combat. It's immersion breaking. I mean, some obvious loot here and there, okay. But in ME3 I'm scouting every corner of the map for weapon mods. Do not want.
- themikefest aime ceci
#85
Guest_Magick_*
Posté 09 juin 2014 - 05:33
Guest_Magick_*
I want to get excited but I just can't. I only wish they add more variety in decisions, romances, powers, an play as different races in single player. I just hope BW can deliver.
#86
Posté 09 juin 2014 - 06:27
And if the quarians, geth, or both are dead?
If they are dead in your game, then you don't get to play one ![]()
#87
Posté 10 juin 2014 - 02:42
Not until we get some details, some random bits about how they are "listening to fans" is completely and utterly meaningless
#88
Posté 10 juin 2014 - 02:44
Not until we get some details, some random bits about how they are "listening to fans" is completely and utterly meaningless
Indeed.
Their "We are listening" has come suspiciously close to sounding like '"All sales final"
- themikefest aime ceci
#89
Posté 10 juin 2014 - 02:53
Indeed.
Their "We are listening" has come suspiciously close to sounding like '"All sales final"
Yet they released a free, expensive EC that included player feedback. And, though they were paid, they incorporated feedback in both Leviathan and Citadel (and, to an extent, Omega).
Nobody should "trust" developers implicitly or anything, but suggesting that they didn't listen over the year of ME3's post-game development is absurd.
#90
Posté 10 juin 2014 - 02:55
fkn a im excited
kotor
jade empire
mass effect
dragon age
bioware games are fkn awesome
#91
Posté 10 juin 2014 - 02:59
Yet they released a free, expensive EC that included player feedback. And, though they were paid, they incorporated feedback in both Leviathan and Citadel (and, to an extent, Omega).
Nobody should "trust" developers implicitly or anything, but suggesting that they didn't listen over the year of ME3's post-game development is absurd.
Cosmetic changes largely used to justify the original endings rather than address the deep flaws that p*ssed people off to begin with.
But we've been over this for two years now.
- The_Other_M et Moghedia aiment ceci
#92
Posté 10 juin 2014 - 03:05
Cosmetic changes largely used to justify the original endings rather than address the deep flaws that p*ssed people off to begin with.
But we've been over this for two years now.
Indeed, we have. And they're more than cosmetic changes, even though they did stick to their intended ending structure.
#93
Posté 10 juin 2014 - 03:11
The EC wasn't listening, it was a bandaid for a patient in cardiac arrest, it completely missed the point
- The_Other_M et Moghedia aiment ceci
#94
Posté 10 juin 2014 - 03:18
The EC wasn't listening, it was a bandaid for a patient in cardiac arrest, it completely missed the point
Nobody could agree on "the point" and they didn't want to completely abandon what was already there.
Thus, a farewell scene for closure, more discussion with the Catalyst to expand on his motives (which people did want), relay destruction retconned (slightly), a Refusal ending that led to predictable results, respect shown to several different interpretations, and varied epilogue slides. There's a lot more listening going on in the EC than folks want to believe.
- Mordokai aime ceci
#95
Posté 10 juin 2014 - 03:22
Nobody could agree on "the point" and they didn't want to completely abandon what was already there.
Thus, a farewell scene for closure, more discussion with the Catalyst to expand on his motives (which people did want), relay destruction retconned (slightly), a Refusal ending that led to predictable results, respect shown to several different interpretations, and varied epilogue slides. There's a lot more listening going on in the EC than folks want to believe.
and that was the problem, what they wanted in the game was a terrible idea that never should have made it past the drawing board
#96
Posté 10 juin 2014 - 03:26
and that was the problem, what they wanted in the game was a terrible idea that never should have made it past the drawing board
It needed heavy tweaking and polish, but it still beats certain alternatives.
#97
Posté 10 juin 2014 - 03:28
It needed heavy tweaking and polish, but it still beats certain alternatives.
Dark Energy Plot and a Hero triumphs over all come immediately to mind
And at the end of the day I just come back to one of my first thoughts about the ending, it was trying to make something out of ME that just wasn't ever there to begin eith
#98
Posté 10 juin 2014 - 03:28
You can't say that they don't listen because they don't gut and erase a major component of their story. As much as people may have disliked it, it's not reasonable to expect BioWare to create an official version of MEHEM.
- JamesFaith aime ceci
#99
Posté 10 juin 2014 - 03:29
You can't say that they don't listen because they don't gut and erase a major component of their story. As much as people may have disliked it, it's not reasonable to expect BioWare to create an official version of MEHEM.
Fine, selective hearing
#100
Posté 10 juin 2014 - 03:32
I'd prefer to think of it as triage.





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