This may be a stupid question, but I'm in the part of the Citadel DLC after you finished up the mission and you're supposed to be buying party supplies. I want to leave the silversun strip and run a few more missions before the party, just because the DLC has gotten pretty old by this point and I don't have a few characters arcs completed (miranda, zaeed and tali). How do I get off this strip? running around with no way to the rest of the citadel is driving me insane.
How to leave Citadel DLC?
#1
Posté 08 juin 2014 - 08:09
#2
Posté 08 juin 2014 - 08:11
Taxi stand just outside the apartment.
#3
Posté 08 juin 2014 - 08:23
Thanks. For some reason it didn't have the icon around the taxi. had to be right up on it before it showed up.
#4
Posté 08 juin 2014 - 08:30
No problem, took me awhile to find it too. I think I was headed for a meet-up with Cortez and then, "Ahh, there you are!"
#5
Posté 08 juin 2014 - 08:40
#6
Posté 08 juin 2014 - 09:15
Why would anyone ever want to leave the Citadel DLC? ![]()
- SporkFu, Kurt M. et sH0tgUn jUliA aiment ceci
#7
Posté 08 juin 2014 - 09:27
Because the rest of the game is fun as well.
- JasonShepard aime ceci
#8
Guest_xray16_*
Posté 08 juin 2014 - 10:13
Guest_xray16_*
Why would anyone ever want to leave the Citadel DLC?
Finished ME3 twice. First time was at the suicide chamber with the star brat. Second time was looking at the Normandy from the docking bay gantry in the Citadel after a great party.
Then i played something else.
- sH0tgUn jUliA aime ceci
#9
Posté 09 juin 2014 - 03:21
Yeah, Honestly I'll probably never do priority: Earth. Or will just breexe through it for the new game plus. that ending still kills me.
#10
Posté 09 juin 2014 - 03:45
I pick high EMS destroy then play the Citadel DLC as post ending DLC and simply ignore all the stuff about the war. When I'm finished I shut off the game.
#11
Posté 09 juin 2014 - 11:46
I pick high EMS destroy then play the Citadel DLC as post ending DLC and simply ignore all the stuff about the war. When I'm finished I shut off the game.
That'd be cool if the dialogue also reflected that the war was over, and that they won. Or just if it wasn't mentioned at all. But the level of denial you've to apply to do as you say is just too high for my tastes.
#12
Posté 09 juin 2014 - 01:20
That'd be cool if the dialogue also reflected that the war was over, and that they won. Or just if it wasn't mentioned at all. But the level of denial you've to apply to do as you say is just too high for my tastes.
I use a mod that does exactly that
#13
Posté 09 juin 2014 - 02:00
Why would anyone ever want to leave the Citadel DLC?
Too much camp, not enough seriousness.
#14
Posté 09 juin 2014 - 02:06
Seriousness is for the birds.
#15
Posté 09 juin 2014 - 02:11
Seriousness is for the birds.
Seriously, I'm not a fan of the cheesy atmosphere and most of the jokes are lame. Citadel has gotten a lot of rot in my opinion over the last year. I still like it greatly, but I don't love everything or even most things about it. The biggest redeemers for it are the ME2 squadmate interactions IMO. I really do wish the plot was darker and less chummy. It was treated too outlandish. I think the whole plot could have actually been very seriously taken. And I wish that the party was more interactive and controllable, with more of the squadmates having interaction over the course of it (part of me thinks the party should have been axed entirely). I liked many of the moments with the squad, but I wish a few weren't so hinged around mundane, dumb things. And once again, auto-dialogue reigns.
#16
Posté 09 juin 2014 - 02:13
Seriousness is for the birds.
So is campiness that overstays its welcome.
I enjoy the DLC immensely, but it's a good bit better in spread-out doses and, in my humble opinion, the tone is rounded out well when followed by Cronos and Earth.
- MassivelyEffective0730 aime ceci
#17
Posté 09 juin 2014 - 02:30
Jokes and camp are perfectly fine for the "Party" mission, for individual character scenes in the apartement/Sunset strip and even some occasional jokes during the missions. ME1, ME2 & the base ME3 already have all that. But Citadel DLC skews the balance in its core 'serious' mission part way too much. I like the DLC, it helps the game's gameplay structure & pacing heavily, adds more screentime for many underused characters and allows more squad interaction. But the 'core' mission sticks out like a sore thumb in the context of ME3.
#18
Posté 09 juin 2014 - 02:41
Yeah, Citadel DLC was alright the first time I played through it, but on subsequent playthroughs it has really become a major drag to go through again. I just quickly rush through the story so that I can get to the Armax Arena asap, but I skip the meet ups and party, I'm just tired of it all. You can only laugh at Grunt's story so many times before hearing it again begins to annoy you.
#19
Posté 09 juin 2014 - 02:48
But the 'core' mission sticks out like a sore thumb in the context of ME3.
I dunno, the mission found a fun way of answering a few questions about Lazarus (and, optionally, about the council's awareness of the Reapers and the discovery of the Citadel) while the crew recharges their batteries, and it's not as if the clone story was the sloppiest clone element in the ME narrative (looking at you, Thorian).
#20
Posté 09 juin 2014 - 02:50
You can't leave, and you never will! MUAHAHAHAHAHA!
- SporkFu aime ceci
#21
Posté 09 juin 2014 - 02:57
I dunno, the mission found a fun way of answering a few questions about Lazarus (and, optionally, about the council's awareness of the Reapers and the discovery of the Citadel) while the crew recharges their batteries, and it's not as if the clone story was the sloppiest clone element in the ME narrative (looking at you, Thorian).
Lazarus and all that was great, even the clone idea has a lt of potential. But the constant never stopping jokes are really getting overbearing at some point, it's just not possible to take the plot seriously. Compare it to Leviathan story DLC. And within the serious context of ME3 it's even worse
#22
Posté 09 juin 2014 - 03:13
Lazarus and all that was great, even the clone idea has a lt of potential. But the constant never stopping jokes are really getting overbearing at some point, it's just not possible to take the plot seriously. Compare it to Leviathan story DLC. And within the serious context of ME3 it's even worse
And that's why, to me at least, Citadel DLC feels more fitting post war (ME3) campaign, so to speak. At least under that context the theme of DLC is more fitting,
#23
Posté 09 juin 2014 - 03:24
Yeah, but then the clone would look pretty silly talking about being "Shepard, perfected" and getting better results without the emotional baggage after Shepard spearheaded the annihilation of the greatest galactic threat in existence.
#24
Posté 09 juin 2014 - 04:06
Too much camp, not enough seriousness.
Pfft, the central game had too much seriousness and not enough humor.
Citadel was badly needed levity after all the "Reapers r srs bsness"
Real levity, not "I am the Catalyst humor"
- SporkFu et zestalyn aiment ceci
#25
Posté 09 juin 2014 - 04:27
For me the DLC was a perfect addition to the game. The humor lets all of the characters personalities shine through in ways we couldn't see before. And the more levity a game like this can have, the better. I have a hard time getting into games that completely grim and sober and apocalyptic. My life is stressful enough, I don't care to log on to a computer game just to depress myself lol.
ME by itself does a great job balancing the seriousness and humor, while the DLC adds the glitz and color a sci fi world should have. And it's nice to see Shepard's perks come into play (like skipping the line at a high end restaurant.) About time we get that 'savior of the galaxy' star treatment ![]()
- SporkFu aime ceci





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