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Impressions on the Dragon Battle (Gameplay Footage)


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#1
SerCambria358

SerCambria358
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Thoughts?



#2
Allan Schumacher

Allan Schumacher
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Herp derp default main characters. They are all wearing the same helmet and armor to make them recognizable amongst the crowd of companions. You need the face of the series and having a set armor set is a pretty good way of doing that. It is just for marketing purposes mainly.

 

I actually had some friends tell me the knew it was DA the few frames before our logos popped up because of the helmet.


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#3
Allan Schumacher

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I'm confident I understand a few things about the combat design of the game and can tell when a montage is irrelevant or not. I really can't understand how you can't see the differences between the two trailers concerning the pace of the game and the focus of combat (if you actually bothered to look).

 

There is an obvious attempt with that trailer to pass the game as something it's not. It's something that developers do and I hate it. But in my opinion Bioware does it worse than most developers.

 

I wouldn't say that.  Coupled with the fact that I expect more to be shown off this week (hopefully that stuff gets made readily available).  Will there be people that misunderstand?  Probably.  I had a coworker in a restaurant pick up KOTOR because he was expecting more Jedi Knight.  Fortunately he loved KOTOR more than Jedi Knight.

 

It is quick cuts between different shots (the health bars jump all over the place), but to me it comes across as different perspectives for the different types of characters playing and how they can be, as well as simply framing the dragon (bias: I love our dragon).  But I'm not sure I agree that it's misleading.


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#4
Allan Schumacher

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It's not just flashier presentation. Of course you switch characters but not to walk and autoattack. You switch to either do a single action for a setup/ground target aoe or issue a movement order and then switch back. Also You need to pause a lot of times to assess, test spell range, move to desired position to cast (cone types, most control spells etc), even target. And of course you don't switch to cast single target spells and autoattacks unless someone dies and you have to micromanage.

 

I do not need to pause to play through either DAO or DA2.  Beyond the start of the games I don't even feel a need to switch characters.

 

 

I have a feeling you're looking at the trailer from the perspective of "it's not how I play, therefore it's not how anyone plays."  If you're a Nightmare game player (I am not, and most people are not) then I'm not sure if your assessment of the trailer thus far is fair.

 

Here's what I get from the trailer (with all of my bias): I control a party of characters and can swap between those characters during combat if I so choose.  Is my assessment of DA combat inaccurate, because it's the way I played the first games too.


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#5
Allan Schumacher

Allan Schumacher
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I'll admit it is a bit misleading, but mostly because I thought you were just switching between characters like you would normally, and not actually just editing it.

 

It's misleading in the sense that it's not all footage from the exact same circumstance of the fight at any given time.  If that is what we consider misleading, however, then everything in pretty much any game trailer is misleading.  Especially now that I have a better understanding of the entire process.


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