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Impressions on the Dragon Battle (Gameplay Footage)


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#226
Archereon

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Too little to get a proper impression, and to be honest I'd rather have PC gameplay.

 

The UI in particular looks just... Bad, it still has that overly square-y/sharp shape that the DA2 interface had but the health bars look worse. The game itself isn't looking all that shabby as far as graphics go, and the gameplay looks fun enough for console but I wanna see the PC gameplay.

 

I would hope they release a full demo of it later since all the cuts in the video showed that this clearly was edited to make it short, maybe then I could get a better impression. So far all I really want is for that damn UI to change, and if they don't change I friggin' hope they give enough freedom to modders to change it.

 

Edit: Also, I see Bioware still have issues making fluid, natural animations. smh

 

I strongly suspect that they were playing on the easiest difficulty and were probably more than a bit overleveled and geared for this encounter.

 

 

The UI wasn't impressive, but that's hardly a deal-breaker, and while I'd honestly prefer a fully turn-based combat system, it certainly LOOKS better than the combat in 2.



#227
Rorschachinstein

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I'm not seeing any kill animation though. I'm still hoping for some origins coup de grace executions to finish off an opponent.

#228
Aries_cz

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About the UI, it honestly looked like something that is not yet fully done, as it looked really jarring in some places...



#229
Allan Schumacher

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It's not just flashier presentation. Of course you switch characters but not to walk and autoattack. You switch to either do a single action for a setup/ground target aoe or issue a movement order and then switch back. Also You need to pause a lot of times to assess, test spell range, move to desired position to cast (cone types, most control spells etc), even target. And of course you don't switch to cast single target spells and autoattacks unless someone dies and you have to micromanage.

 

I do not need to pause to play through either DAO or DA2.  Beyond the start of the games I don't even feel a need to switch characters.

 

 

I have a feeling you're looking at the trailer from the perspective of "it's not how I play, therefore it's not how anyone plays."  If you're a Nightmare game player (I am not, and most people are not) then I'm not sure if your assessment of the trailer thus far is fair.

 

Here's what I get from the trailer (with all of my bias): I control a party of characters and can swap between those characters during combat if I so choose.  Is my assessment of DA combat inaccurate, because it's the way I played the first games too.


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#230
Allan Schumacher

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I'll admit it is a bit misleading, but mostly because I thought you were just switching between characters like you would normally, and not actually just editing it.

 

It's misleading in the sense that it's not all footage from the exact same circumstance of the fight at any given time.  If that is what we consider misleading, however, then everything in pretty much any game trailer is misleading.  Especially now that I have a better understanding of the entire process.


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#231
EnduinRaylene

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I really want to see a pause and play focused gameplay demo. The game looks great and I am super pumped for it, but I'm still not convinced by the combat, at least in terms of still providing the depth and CRPG style of DAO and the old Infinity Engine games. They keep saying you can play it your way, but all we've see are realtime action focused snippets that occasionally pause combat to switch characters or move the camera around. Outside of the short Pax Prime/DigiExpo vids from last fall we haven't seen any good classic combat vids yet at E3.

 

I know E3 is more console centric, but there's some crucial info we've yet to see or hear about. Will Friendly Fire be on default for normal, at least on PC like it was for DAO. What are some basic skill sets for Warriors/Mages/Rogues and how can we use them in concert to take down our enemies. Speaking of enemies what can we expect from them in terms of diversity and skillsets, what kind challenges will average mobs pose and will they force us to actually take on various tactics and strategies to defeat them or can we just expect to whack everything until it dies. What can we expect from the encounter design of DAI and how will the destructible environments that Frostbite offers will play into that in normal encounters. What can we expect from the different difficulty settings, will it just be turning enemies into damage sponges or will be there alterations to the actual encounters and need to prepare for battle and capitalize on enemy weaknesses. What about Companion AI, are we looking at a system similar to DAO and DA2 or something expanded and greater than that, or will we have something completely different and less customizeable.

 

I could probably go on.



#232
Aries_cz

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I really want to see a pause and play focused gameplay demo. The game looks great and I am super pumped for it, but I'm still not convinced by the combat, at least in terms of still providing the depth and CRPG style of DAO and the old Infinity Engine games. They keep saying you can play it your way, but all we've see are realtime action focused snippets that occasionally pause combat to switch characters or move the camera around. Outside of the short Pax Prime/DigiExpo vids from last fall we haven't seen any good classic combat vids yet at E3.

 

I know E3 is more console centric, but there's some crucial info we've yet to see or hear about. Will Friendly Fire be on default for normal, at least on PC like it was for DAO. What are some basic skill sets for Warriors/Mages/Rogues and how can we use them in concert to take down our enemies. Speaking of enemies what can we expect from them in terms of diversity and skillsets, what kind challenges will average mobs pose and will they force us to actually take on various tactics and strategies to defeat them or can we just expect to whack everything until it dies. What can we expect from the encounter design of DAI and how will the destructible environments that Frostbite offers will play into that in normal encounters. What can we expect from the different difficulty settings, will it just be turning enemies into damage sponges or will be there alterations to the actual encounters and need to prepare for battle and capitalize on enemy weaknesses. What about Companion AI, are we looking at a system similar to DAO and DA2 or something expanded and greater than that, or will we have something completely different and less customizeable.

 

I could probably go on.

 

The flashier third person view is much more "trailer friendly", that is why BW is using it. Also, it seems that most of the presentation is for some reason done on Xbox, on which it seems to be the preferred view.

If I remember correctly, there was a pretty decent demonstration of Tactical View when BW announced the feature (last year GamesCom, was it? Not sure)



#233
EnduinRaylene

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The flashier third person view is much more "trailer friendly", that is why BW is using it. Also, it seems that most of the presentation is for some reason done on Xbox, on which it seems to be the preferred view.

If I remember correctly, there was a pretty decent demonstration of Tactical View when BW announced the feature (last year GamesCom, was it? Not sure)

Tactical was shown at Pax Prime and DigiExpo, and I'm willing to bet that they're showing the game on PC just with the an xbox controller and UI. I definitely understand the reason behind going for the more action oriented style, especially with how pathetically short all these presentations and interviews have been, though the Twitch interview was was pretty good, but I still hope they have a proper pause and play style combat demo to show several normal encounters where they issue commands to party members and detail the various features and and what not that I outlined. 



#234
Rawgrim

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Does anyone know if friendly fire is back in the game? I think it was just featured in Nightmare mode in DA2.



#235
The Elder King

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FF is back, as an indipendant slider from difficulty. It was confirmed around PAX last year.
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#236
Rawgrim

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FF is back, as an indipendant slider from difficulty. It was confirmed around PAX last year.

 

Thank you. Great news.



#237
Eveangaline

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FF is back, as an indipendant slider from difficulty. It was confirmed around PAX last year.

Huh, nice. I hate friendly fire but like harder difficulties.



#238
ziloe

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It's misleading in the sense that it's not all footage from the exact same circumstance of the fight at any given time.  If that is what we consider misleading, however, then everything in pretty much any game trailer is misleading.  Especially now that I have a better understanding of the entire process.

Don't get me wrong, I just meant that I thought we were going to see a full battle play out, rather than bits and pieces. Other than that, I appreciated getting a glimpse of what is to come.



#239
Mecha Elf

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Very dragons dogma-esque. I liked it. I dont primarilly play Biowares games for combat
mostly for the chars and story. They seen to be taking a dark souls type of combat too
which is awesome because that was one of the things in dark souls that I loves.

#240
MisterJB

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Noticed how the dragon was capable of creating mini-tornados with its wings that deflected Sera's arrows and Vivienne's spells?


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#241
The Elder King

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Noticed how the dragon was capable of creating mini-tornados with its wings that deflected Sera's arrows and Vivienne's spells?

Oh, interesting. Thanks for the info :).
I'm curious to see how dragons will be different bel each others, since they stated there are different breeds.

#242
Nyeredzi

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Friendly fire? Lol. Why would you do that to yourself?



#243
EnduinRaylene

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Friendly fire? Lol. Why would you do that to yourself?

It's a staple of the genre and greatly affects how both designers and players approach combat. It forces you to think more tactically about how to go about combat encounters, where to position your party members and what skills to use. Laying traps and setting up choke points become much more important and vital to your success. 

 

I'm fine with it being an independent toggle, but I do hope it was a taken seriously when designing encounters, enemies and spells/abilities.



#244
Maria Caliban

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Can you actually play the game before crying about it?


How dare people give their thoughts on the video in a thread that specifically asks what people think of the video.

Also, feedback I don't like is 'crying.'

#245
Eveangaline

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So in the dwarf video we saw the dwarf inquisitor killing off some full grown drakes (or young female dragons?) near the big dragon right? I wonder if every dragon will have a few of those littered around (and if you can pull them to get loot for armor making off them without attracting their leader)



#246
AkiKishi

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Friendly fire? Lol. Why would you do that to yourself?

 

Because otherwise the game is just spamming spells over your tank.