Look, I am voicing my concern about getting very lacklustre footage from a game I am trying to keep my excitement for.
This is supposed to be a BIG time for DAI marketing and getting fans a real taste of what is to come. They are failing miserably so far in my opinion.
Last time I checked we were free to voice our opinions. Has something changed?
And im questioning why video quality would bother you to that extent, you're free to say what you want, that was never questioned, im genuinely curious as to how you criticize bioware for the quality video you are viewing when it doesnt reflect the game itself at all
And im questioning why video quality would bother you to that extent, you're free to say what you want, that was never questioned, im genuinely curious as to how you criticize bioware for the quality video you are viewing when it doesnt reflect the game itself at all
I don't know. I was just expecting something better I guess.
Between not being able to pre-order the Deluxe version of the game in the UK and XBOX being favoured with game content once again, I'm just feeling deflated.
Bioware, more than any other game company, have a way or dividing their fan base.
I dont get how that segment didnt show the combat mechanics, its one thing if you arent satisfied and want to see more but to say it showed nothing is just a comment out of spite rather than legitimate critiquing
I don't care about more, I care about relevant. The trailer showed that the rogue inquisitor can do a forward roll, that Sera can do a backward roll and can move while attacking. Also it showed that the mage can cast spells and the rogue can charge an arrow. And then you play on anything other than easy difficulty switching characters like that, and everyone dies faster than you can blink. Also by the trailer you probably think that potions have cooldowns. But I doubt that this is the case. Amazing trailer.
If anything, it's a deceptive trailer because it shows something that the game is not. If you knew nothing about the game, you'd probably think that it's an action game with rpg leveling system where you can control any party member you like, something like the Lord of the Rings action games. Just because you can make a game look like something else with a trailer doesn't mean you should do it. Obvious marketing maneuvers.
I guess you have played the other two games. What's your take? That this is the continuation of the same game or something vastly different? Is this how you've played the other games? Does this trailer looks like Dragon Age? As long as there is a pause button and tactics, playing the game will look nothing like this.
While on the other hand, instead of showing that the mage can cast spells, they can show that the main character does something, and in response the mage does something else, which makes the rogue do something else. That's Dragon Age. Why would they want to show something that it isn't?
I liked the fight. The animation of the dragon was awesome, and there are improvements to those boss fights if we can target parts, making it more strategic and giving more decisions/options.
If I compare this dragon fight to dragon fights in DAO or DA2, it is a major improvement.
Oh, and I couldnt care less for the UI really... It is modern and kind of shocking, but 1 hour in and I wont even see it anymore...
It seems they are making a game with story and RPGness of DAO, but with the combat and UI of DA2. And god knows I welcome that with open arms and a wallet ready to be emptied.
I don't care about more, I care about relevant. The trailer showed that the rogue inquisitor can do a forward roll, that Sera can do a backward roll and can move while attacking. Also it showed that the mage can cast spells and the rogue can charge an arrow. And then you play on anything other than easy difficulty switching characters like that, and everyone dies faster than you can blink. Also by the trailer you probably think that potions have cooldowns. But I doubt that this is the case. Amazing trailer.
If anything, it's a deceptive trailer because it shows something that the game is not. If you knew nothing about the game, you'd probably think that it's an action game with rpg leveling system where you can control any party member you like, something like the Lord of the Rings action games. Just because you can make a game look like something else with a trailer doesn't mean you should do it. Obvious marketing maneuvers.
They have already released a 30 min video that shows how the game is. And it's exactly like the other 2 games are, just with better animations and different skills and the addition of creating impassabe terrain. What it doesn't show, is what the trailer shows.
They have already released a 30 min video that shows how the game is. And it's exactly like the other 2 games are, just with better animations and different skills and the addition of creating impassabe terrain. What it doesn't show, is what the trailer shows.
That 30min demo supports none of your assumptions. You're leaping to conclusions based on your own assumptions and trying to pass it as fact , i say give it till tomorrows demo to make those leaps in logic.
I can't say I liked Hawke, but these Inquistors are really generic looking.Thanks for posting I'll give impression in half hour I guess.
WOuldnt how generic they look be dependent on the player?
I can't say I liked Hawke, but these Inquistors are really generic looking.Thanks for posting I'll give impression in half hour I guess.
Herp derp default main characters. They are all wearing the same helmet and armor to make them recognizable amongst the crowd of companions. You need the face of the series and having a set armor set is a pretty good way of doing that. It is just for marketing purposes mainly.
Herp derp default main characters. They are all wearing the same helmet and armor to make them recognizable amongst the crowd of companions. You need the face of the series and having a set armor set is a pretty good way of doing that. It is just for marketing purposes mainly.
I actually had some friends tell me the knew it was DA the few frames before our logos popped up because of the helmet.
That 30min demo supports none of your assumptions. You're leaping to conclusions based on your own assumptions and trying to pass it as fact , i say give it till tomorrows demo to make those leaps in logic.
I'm confident I understand a few things about the combat design of the game and can tell when a montage is irrelevant or not. I really can't understand how you can't see the differences between the two trailers concerning the pace of the game and the focus of combat (if you actually bothered to look).
There is an obvious attempt with that trailer to pass the game as something it's not. It's something that developers do and I hate it. But in my opinion Bioware does it worse than most developers.
That's not saying the game is bad. A lot of people think that I'm making that conclusion.
I'm confident I understand a few things about the combat design of the game and can tell when a montage is irrelevant or not. I really can't understand how you can't see the differences between the two trailers concerning the pace of the game and the focus of combat (if you actually bothered to look).
There is an obvious attempt with that trailer to pass the game as something it's not. It's something that developers do and I hate it. But in my opinion Bioware does it worse than most developers.
Trust me ive watched both plenty of times, i dont get where you're coming from and on top of that you seem to think your assumptions are justified only because you're "confident". Again if you're going to make such big leaps in logic at least wait until tomorrows demo because as of now im not seeing what you are at all
I'm confident I understand a few things about the combat design of the game and can tell when a montage is irrelevant or not. I really can't understand how you can't see the differences between the two trailers concerning the pace of the game and the focus of combat (if you actually bothered to look).
There is an obvious attempt with that trailer to pass the game as something it's not. It's something that developers do and I hate it. But in my opinion Bioware does it worse than most developers.
I wouldn't say that. Coupled with the fact that I expect more to be shown off this week (hopefully that stuff gets made readily available). Will there be people that misunderstand? Probably. I had a coworker in a restaurant pick up KOTOR because he was expecting more Jedi Knight. Fortunately he loved KOTOR more than Jedi Knight.
It is quick cuts between different shots (the health bars jump all over the place), but to me it comes across as different perspectives for the different types of characters playing and how they can be, as well as simply framing the dragon (bias: I love our dragon). But I'm not sure I agree that it's misleading.
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This trailer has nothing to do with the actual game (other than letting as know that dragon fights will be different). It's just a montage of different party members that attack the dragon's legs which shows more of the animations than the actual combat. Only thing I noticed was the fluidity of attacking while moving which is pretty good, although the movement animations were a bit silly, too much bouncing.
In my opinion Bioware makes the worst gameplay trailers than any other developer I know. They are either irrelevant, or show more of the limitations and bad design rather than the good parts. It'd be so nice to see a trailer showing the fluidity of tactics or the party synergy, things that define Dragon Age. Instead they show the attacking animations of the different party members and how cool is the evasive roll of the rogue Inquisitor. Like back when DA2 had the first gameplay montage trailers, with Isabela doing the Explosive Strike attack and sending enemies flying, and for some reason Bioware thought that this was cool when it looked like something fighting games in early 00's did.
Hey you press a button something awesome happens, button awesome.
Not bad. Initially I was falling asleep and the game looked really boring kind of Dragons Dogma but with a much more clunky and less interactive combat system.Yes, the world was bigger, but the only effect was to make you walk further to get to the next trigger.
The last 10 minutes of the game was very good though, seeing how the tactics worked and everything was more compact and focused. The game is never going to match up to Witcher 3 when there is only one character on screen so having that difference demonstrated is REALLY important.
It's not a great leap over DA2 but I think people who are saying there is no element of DA:O are being a little disingenuous. There are no waves, the encounters are more thought out (last 10 minutes) and require a strategy to break. Looks like a lot less HP sponging too.
I know people have a thing about PC's but really Shepard is popular and people want to be him. DA NEEDS that. When I watched the trailer the impression I got was why is the PC even there ?
I'd say 70% based on that, but drop the whole intro part because that only shows off how clunky the combat is when you have one character and not many abilities.
Where did some of the sound effects go? Can't hear any sword hacking, dagger stabbing or bow shooting sounds. The demo felt weird without that. Hope those sound effects will get amplified a lot in the final build.
I wouldn't say that. Coupled with the fact that I expect more to be shown off this week (hopefully that stuff gets made readily available). Will there be people that misunderstand? Probably. I had a coworker in a restaurant pick up KOTOR because he was expecting more Jedi Knight. Fortunately he loved KOTOR more than Jedi Knight.
It is quick cuts between different shots (the health bars jump all over the place), but to me it comes across as different perspectives for the different types of characters playing and how they can be, as well as simply framing the dragon (bias: I love our dragon). But I'm not sure I agree that it's misleading.
I have no doubt that I will like the demo. I liked the pre alpha version. It will take a vast amount of wrong doing for me to dislike what comes next. What bugs me watching the trailer is that it looks nothing like I used to do in previous games while the old demo looks exactly like something I'd do. And thus I say it's misleading. Perhaps I'm wrong and the trailer looks exactly like how the game plays. But after all, I'm not expressing an opinion on the game itself rather than compare the trailer to the info we have about the game right now.
Trust me ive watched both plenty of times, i dont get where you're coming from and on top of that you seem to think your assumptions are justified only because you're "confident". Again if you're going to make such big leaps in logic at least wait until tomorrows demo because as of now im not seeing what you are at all
Your question is what are our impressions of the trailer, not if my logic is sound. My impression is that it's misleading and it doesn't play to the strengths of the game and in my eyes it does a disservice. It seems to me that you misunderstand what I saying about the trailer is directed to the game itself. It's not. Only the fact that it's a montage makes it misleading. The other part about how I think the game play is, is just an opinion.
Hey you press a button something awesome happens, button awesome.
That's exactly what I'm talking about. The marketing campaign seems to make the Dragon Age games look like "fast paced action combat with an rpg leveling system". I think they do it because they want to appeal to the other genres. I understand it, but on the other hand, I find it silly cause then they have to work with that line and the actual combat system has way more depth that this even if some don't like it (and then naturally blame it to the "direction" that marketing thought a good idea at the time).
Hey you press a button something awesome happens, button awesome.
That's exactly what I'm talking about. The marketing campaign seems to make the Dragon Age games look like "fast paced action combat with an rpg leveling system". I think they do it because they want to appeal to the other genres. I understand it, but on the other hand, I find it silly cause then they have to work with that line and the actual combat system has way more depth that this even if some don't like it (and then naturally blame it to the "direction" that marketing thought a good idea at the time).
Funny thing is, that's where DA:I looks weak when held up against the Witcher3. Where as the last 10 minutes of that vid you posted made it quite clear they are very different games.
I'm with those that say they need more to evaluate the combat system itself nad with those pleased by the esthethics of the fight showed. It looked great to me, chaotic, but great
edit: wait, I haven't seen the new gameplay video, it might change my mind! wow, mistake, no new gameplay video, so I still go with great and waiting for more
I have no doubt that I will like the demo. I liked the pre alpha version. It will take a vast amount of wrong doing for me to dislike what comes next. What bugs me watching the trailer is that it looks nothing like I used to do in previous games while the old demo looks exactly like something I'd do. And thus I say it's misleading. Perhaps I'm wrong and the trailer looks exactly like how the game plays. But after all, I'm not expressing an opinion on the game itself rather than compare the trailer to the info we have about the game right now.
Your question is what are our impressions of the trailer, not if my logic is sound. My impression is that it's misleading and it doesn't play to the strengths of the game and in my eyes it does a disservice. It seems to me that you misunderstand what I saying about the trailer is directed to the game itself. It's not. Only the fact that it's a montage makes it misleading. The other part about how I think the game play is, is just an opinion.
Hey you press a button something awesome happens, button awesome.
That's exactly what I'm talking about. The marketing campaign seems to make the Dragon Age games look like "fast paced action combat with an rpg leveling system". I think they do it because they want to appeal to the other genres. I understand it, but on the other hand, I find it silly cause then they have to work with that line and the actual combat system has way more depth that this even if some don't like it (and then naturally blame it to the "direction" that marketing thought a good idea at the time).
The marketing strategy makes me sad. It's a HUGE compromise that threatens the integrity and soul of the game. Marketing really is destroying it.
Using the example of CD ProjectRED again, those guys refuse to compromise on what they want to deliver. And they are thriving!
Bioware on the other hand only care about "appealing to the masses" so that EA can line their pockets. Bioware is EA's money making puppet.
It's a damn shame because the Dragon Age franchise is awesome.
EA is slowly but surely turning Dragon Age into an Amalur-type game.
If anything, it's a deceptive trailer because it shows something that the game is not. If you knew nothing about the game, you'd probably think that it's an action game with rpg leveling system where you can control any party member you like, something like the Lord of the Rings action games. Just because you can make a game look like something else with a trailer doesn't mean you should do it. Obvious marketing maneuvers.
I guess you have played the other two games. What's your take? That this is the continuation of the same game or something vastly different? Is this how you've played the other games? Does this trailer looks like Dragon Age? As long as there is a pause button and tactics, playing the game will look nothing like this.
While on the other hand, instead of showing that the mage can cast spells, they can show that the main character does something, and in response the mage does something else, which makes the rogue do something else. That's Dragon Age.
Honestly, I never played DA:O on easy, and this video looks a lot like a flashier presentation of how I play. I switch characters constantly and adjust on the fly most of the time, precisely because the battlefield conditions are changing and I want to keep adapting. I pause pretty much when I need to do something I don't have hotkeyed, usually to toggle free movement or use my deep bag abilities, or if I need to split into two groups for a pincer tactic or something and manual/AI movement won't cut it. I set advanced tactic AI and then play real time as much as possible, focussing on positioning and strategy, battlefield tactics. So visually, this vid appeals to my average playstyle, even if it's a very basic single enemy example.
I didn't enjoy DA2's combat nearly as much, so I played it easier at times to avoid the giant life bars and CCCs (not battlefield tactics that), so I switched less. Regardless of difficulty, there was less tactical gameplay and a lot more CCC automation. It sounds closer to what you're describing with the class domino effect. That's not how I like to play.
Both things have been more prevalent in DA so far, but I really like the combat gameplay I've seen. It looks a lot like what I asked for after DA2, which was broadly to build on the battlefield tactics more in play in DA:O (related better map and encounter design, traps, etc.), and more class/ability independance. Looks good. Looks like the most fun and deepest DA gameplay so far.
If you were talking more about spell combos and things like setting oil slicks on fire, using the environment, I'd agree I'm looking forward to seeing more, but it looks great.
Honestly, I never played DA:O on easy, and this video looks a lot like a flashier presentation of how I play.
-snip-
It's not just flashier presentation. Of course you switch characters but not to walk and autoattack. You switch to either do a single action for a setup/ground target aoe or issue a movement order and then switch back. Also You need to pause a lot of times to assess, test spell range, move to desired position to cast (cone types, most control spells etc), even target. And of course you don't switch to cast single target spells and autoattacks unless someone dies and you have to micromanage.
This trailer makes the game look reactive, with the "active dodges" giving the sense that it's more about eye-hand coordination and reacting to what the enemy is telegraphing. I know they added a roll animation from the various trailers, but the dodging mechanism existed before in both games, just not without a roll. If something big attacked you and you side stepped you could avoid the attack.
Of course the trailer shouldn't advertise how many times you need to pause, but a better way is to show what happens when you unpause. What is Dragon Age combat? Tactical, group oriented. Plan and execute. The trailer doesn't show this.
You can make a trailer using evade in DA2 the same way you do in DAI trailer. Is it the same thing? Hardly.
The funny part is that this is exactly the same thing they did with DA2 and I said pretty much exactly the same things (and turned out to be right). Most DA2 gameplay videos before release were of the same concept. Close ups of Isabela doing a special attack and sent enemies flying. Or the 2hander hawke jumping and smashing a group of enemies with his sword. While these things exist in the game, is really DA2 about these flashy big moves or about combos and party synergy?
A guy named Arelexxx made some guides for Nightmare and made some videos about walking bomb combo like this
Someone that doesn't know the game, doesn't really understand how the damage is done or why even the main character survives in Nightmare, and where all these numbers come from. But.
If Bioware made a video like that, the party that annihilate the enemy, and focused on individual actions through tactics, showing in detail how party members react to the different situations,
"Hawke does this", camera changes to mage
"Mage does this", camera changes to rogue
"Rogue does this", camera changes to Hawke
An explosion or something happens and the enemy is destroyed.
Wouldn't be awesome while showing what the game is about? Instead we had Isabela stabbing someone and send him flying 15 meters away, like this is realistic or cool or whatever. Instead of "press a button and something awesome happens" which wasn't the case, we could have a "Lethal Synergy" or something which would be more appropriate (and IMO way cooler).
PS. I changed some paragraphs around when I linked the video and I think it made my post a bit hard to read. Sorry for that.
PS2. Normally I wouldn't be so vocal about this. When I saw the pre-alpha footage I thought the combat is nice ad this trailer does little to change that. It's more a criticism of a practice that I disagree with and since they did it again, I just found something to talk about.