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Mass Effect "4" - sequel (indirectly) confirmed by Casey Hudson.


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#251
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I want you to slowly explain to me how that poll, along with the comments, shows that the majority of players prefer the writing in ME2 over ME1.

This has absolutely nothing to do with what I'm talking about. I'm sorry that you choose to change the subjected rather than to tackle what we were discussing.



#252
Iakus

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It's possible for someone to just have a bad round, you know. Amy Hennig is on the Mount Rushmore of video game writers, but a lot of people disliked the direction she took Uncharted 3 in. It's pointless to say you should give Mac another chance (since it's your money, do whatever you want) but stinkers aren't out of the ordinary even for great writers (not that I think anything besides the ending stunk).

 

And just as soon as he (or anyone at Bioware, really) admits that ME3 was in fact a bad direction to go in, I'll start to have my faith restored.



#253
dreamgazer

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This has absolutely nothing to do with what I'm talking about. I'm sorry that you choose to change the subjected rather than to tackle what we were discussing.

 

The writing was the original subject.  Your post:

 

Make sure to see the polls too. Which show the majority believe ME2 was the best Mass Effect game. 

Mass Effect 2 is widely regarded as the best Mass Effect game, and it really is when the franchise become top tier. 

 

... was in response to this post of mine:

 

Go back and read the archived BSN threads around ME2's release.

 

Plot with no relevance to the main story, forced cooperation with Cerberus, Baby Reaper, stripped-down RPG elements, choices ... they were all heavily criticized.

 

64-36 is still not a traditional two-thirds majority, and I again recommend that you browse the poll's comments.



#254
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Am I the only one who noticed they used ME1 music for their E3 trailer?

 

It may be just coincidence, but for some reason, I'm happy about it. Makes me think ME4 will be more of a return to the series' roots. I preferred ME1 vastly more than ME2 and ME3.


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#255
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And 64-36 is still not a traditional two-thirds majority.

Well, I'm talking about the overall game, not the writing. Which I'd argue is better in ME2 but I'm won't even go there. 

And no, that's not a two-thirds majority. So what? It still is a strong majority. It would be a Three-fifths majority if my maths skill doesn't fail me. Which is utterly irrelevant. From that poll, more people liked ME2 than they did ME1. Period.



#256
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Well, I'm talking about the overall game, not the writing. Which I'd argue is better in ME2 but I'm won't even go there. 

And no, that's not a two-thirds majority. So what? It still is a strong majority. It would be a Three-fifths majority if my maths skill doesn't fail me. Which is utterly irrelevant. From that poll, more people liked ME2 than they did ME1. Period.

 

And if you read the comments, it's because of gameplay, not the writing that was the original point of discussion. 

 

Qualified majorities matter, by the way.



#257
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And if you read the comments, it's because of gameplay, not the writing that was the original point of discussion. 

It really isn't. People don't like Bioware games because of their gameplay, that's not the reason they picked ME1 and ME2... it's true the most easily seem improvement between the games is ME2 gameplay, but that's not the only factor that make it a much better game. It's about gameplay, but it's also about writing, characters, art style, interactions, graphics, cinematics and how all of those elements come together to create a much more cohesive and enjoyable game.


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#258
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It really isn't. People don't like Bioware games because of their gameplay, that's not the reason they picked ME1 and ME2... it's true the most easily seem improvement between the games in ME2 gameplay, but that's not the only factor that make it a much better game. It's about gameplay, but it's also about writing, characters, art style, interactions, graphics, cinematics and how all of those come together to create a much more cohesive and enjoyable game.

 

If it's any indication (which I'm sure it's not) Everyone that I've spoken to personally say they prefer ME1's story, but think that ME 2 is the better game because of the gameplay.



#259
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It really isn't. People don't like Bioware games because of their gameplay, that's not the reason they picked ME1 and ME2... it's true the most easily seem improvement between the games in ME2 gameplay, but that's not the only factor that make it a much better game. It's about gameplay, but it's also about writing, characters, art style, interactions, graphics, cinematics and how all of those come together to create a much more cohesive and enjoyable game.

 

 

Yet, in the enclosed comments (and in discussions that can be found in the archives), the writing is heavily critiqued.  "Story = ME1; Gameplay = ME2" is the resounding takeaway from the messages at the bottom of that poll, along with some rather negative mentions about the direction taken by ME2.

 

ME2 has certain improved qualities, yes, and I still like it as a game, but story and role-playing elements aren't among them. 



#260
AlanC9

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It really isn't. People don't like Bioware games because of their gameplay, that's not the reason they picked ME1 and ME2... it's true the most easily seem improvement between the games is ME2 gameplay, but that's not the only factor that make it a much better game. It's about gameplay, but it's also about writing, characters, art style, interactions, graphics, cinematics and how all of those elements come together to create a much more cohesive and enjoyable game.


I don't see how the conclusion follows.

#261
Malanek

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ME2 has certain improved qualities, yes, and I still like it as a game, but story and role-playing elements aren't among them. 

The overall story in ME2 was lacking and went off on a tangent it probably shouldn't have. But the micro-writing, the stories surrounding each character and their missions was very good.


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#262
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Am I the only one who noticed they used ME1 music for their E3 trailer?

 

It may be just coincidence, but for some reason, I'm happy about it. Makes me think ME4 will be more of a return to the series' roots. I preferred ME1 vastly more than ME2 and ME3.

 

That's what I'm hoping, and they also mentioned putting a lot more emphasis on the exploration. So there is hope.



#263
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That's what I'm hoping, and they also mentioned putting a lot more emphasis on the exploration. So there is hope.

That depends of what people expect from going back to it's roots. They will certainly not bring mechanics back from ME1 since they were mostly broken, but a bigger focus on exploration is something I can see happening. 



#264
sH0tgUn jUliA

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ME2 had real problems in theme, Shepard's character development, and plot. The character dialogues flowed a lot better in ME2 than ME1 because we didn't have lines like "I thought Asari needed other species to reproduce?" and characters weren't clunky walking codexes with badly written dialogue. The dialogue was geared more to adults in ME2 while ME1 dialogue more to 7th grade level. And ME2 didn't have the horrid Mako which is terrible on the PC. It's not bad on the XBox, but I swear at that thing on the PC. The characters in ME2 had better character arcs. but where was the plot?

 

The premise, theme, character development, and plot of ME1 were far superior to ME2, but as a video game ME2 played better. ME2 has all the sophistication of an Arnold movie like "Commando" or "Raw Deal." Fun to play, but not really set up things for a bad scramble in ME3. ... Legion with emotional problems in ME2 that caused him not to get the door closed? There went my desk lamp.



#265
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IMO, they got the game mechanics right in ME3. They had the character development right in ME2. And they had the plot development right in ME1. Now all they need to do is add a protagonist character arc. Hint. There are 15 parts to it.



#266
AlanC9

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And ME2 didn't have the horrid Mako which is terrible on the PC. It's not bad on the XBox, but I swear at that thing on the PC.


What was better about it on the Xbox? I heard console folks had trouble shooting, actually.

#267
dreamgazer

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What was better about it on the Xbox? I heard console folks had trouble shooting, actually.

 

The shooting is wonky when it comes to getting angles right with the main gun, but driving the thing around with a 360 controller is almost exactly like operating a remote-control car.  Frustrating, but fun.



#268
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I had good times with the Mako, like this one:



#269
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I utterly loathe everything about that Mako. I play on the Xbox and while I suffer through driving it, I killed my first enemy with it and from that point on I never shot anything else. I kill everything on foot and only use it as a transportation vehicle.

 

Besides I couldn't believe that in the distant future we still utilized a ground based vehicle with a set of Goodyears on it. They tried to upscale it with that Hammerhead but it was even worse. Put a gun on the friggin'n taxi shuttle and let it go. 



#270
shepskisaac

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ME2 had real problems in theme, Shepard's character development, and plot. The character dialogues flowed a lot better in ME2 than ME1 because we didn't have lines like "I thought Asari needed other species to reproduce?" and characters weren't clunky walking codexes with badly written dialogue. The dialogue was geared more to adults in ME2 while ME1 dialogue more to 7th grade level. And ME2 didn't have the horrid Mako which is terrible on the PC. It's not bad on the XBox, but I swear at that thing on the PC. The characters in ME2 had better character arcs. but where was the plot?

 

The premise, theme, character development, and plot of ME1 were far superior to ME2, but as a video game ME2 played better. ME2 has all the sophistication of an Arnold movie like "Commando" or "Raw Deal." Fun to play, but not really set up things for a bad scramble in ME3. ... Legion with emotional problems in ME2 that caused him not to get the door closed? There went my desk lamp.

Shepard's character arc? Maybe putting together the events the characters finds him/herself in better but I shiver at the slightest thought of trying to define Shepard's character more, that should be up to the player, not like they tried to do in ME3



#271
dreamgazer

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Besides i couldn't believe that in the distant future we still utilized a ground based vehicle with a set of Goodyears on it. They tried to upscale it that Hammerhead but it was even worse. 

 

Hence, no ground transportation in ME3. 

 

At least they improved on the inventory system, though.



#272
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Hence, no ground transportation in ME3. 

 

At least they improved on the inventory system, though.

 

Yep the inventory was better. 

 

They have rumored of the Mako making a return in the next ME installment. I shutter to even think about it.



#273
guigaccess

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I was completely unaware of the Mako hate. I love that little thing and missed it so much in the later games that I think I assumed everyone else loved it as well :|

The Hammerhead, on the other hand, is made of the very same fabric nightmares are made of.


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#274
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I preferred the Hammerhead although there were problems with each.

 

The Mako was far too slow, shields took far too long to recharge, thresher maws could one-shot you, and the physics were crap.

 

The Hammerhead had no shields or armor meaning combat was very slow and cautious and the environment was not seamless when you exited the vehicle.

 

In both cases the environments and set piece encounters were poorly designed.

 

If they do vehicle exploration I hope it is much, much better because I felt it was a weak point with both games.



#275
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The Hammerhead had no shields or armor meaning combat was very slow and cautious and the environment was not seamless when you exited the vehicle.

 

I believe the Hammerhead get less credit then it deserves. It had paper armor, but enough mobility to allow you to face enemies head on.