Mass Effect "4" - sequel (indirectly) confirmed by Casey Hudson.
#476
Posté 12 juin 2014 - 03:27
That's also where the problems begin. Furstz if it a sequel then they HAVE to make one of the ME3 endings canon...and it cannot be synthesis. Synthesis fused organic & synthetic life giving organics knowledge & synthetics understanding. Therefore there would be no cause for war. Also, Casey says "fly across the universe, land on a planet...." Crossing the universe will be awfully difficult with no mass relays...unless there are mass relays. If there are, well then wouldn't that mean EVERY choice at the end of ME3 was fake & pointless? By "moving forward" Bioware needs to tread carefully or they risk rendering Shepards story & actions meaningless.
Krogan don't roar. That looks like a Krogan but I never heard a krogan roar like that in the original trilogy. Also, I am really hoping for more of the Yahg in this next game. The Yahg look awesome.
Was it just me or did the galaxy map shown NOT look like the Milky Way? It didn't look like a spiral galaxy to me.
#477
Posté 12 juin 2014 - 03:29
verisimile
I googled that and got nothing, other than its derived form a latin word :/
#478
Posté 12 juin 2014 - 03:30
You'll have to wait and see what this "awesome" solution is to telling a new story without necessarily negating the trilogy.
For some reason, I can't picture BioWare canonizing any of the ME3 endings.
#479
Posté 12 juin 2014 - 03:30
Crossing the universe will be awfully difficult with no mass relays...unless there are mass relays. If there are, well then wouldn't that mean EVERY choice at the end of ME3 was fake & pointless?
...No? Control shows the Reapers repairing the relays (they are not destroyed, just disabled) and it's implied in Destroy and Synthesis.
I googled that and got nothing, other than its derived form a latin word :/
http://dictionary.re.../verisimilitude
#480
Posté 12 juin 2014 - 03:47
#481
Posté 12 juin 2014 - 04:19
... well then wouldn't that mean EVERY choice at the end of ME3 was fake & pointless? ...
Many of us have come to that conclusion.
- Dubozz et Iakus aiment ceci
#482
Posté 12 juin 2014 - 04:20
http://dictionary.re.../verisimilitudeI googled that and got nothing, other than its derived form a latin word :/
in other words, given the premise of the setting it is similar to the truth. Example, in ME1 the hard suits were more verisimile than Jack nipplebelt armor given the lore of the game (like biotic inability to protect from radiations and hostile environments)
#483
Posté 13 juin 2014 - 12:53
#484
Posté 13 juin 2014 - 12:54
Was it just me or did the galaxy map shown NOT look like the Milky Way? It didn't look like a spiral galaxy to me.
There's a whole discussion currently raging about that
#485
Posté 13 juin 2014 - 07:59
You folks think BioWare is going to show a lot about ME4 on this year's PAX?
#486
Posté 13 juin 2014 - 12:09
You folks think BioWare is going to show a lot about ME4 on this year's PAX?
There's GamesCom as well--but likely no. This is the Year of Dragon Age Inquisition and anything hugely Mass Effect would basically steal the spotlight.
#487
Posté 13 juin 2014 - 05:22
Why is Casey so somber and serious in this video? Shouldn't this be an exciting celebration of whats next? Did something happen to take some of the shine of this 'announcement'? Its like all the joy has been removed from the universe in a flash of red, blue or green. He ruined this franchise in 10 brief minutes and that stain will be there forever and he knows it. Its written all over his face. There are other threads about the writers but the buck stops with Casey. The tone of the video is dark and defeated, as are the clips themselves. I still feel like this game is nothing more than a continuation of the never-ending apology for the end of ME:3. I may be wrong, but it just seems like Bioware can't find a mass relay fast enough to take it as far away as possible from the original ME universe. And i guess you can't blame them...That universe if f***ed up anyway...
#488
Posté 13 juin 2014 - 08:35
Or 48% of gamers are female. You know, statistics and stuff.
http://www.theesa.co...ESA_EF_2014.pdf
And if you chose to be male, good for you. There's 50% of the population out there who might want to be catered for; you never know - Bioware may end up making even more filthy money by actually targeting them as well. It would make a refreshing change (and also as I have noted before, ties into Bioware's key note speech they made a few months ago).
But hey ho.
What those statistics don't show you is that the vast majority of female "gamers" are the smartphone generation and the Facebook moms, you know, the women who casually play a little game on their smartphone or on Facebook once in a while. Those women are also accounted for in that 48%. When we talk about "real" gamers (people who play "serious" or "hardcore" games, like most games in the RPG genre) the women are still in the vast minority.
#489
Posté 13 juin 2014 - 08:51
Why is Casey so somber and serious in this video?
He was fine. No more or less of that attitude than he's shown in previous videos. Just postured for dramatic effect, which is what the video was aiming for.
#490
Posté 13 juin 2014 - 08:56
True that.
I am myself really tired of Shepard.
You and me both.
I hope BioWare finally buries Shepard and drops a nuke on his grave site....you know to be sure.
#491
Posté 13 juin 2014 - 09:23
You and me both.
I hope BioWare finally buries Shepard and drops a nuke on his grave site....you know to be sure.
Yeah, never saw where the hype around Shepard was coming from. Shepard was a boring idiot and a fool (more so if you played him straight up Paragon, but Renegade Shepard was also boring and dumb most of the time).
I think most people here aren't truly in love with the character in the game, they're just in love with their own fantasy/headcanon of Shepard.
- SwobyJ aime ceci
#492
Posté 13 juin 2014 - 09:31
look, I like Shepard. It will never TRULY be 100% my character...but he was "mine enough" until the last 10 minutes of the game of course, and so was the story.
with that in mind I would have no issue having a new character for Mass Effect like I would not mind having a new character for Halo, Tomb Raider, Wolfenstein (tho I love BJ), Crysis and so on and so forth but in the case of Mass Effect that would be PROVIDED I could feel like I left the previous protagonist (as it was "mine enough") on satisfying terms. And I do not feel so and I am afraid that will become a trend or the next games too because "art" and because Bioware seems to like to tell us what we should like and feel satisfying
- Iakus aime ceci
#493
Posté 13 juin 2014 - 09:59
Yeah, never saw where the hype around Shepard was coming from. Shepard was a boring idiot and a fool (more so if you played him straight up Paragon, but Renegade Shepard was also boring and dumb most of the time).
I think most people here aren't truly in love with the character in the game, they're just in love with their own fantasy/headcanon of Shepard.
Yeah, Shepard was a boring gray paste that did whatever the plot needed them to (ME2's Cerberus plot provides a glaring example of this) and just acted as the conduit for the player's limited interaction with the game world. He's absolutely replaceable.
He never exhibited any strongly held ideals or really underwent much characterization in response to events including his death and resurrection.
- The Heretic of Time aime ceci
#494
Posté 13 juin 2014 - 10:21
Yeah, Shepard was a boring gray paste that did whatever the plot needed them to (ME2's Cerberus plot provides a glaring example of this) and just acted as the conduit for the player's limited interaction with the game world. He's absolutely replaceable.
He never exhibited any strongly held ideals or really underwent much characterization in response to events including his death and resurrection.
I am fairly sure that was intentional
#495
Posté 13 juin 2014 - 10:23
I am fairly sure that was intentional
You're saying BioWare made Shepard a shallow boring piece of **** on purpose? I seriously doubt that.
#496
Posté 13 juin 2014 - 10:25
#497
Posté 13 juin 2014 - 10:28
Yeah, Shepard was a boring gray paste that did whatever the plot needed them to (ME2's Cerberus plot provides a glaring example of this) and just acted as the conduit for the player's limited interaction with the game world. He's absolutely replaceable.
He never exhibited any strongly held ideals or really underwent much characterization in response to events including his death and resurrection.
It is easier for us to project ourselves on a blank piece of canvas we get to fill in. Shepard is a static brick with good lipsync because he is supposed to be that way, for the same reason gordon freeman never speaks, or reacts emotionally.
There is absolutely no reason to hang onto shepard, he is 100% replacable. I don't know how ME2's writing mistakes come into this though.
#498
Posté 13 juin 2014 - 10:29
You're saying BioWare made Shepard a shallow boring piece of **** on purpose? I seriously doubt that.
same reason why Meer's performance was "subdued"
I understand the reason....they did not want to impose a characterization the player could have objected to. Some people, for instance, like Cerberus...having shepard flip out constantly about it would have been bad to them....of course the reverse is true too....Bioware made a call, in my opinion not the right one but, that's my rationalization
#499
Posté 13 juin 2014 - 10:45
same reason why Meer's performance was "subdued"
I understand the reason....they did not want to impose a characterization the player could have objected to. Some people, for instance, like Cerberus...having shepard flip out constantly about it would have been bad to them....of course the reverse is true too....Bioware made a call, in my opinion not the right one but, that's my rationalization
Or, you know, they could just make actual branching dialogue trees that actually express different emotions for each option you choose... I mean they already did that with the blue and red dialogue options, could as well have done that with the other dialogue options at all.
Your reason is a very poor one and I doubt BioWare intentionally made Shepard a shallow ****** without much depth or characterization.
#500
Posté 13 juin 2014 - 10:48
Or, you know, they could just make actual branching dialogue trees that actually express different emotions for each option you choose... I mean they already did that with the blue and red dialogue options, could as well have done that with the other dialogue options at all.
Your reason is a very poor one and I doubt BioWare intentionally made Shepard a shallow ****** without much depth or characterization.
they tried to. in some cases they did well....but in others they fell for the trap of "everything must lead to X" so the branching paths had no differences. It is not a bad reason, it is the same as me as a Storyteller for my WoD group not imposing character reactions on my players....of course, that translates differently on a videogame




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