If both you and a friend pay the same price for a game you expect them to give you both the same treatment and quality of service for that game. The current situation is both you and your friend pay the same price for the game but one is given preferential treatment, advantages that have nothing at all to do with the price of the game, price paid for your platform or amount of loyalty you have shown to the creator of the game.
All of this applies equally to the PC scenario.
And personally, I don't place much stalk in loyalty. I loyally purchased Dark Souls, bragged to quite a few people about it, and paid $100 for a black armor edition of Dark Souls II. And From Software went and made a new exclusive franchise with Sony. Sure, I could sit here and hold a grudge, but I recognize that as a business Sony wants to make money (as does From) and they can do that however they please.
Sure, I hate not having access to Bloodborne (it hurts me as a consumer), but I don't believe that I am owed access to it as a condition of my prior loyalty as a customer. If From started making crappy games, I wouldn't stick with them because of their past success either.
ou can list a million things that are not equal in this world but it is not possible to solve them all at the same time, this situation can be solved easily by simply not taking the bribes, equality is possible here even if other situations are harder to resolve and is no easy solution for some of those.
Are you sure about that? Because I just provided a method to achieve equality and it's extremely simple to achieve: no more better graphics and modding capabilities for PC players. And they pay the same price as console games. That's certainly an example of equality across the board. An extremely unappealing one (since I also game on PC), but in a technical sense that would satisfy both yours and Iakus' demand for equal treatment.
With regards to PC vs console you are paying a lot more generally for the added features, options and abilities that the PC offers much like buying a Ferrari over a Ford.
And for exclusivity access. Don't forget that one. It being key here. People pay for exclusivity, in various capacities. The point of these unique capabilities is to create a desire for a purchase, specifically for your consumers.
When I offer Super Smash Bros. exclusively on the Wii U, the idea is that I want people to purchase a Wii U. When I offer a timed exclusivity deal, same basic concept, only the consequences for a lack of purchase are far less severe. You could argue that you are valued less as a customer (and I do believe that's the case), but that's the company's choice, it being their product. Now, alternatively, given Iakus' viewpoint, I would conclude that between the two, he'd rather not have access to Dragon Age: Inquisition at all than be given secondary treatment, something I very much disagree with.
And to be clear, none of what you say, at its core, changes that key preference for one set of gamers over another. The software developer, for equal price from its consumers, chose to give certain gamers more than others. That certainly speaks to valuing them more, in some capacity, which I thought was what we were fighting against, as per timed exclusivity?
n In terms of the game however you are both paying generally the same price for the game and as such expect the same quality of service...but someone else paid them to treat you worse, to give you inferior quality treatment and service. The PC aspect you go on about is not the same situation as this or the same in terms of being an equality issue and there are many reasons for this but without having to go into a conversation many pages long as some are quite complex I would rather just list one or two obvious and simple ones.
So, to be clear, should it make console players feel better when they are treated worse, without some third entity paying developers off? Again, going back to modding capabilities, higher graphics, etc.