E3 2014-06-09 trailer and dragon combat footage feedback
#26
Posté 10 juin 2014 - 05:10
#27
Posté 10 juin 2014 - 05:25
Oh I'm so, so sorry for raising concern over a game I might possibly spend my money on. You do realise they show us this footage in order to affect us to buy it? Just because I'm not one of those sad sods who go like: ''Omg xDxDxD<33333333'' when they show us an extremely cringeworthy and cheesy ''Companion trailer'', doesn't mean I will not look at other things they show us in order to provide them with FEEDBACK on the FEEDBACK FORUMS.
This just just sums up your subjective feedback, the entirety of DA fans dont share your opinions so to conclude that some of these things need to be fixed only based on your opinions, is narrow minded
''....for example half the time Sera was shooting arrows from her bow''
And yes, I am right, you are wrong.
What? That proved nothing
- The Serge777 aime ceci
#28
Posté 10 juin 2014 - 05:35
Come on guys! I'll agree with you on the fact that this trailer doesn't add anything on what has already been shown and is not the best trailer we have ever seen.
But come on!
You are comparing this trailer with the witcher's demo... I would say that it should be compared with something of the same kind: the last witcher's trailer for example which wasn't good either. Why is that? Because since in a story driven game you can't reveal too much of the plot without spoiling everything when you reach your fourth cinematic teaser there's not much more you can show.
If we compare the witcher's demo with Inquisition's demo from some time ago the first SUCKS BALLS! CD Projekt developers showed 5 minutes of footage showcasing just the inventory, the combat and the hunting mechanic. It was cool but I really hope that the game is not just that because if that was the case (a monster hunting game with some chick to rescue from mobsters and **** later) it would really be crap.
#29
Posté 10 juin 2014 - 05:54
Come on guys! I'll agree with you on the fact that this trailer doesn't add anything on what has already been shown and is not the best trailer we have ever seen.
But come on!
You are comparing this trailer with the witcher's demo... I would say that it should be compared with something of the same kind: the last witcher's trailer for example which wasn't good either. Why is that? Because since in a story driven game you can't reveal too much of the plot without spoiling everything when you reach your fourth cinematic teaser there's not much more you can show.
If we compare the witcher's demo with Inquisition's demo from some time ago the first SUCKS BALLS! CD Projekt developers showed 5 minutes of footage showcasing just the inventory, the combat and the hunting mechanic. It was cool but I really hope that the game is not just that because if that was the case (a monster hunting game with some chick to rescue from mobsters and **** later) it would really be crap.
The Witcher has till feb DA:I has till October...
The demo's are getting better I'll give them that, but the dragon fights unless you have never played Dragons Dogma,White Knight Chronicles or any number of other games, really not a big deal.
#30
Posté 10 juin 2014 - 06:03
Thought the trailers and footage look great. One concern I have with combat is that the weapons seem to lack weight; all set on a synchronized timer for melee or bow shots. I do prefer muscle to be demonstrated to wield swords well, and to pull back a longbow.
My past suggestion is to look for something somewhat faster than DAO, and not as quick as DA2. There should be a decent compromise to be found there; not only for the occasional pressed Talent quickslot.
#31
Posté 10 juin 2014 - 09:31
First, I am definitely not cancelling my pre-order. I like what I have seen so far. And I think we will have some amazing women to interact with whether or not they are companions. Leliana is so much more bad*** than I remember. I am looking forward to seeing her again, something I did not expect. I think some of the special effects are great. I am quite satisfied with the overall results. Re: the OP's concerns, my thoughts are below.
I thought some of shakiness was caused by the dragon, separate from the splicing. I will agree that the icons in the lower right are too bright and jarring. I would actually prefer greyscale (not black and white, too stark) to all the colors. They might not be jarring against other backgrounds, though. It looks like they are different colors based on skill tree, maybe instead of solid backgrounds outline in the color of the skill tree so they're not big splats of paint on the screen. The companion icons are fine, and I like the flashing red for lower health, just make the burst smaller. It is so much bigger than the icon itself I think there is some room for it to be easily visible and smaller.
What I did not like was something I don't think is permanent anyway: The target name (right leg) and place name (Ferelden Mountains). They looked to me like they were there for the purposes of the demo. You already know where you are, you don't need the sign during battle. And if I need the name of what I'm targeted flashed I want it where I'm targeting. I don't want to see it somewhere else on the screen. If you have a target display toggle I think you would want it more like the other games.
I'm glad the minimap is so translucent. And I like the world map as well.
Modifié par QueenPurpleScrap, 11 juin 2014 - 04:40 .
#32
Posté 10 juin 2014 - 10:41
For those who were unsatisfied by the presentation at the EA conference.
I think this answer pretty much all concerns.
BTW: climbing on huge monsters in Dragon's Dogma was a mechanic that I never liked.
#33
Posté 11 juin 2014 - 01:04
What? That proved nothing
I said: Half the time, you couldn't hear any sound effect whatsoever when Sera was shooting arrows.
You said: It's wrong that you can't hear any sound effects at all when Sera is shooting arrows.
I wrote, again: HALF THE TIME, you couldn't hear any sound effect whatsoever when Sera was shooting arrows.
I am right.
You are wrong.
And here's the proof of me being right:
#34
Posté 11 juin 2014 - 01:05
This just just sums up your subjective feedback
The piece of text you're replying to is not feedback, it's me explaining to why you I'm not reacting with roses over anything BioWare is throwing at us.
#35
Posté 11 juin 2014 - 01:37
I actually really like Sera, The Iron Bull, and Dorian's icon portraits! Ones like Vivienne's or Varric's, that are zoomed out further from the character, aren't as appealing to me. I'm also not a huge fan of the Inquisitor's icon, though I know asking for a unique icon portrait for the many combinations of race/gender is asking for the impossible.
The UI in general... sticks out like a sore thumb, for me. I hope it is still being polished and refined, because I'm not a fan of the current iteration. ![]()
#36
Posté 11 juin 2014 - 01:54
I said: Half the time, you couldn't hear any sound effect whatsoever when Sera was shooting arrows.
You said: It's wrong that you can't hear any sound effects at all when Sera is shooting arrows.
I wrote, again: HALF THE TIME, you couldn't hear any sound effect whatsoever when Sera was shooting arrows.
I am right.
You are wrong.
And here's the proof of me being right:
I have no idea why you arent hearing her shooting the bow, you're trying to say that you're absolutely right but you may just need to put the volume up, i can hear it just fine.
#37
Posté 11 juin 2014 - 04:01
What I have a problem with this trailer is the beginning animations, where the inquisitor is staggering to get up, but soon collapse to the ground. It looks very unrealstic, and the animations seems to be rushed, and sloppy. It appears that the game was experiencing severe lagging, which could explain why the animations were choppy.
And get ready, Bioware! For the angry Feminist women, who will be sending you hate mail soon.
1:49 A potential damsel and distress with Leliana being captivated by a male character who is inflicting violence against women. Who will save her now? Anita Sarkeesian will have a field day on her little youtube account if she ever sees this trailer.
#38
Posté 11 juin 2014 - 04:29
1:49 A potential damsel and distress with Leliana being captivated by a male character who is inflicting violence against women. Who will save her now? Anita Sarkeesian will have a field day on her little youtube account if she ever sees this trailer.
You don't know what captivated means do you?
Better get back to your bridge the billy goats are coming.
Everyone who thinks Lelianna is a defenseless damsel (or if you did not even know he she is just appears to be a person in need of rescue) raise your hands.
- Bugsie aime ceci
#39
Posté 11 juin 2014 - 02:04
I made a spelling error to which I didn't see up until now. You didn't need to bring it up. Anyhow the Feminist sees it differently. It would be interesting what they have to say about that particular scene on their little blogs and YouTube vBLOGs. Something for me to laugh at.
You can only see an arm from the camera angle but I actually think the voice threatening Leliana sounded female not male. We also know nothing about the context of that scene and how or why she is being threatened. The purpose was to end the trailer on a note of drama. We see a familar character, Leliana, who is overall popular with the fans, being threatened. A resonable reaction for most people is to be worried as they do not want to see a familar and liked character to be harmed. Her gender is irrelevant in that scene.
In addition her response is a fairly typical, macho, tough-guy "I'll die before I tell you!" angry snarl. While there are some who will always see things a certain way, I imagine many people will not be offended by the scene. After all, anyone who has played the games or read the books knows Leliana is far from a "Damsel in Distress".
#40
Posté 11 juin 2014 - 02:34
The dragon fight was pretty underwhelming, maybe it's because of seeing it for the 10th time. I could already see the repetitive dragon animations during the trailer.
1)stay on the ground, breath fire, hit targets close to you
2)fly away after a while, come back while shooting fire balls and that firewall thing once you get really close,
3)rinse and repeat
4)die
I was actually expecting the beast to become more and more aggressive as it was nearing it's death(you know, fight to survive and whatnot), but it just kept getting weaker and weaker. I'm also a bit concerned about the rest of the creatures in the game. The dragons are supposed to be the game's "ace" creatures, but from what I've seen so far, they're just... decent. There wasn't even tearing at the enemy like i9n Origins, like no mouth grabbing or throwing or something cool like pinning the character down and doing a point-blank fire breath(I would pay to see that).
And why was Bioware constantly on about Dragons and the Rift? Haven't we been through that already? We get it, "the world is tearing itself apart" and we get how "Crestwood or the Hinterlands are so much bigger than all of DA 2 or DA:O". Move on already. Where's the Character Creator? Where's the Keep info? Where's the other aspects of the game? Surely the game isn't only about the main quest and companions right?
On the bright side, I did like the communication between companions on screen during the fight, it felt more natural than the previous games. It actually felt so good that Witcher 3 demo felt boringly quiet, not to mention Dragon Age's evolution in the conversation system whereas Witcher 3 was still clinging on to the "list" style. People keep saying Witcher 3 is going to crap all over Dragon Age, I'm not so sure about that. Dragon Age may not have that realistic graphics style, but it's more "fantastical" than Witcher 3. For example, cities seem to be the same old medieval style in Witcher 3, Inquisition has it's own style for it's locations, with elements only borrowed from medieval age, not completely copied from, like the Witcher.
I almost forgot. What the hell is with that UI? That is so out of place, it looks more modern that doesn't fit the game's art style. Seriously Bioware, you should try giving it a more unique look, something that blends in with what we see in the game, the existing one looks so bland. My suggestion would be to give the UI a red crystal theme, since that's basically what we'll be seeing a lot of in the game? Seriously, the one that's there now is not good, it's got "pre-alpha" written all over it.
#41
Posté 11 juin 2014 - 02:37
The worst part is you still have that fly off and perch somewhere break in the fight. The Witcher3 Griffon example where you had to track the thing and follow the blood trail would have made more sense. The thing is just going to perch there and repeat the pattern till you eventually kill it and that's just not sensible.
#42
Posté 11 juin 2014 - 02:40
Seriously, the one that's there now is not good, it's got "pre-alpha" written all over it.
Well, that's why it's an alpha!
I'm sure they'll improve it. I personally quite like some aspects of it, like the portraits. Makes me think of chess, for some reason.
I think I agree with you on the tactics, though. Hopefully different dragons will do different things.
#43
Posté 11 juin 2014 - 02:45
dragon's dogma?? are you serious?? NO
DA:I looked incredible. also i liked the fact that you can target the tail, the left-right legs etc.
BIOWARE Y U NO TAKE MY MONEY
#44
Posté 11 juin 2014 - 08:55
I was just reading through an article on Game Informer, and I read this in one of the paragraphs:
"During our demo, the Inquisitor and company found a Ferelden Frostback in their path." Seriously? So the dragon is a "Ferelden Frostback" then? This is why you don't place the name of the region over the dragon's health bar Bioware. You place it somewhere in the corner, like next to the mini-map, so that people understand that "Ferelden Frostback" is the name of the region and not the dragon.
I know it's not a big deal or anything. I thought it was weird while watching the video during E3 but I decided to notify you guys(Bioware) now that people are making mistakes like that.
Heh... "Hey look, a Ferelden Frostback!" heh heh. What's next, the "Imperial Highway" flying over my head?
#45
Posté 11 juin 2014 - 09:46
The Dragon Was a Ferelden Frostback Dragon. The Region was The Hinterlands. When you Herp, you derp. Also, The Imperial Highway is a man made construct, so it doesn't fit the naming scheme. You should have said "Dales Branchbreaker" or something.
I haven't seen the entire Dragon Fight, I don't know if anyone else has, I didn't watch the sneakycam 18min leak so I'm unaware if that shows the whole battle. So I can't say how repetitive the encounter itself is. The actual Dragon Fight Trailer may seem repetitive, but that could just be weird cuts and selective editing. I was however impressed with it's movement and weight. Plus every impact on the dragon registered a physical "Hit" on the body part. Mostly noticable with arcane bolts knocking the head around. It's very subtle (As it should be given the size of the creature) but it was still a nice touch.
#46
Posté 11 juin 2014 - 10:26
I haven't seen the entire Dragon Fight, I don't know if anyone else has, I didn't watch the sneakycam 18min leak so I'm unaware if that shows the whole battle. So I can't say how repetitive the encounter itself is. The actual Dragon Fight Trailer may seem repetitive, but that could just be weird cuts and selective editing. I was however impressed with it's movement and weight. Plus every impact on the dragon registered a physical "Hit" on the body part. Mostly noticable with arcane bolts knocking the head around. It's very subtle (As it should be given the size of the creature) but it was still a nice touch.
I do think they go all the way thru it in that one and the dragon retreats for the time being. So I don't know if that was intentional, happens for some reason with the fight or if you can/cannot kill it there and will need to fight it at least once more.
#47
Posté 11 juin 2014 - 10:53
Just watched a couple trailers, and I don't see what the OP sees. The game looks great.This looks like Origins modernized. No complaints.
#48
Posté 12 juin 2014 - 12:16
The Dragon Was a Ferelden Frostback Dragon. The Region was The Hinterlands. When you Herp, you derp. Also, The Imperial Highway is a man made construct, so it doesn't fit the naming scheme. You should have said "Dales Branchbreaker" or something.
A High Dragon is a High Dragon, they never named a dragon by its region before. The Origins one was not "Sacred Ashes' Temple" with a health bar on it, that would look stupid, just as Ferelden Frostback sounds stupid. You should count yourself on the herp derp train along with Bioware if you think that actually makes sense. Sigh.... hipsters.
#49
Posté 12 juin 2014 - 02:14
I liked the vids and I LOVE the combat.
I guess I'm just not fussy,
Honestly I have never seen so much nit picking in other game fandoms.
#50
Posté 12 juin 2014 - 02:24
Just to pick a couple of nits, I would like to see magic effects as something more rare in a like culture; less busy on the screens. I much preferred the earlier demos when the crowd cheers as the Inquisitor reveals his unique sword's enchantment.
And I do wish that combat could have more weight; more muscle used in swing weapons and pulling longbows. I do prefer combat being faster and more visceral than DAO - how I loathed missing critters as they ran past my 2H Warrior in Lothering - but less metronomic graphics that were used in DA2.





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