I also enjoyed all three overall, but the third one was the first to provide parts that I outright hated. The ending was awful, but to be honest I think the beginning might have been at least as bad. The opening scenes of Mass Effect 3 offer some of the worst dialog I've ever seen in a game that hadn't been translated from another language.
I feel the same way about the retcon-heavy intro to ME2 and "Ah yes, Reapers".
ME2's Lazarus project was undeniably silly, but it wasn't difficult to get over it. From my perspective, the biggest fault with 2 was that it ended with the Reaper invasion. The game didn't advance the "fight the Reapers" storyline at all, so we needed at least another game to set up "The Reapers are Coming" and provide some context and plot development (like maybe introducing the idea of the crucible superweapon) before giant metal bugs start falling into Earth's atmosphere.
Right, ME3 had to do the work of two games. All points considered, it did an admirable job, finding a way of hitting a balance between taking the Reaper extermination seriously and making it somewhat manageable as a game while the Crucible was erected.
Ultimately, as I've said before, the entire series suffered from a lack of a cohesive narrative in place from day one. By the time you reach the foul end, a mutant slave race under "direct control," the galaxy's most annoying AI who "is" the Citadel, and the simple fact that the Reaper armada can reach every point in the galaxy within a few short years under the Reaper's own power without the need for relays made the entire Sovereign and the Citadel super-relay plot line entirely pointless.
I wouldn't say it rendered it pointless, since the galaxy was given three years to prepare for their arrival with the knowledge that they're still coming. Then, ME2 jumps ahead two years and pushed the Reaper threat under the galaxy's carpet, so any notion of actual preparation was made moot. However, in previous cycles, the relay trap still minimized Reaper fleet losses through stealth attacks (important since they're valuable assets), preserved others resources that might get damaged during the necessities of war (Bekenstein, for one, and imagine if the galaxy got the bright idea to destroy the Citadel or relays), and inhibited galaxy cooperation.




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