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#51
Dominus

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Gameplay Preview

So we finally get foes that talk this time XD Everything from the souls series(outside of Bosses and Allies) were pretty much mindless killers. The first mobs look about what you'd expect for a starting level, and they do indeed patrol instead of just stand around. Glad they shrunk down the Lock-On into something that fits the creepy atmosphere. So the stun from the shotgun can be used in conjunction with your scythe for the equivalent of a backstab. Cool. :)

The cleric boss has a neat/weird animation, almost like he's limping with that oversized arm. Whatever's making these things will offer plenty of surprises to gamers. The name implies the beast was originally human. Super-Wacky-Blood-Mutations, eh?

#52
Eternal Phoenix

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Yeah, I'm glad the enemies talk, it adds a lot more life to them.



#53
Dermain

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Some fans might be pissed off with Bloodborne from that video but From Software is doing a good thing by not shackling themselves down to that "you're going to die many times and NEED to die in the game for it to be considered good and challenging" crap. This is clearly a new approach they're taking to their RPG's where it's now faster paced. It looks like Dark Souls mixed with DmC. The combat speed is similar to what Dragon's Dogma did and for me, this looks like it's giving new life to From's RPG's.

 

Also, it doesn't even need to be challenging. It's not a Souls game. It just needs to be good and it looks that way judging from the video. The combat looks very solid and I like how you can change to different weapon styles on the fly. 

 

2015 is going to be a great year.

 

I'm just wondering why whoever is playing that demo is falling for almost all of the trap/surprise enemies...they're so obvious...

 

That and why they seem to get hit by moves they have enough stamina/time to dodge...

 

It just boggles the mind.

 

So we finally get foes that talk this time XD Everything from the souls series(outside of Bosses and Allies) were pretty much mindless killers. The first mobs look about what you'd expect for a starting level, and they do indeed patrol instead of just stand around. Glad they shrunk down the Lock-On into something that fits the creepy atmosphere. So the stun from the shotgun can be used in conjunction with your scythe for the equivalent of a backstab. Cool. :)

The cleric boss has a neat/weird animation, almost like he's limping with that oversized arm. Whatever's making these things will offer plenty of surprises to gamers. The name implies the beast was originally human. Super-Wacky-Blood-Mutations, eh?

 

I found the typical horror sounding screech by the Cleric Beast boss to be annoying. Do they really need to telegraph "I AM ABOUT TO ATTACK" with a high pitch screech?



#54
Eternal Phoenix

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The Cleric Beast is a cleric. So he's a priest for the beasts and like all priests (good or bad), he must be polite. That screech is him warning you he's coming to fight and telling you to be ready. Be thankful, other bosses won't be as polite.  :lol:

 

Seriously though, I think we'll be hearing lots of audio clues to enemies attacking in this game. I don't have a problem with that though.

 

Edit:

 

Thinking about it, that city actually looks like what the city from Castlevania Lords of Shadow 2 should have been like.



#55
fchopin

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The game looks good but is there a story or just killing?

#56
AventuroLegendary

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So we finally get foes that talk this time XD Everything from the souls series(outside of Bosses and Allies) were pretty much mindless killers.

 

So basically Dark Souls with Bioshock enemies? I'm down with this.



#57
Eternal Phoenix

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The game looks good but is there a story or just killing?

 

The story will probably be subtle and ambiguous like in the Souls series. There are NPC interactions and a main goal but unless you listen to every NPC and read item descriptions, you can miss out on the story entirely as there's nothing in the ways of cut scenes or forced dialogue to feed it to you. You can play Dark Souls listening to every NPC you encounter but you can just as well ignore them entirely or kill them all but you'd miss out on their stories and details of the main story. I'd imagine Bloodborne will be the same.

 

Lore is also big in From Software's RPG's. In the Souls game, every enemy, boss, area and unique item has their own backstory and lore including the world itself. Dark Souls is especially praised for this and again, we can only presume Bloodborne will follow this route again.

 

So yeah, there's more to just killing creatures. There's also the exploration aspect (it should be noted like all of From's games have metroidvania type worlds and exploration) where everywhere is worth exploring due to unique enemies and items you'll find in every area.


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#58
Dominus

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For those still frothing from the mouth at the gameplay, EpicNameBro brought in a video commentary that gives you some food for thought, and a bit of speculation.

It's been a looooong time since I said this about a retail game, but:

Shut-up-and-take-my-souls2.jpg



#59
eternal_napalm

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The Gamescom trailer was awesome and the six minutes of gameplay looked awesome. I'm going to take vacation when this comes out. The demo was toned down a lot for the show so all players could make it to the end and was announced as such prior to the show. That critical attack with the beasts wolves when he chomps on your face will be death come game time, for instance

I like the tactical elements remaining and the emphasis on more aggressive, less defense combat. Supposedly we will be dying more frequently but the checkpoints won't be as punishing. It's a new IP, so curious as to what they'll do. So pumped to see what classes are. I'm avoiding everything from here out to avoid spoilers.
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#60
Dominus

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February 6.



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#61
Eternal Phoenix

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30 minute gameplay video:
 


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#62
TheChosenOne

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So many awesome games....... So little money. ...... :C

#63
Dominus

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Most of it seems to be from the section of GamesCom's 6-minute preview for the game. Tidbits noticed:
  • We see a bit of the regain in action again, the health drop is fairly slow so there's good opportunity to salvage it back.
  • Strafe-Dashing is reeealy fast, based on his time fighting the Cleric Beast. Rolling seems significantly faster than DS1/2, even with higher attributes. Roughly the speed God of War had.
  • That's a Big-Ass Hammer.
  • Dogs are still quick on their feet as they've been through previous souls games. Haven't seen them in action much from earlier previews.
It'll likely be the first(and possibly last) game via FromSoftware that would qualify as a survival horror game. Souls games have tipped their toes in the genre, but it looks like this is the real deal. Along the same lines GameInformer was thinking previously, this setting fully embraces that feeling of terror and the constant antici-

#64
N0rke

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I can't wait to see what the lore behind that crow looking armor is, it looks really cool.


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#65
Dominus

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I wouldn't be surprised if the lore compares them to some sort of Plague Doctor turned Plague Hunter. The name Bloodborne may be related(at least in the premise) to Bloodborne pathogens, and your protagonist among other hunters are the "cure".

I hope they try something beyond combat with the hunters. "Help me kill that horrid abomination in the corner" could just be a starting point.
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#66
Eternal Phoenix

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The lightning and physics look really good. That smoke and fire looks detailed. Can't wait to play this.

 

In the first gif, as you can see, it seems the player is performing a combo, hitting with two handed to begin with, switching to one handed for the second strike and then switching back to two handed for the final strike, it's good to see that the switching is fluid and it looks like mixing up one handed and two handed attacks will be another way to deal greater damage and score hits against enemies.

 

In the Souls series, one handed strikes are mostly only good (and used by most people) during the early stages of the game when you're always blocking but once you get stronger and more confident, they're hardly worth using asides from a select few weapons where the one handed combos are better. It looks like Bloodborne will allow for some unique combos if you combine the two styles.

 

And there are people thinking this looks little different from a Souls game. The combat itself has been completely overhauled and clearly allows for a different style of play now more akin to a faster paced action game.

 

Guns still seem extraordinarily weak though. It seems that their main purpose is to stun enemies and allow for melee finishers on them (which look badass BTW).


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#67
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I'm hugely into Werewolf lore.this could be the only reason, well second reason for me to get a PS4.octodad being number one



#68
Eternal Phoenix

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So people who have access to the alpha have begun uploading videos for hours of gameplay:
 
We start with someone (a Souls Veteran) who actually knows what they're doing with the first video, a speed-runner in the second who is clearly experienced with the series too and finally a complete n00b and amateur for the final video.
 

 

 
https://www.youtube.com/watch?v=EJYj7M2iWkA
 
Tidbits:
 
-You can dual wield weapons as you could in Dark Souls 2 but the combos seem much faster.
-As seen in other gameplay videos before, rolling when knocked over seems to allow your character to quickly jump back up.

-Enemies can be seen wandering around this time.
-Still no sign of any Dark Souls death system and healing potions seem to be limited items you can find and buy as opposed to getting from any type of bonfire this time around (probably because of the health regain system).
-Messages from other players appear in the form of a baby skeletons coming out from the ground to hand you a letter.
-Can see the ghosts and deaths of other players still.
-No invasions or co-op in the alpha. I suspect there might be changes to the multiplayer considering the alpha being absent of it so From Software might be saving something for further revel here. This Bloodborne fan site has translated information from the official Japanese site and says this on MP:

  • Seamless Multiplayer, instead of ghosts - real players.
  • Players will hunt down or help each other.
  • Hunting "beast players" is important part of online. (sic)

This information leaked as well and it's not confirmed so take with a grain of salt:

http://www.reddit.co...ormation_leaks/

http://www.lazygamer...layer-detailed/
 
- Players will have choice to make early on in the game, their decision will effect multiplayer - Decision to infect blood with to different strain of the sickness. There are rewards for choices but also downsides. - Miyazaki-san wants players to feel the fear of having a disease that could consume them, and take their life. This is a 'hardcore' mode for NG like a 'permadeath'. Players must to collect blood for their Heart. If they loose Heart strength for too long, the sickness consumes them. - Players must collect Blood Vials and Blood Packs to transfuse their heart health at their Shrine. - The sickness transforms dead hunters into their worst fear. - In some covenant, the sickness is very strong and player can choose to 'consume' his own heart. This is a permanent choice and binds a character to the covenant permanently. You become beast, and new controls and attacks open up. Dead hunters will bind to the world when they die, their bodies becoming a regular 'mini beast' boss enemy within the world like Red Phantom from dark souls. - In NG, you may become a boss later in the game if you collect enough blood to strengthen you heart. - Covenant system is not finalized, but some detail I remember. There will be 'huge beasts' in the game. If you defeat them you have a choice to become a host for their strain of the sickness at your Shrine. You must invade other player worlds to collect blood for your beast. In NG, The Beast heart will gets stronger from blood and other players will have to fight much harder to kill it. One beast is a giant spider, another is a giant snake. - You can summon friends via PS4 friendslist - You can no longer use consumable item for healing if you summon friend for boss battle.

 

Summoning friends from your friends list and ability to become a beast (and possible boss) stand out here.

 

The fan site also says that there's little to no magic, no shields whatsoever (although we can block with weapons if needed), tainted blood which can used to improve your character (and infect them) and pure blood. Too much tainted blood transforms your character into a beast which changes gameplay and visuals requiring you to get pure blood. The Medical Church is the organization your Hunter belongs to. They control the use of curative blood and also provide weapons for the Hunters, the hammer for example is made by them and clearly has a set of scripture on it if you look at it. Hunters all seem to belong to them although it seems to have a darker side with its control of a monster known as the Church Giant.


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#69
N0rke

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So people who have access to the alpha have begun uploading videos for hours of gameplay:

 

Well, I guess I found what I'm going to do for the next couple of hours or so...


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#70
Voragoras

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Gameplay looks good, though I'm curious as to how the more aggressive approach will feel in-game, since I always feel less apprehensive/freaked when the game is forcing encounters at quicker paces. Think Dead Space - it has monsters popping out every which way like it's some kind of festive ritual and practically shoves the combat at you, favouring the quick trigger over the gradual tension build, and none of them really feel threatening, even on the hardest difficulty. I never experienced a struggle. Once you know where the enemies are going to come from, it's just a matter of shooting at them from far enough away so that they don't one-shot you.

 

By contrast, Demon's/Dark Souls doesn't lack in enemies, but the way they're handled is different, and the atmosphere shows; I found myself looking around more cautiously, which resulted in me admiring the scenery more, and taking in how well-designed and gorgeous it all is. The games almost never rely on the "woooo everything is dark and spooky and HEY the lights just flickered BOO MONSTER" brand of scary and instead chooses the part where everything is a threat, in effect pushing you back behind a shield to proceed, or at least preventing you from mindlessly blundering through the maps. And heck, even when you know all of the enemy patterns and all of their positions, you can never just brush past them. Each encounter requires your attention.

 

I'm also wondering about the plot, and how that's going to be taken. Dark Souls 2 lost out on a lot of what made Demon's/Dark Souls' plots so great, and that's that it's never thrown at you, it's shown. You don't need to be told Lordran is a terrible place, because you can see it, and you can feel it. You don't need an NPC to say that Anor Londo is a lonely place that represents lost glory, because the emptiness of the huge, grand buildings do the telling for them.

 

They also don't sacrifice detail, either. All of that can be found in small, bite-sized item descriptions, which makes collecting them all feel less like a chore and more like an unraveling mystery that actually adds to your experience of the regular game.  There's never really any shoehorned exposition, which gives the world significant depth without feeling like your character is running into encyclopaedias all the time. I prefer this setup to that of Skyrim's, where NPCs would babble on about generic world-building facts at the expense of personality, just avatars for the script writers to show off their amazing talents at creating hella lore.

 

So yeah. I'm looking forward to it, and I have decent expectations. I only hope Bloodborne goes the Demon's/Dark Souls route and not the increasingly Skyrim-y Dark Souls 2 Dead Space one.


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#71
Dermain

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So many awesome games....... So little money. ...... :C

 

I know.  :crying:

The lightning and physics look really good. That smoke and fire looks detailed.

 

Until they pull out the fun "It dropped framerate too much so we removed them!" excuse from Dark Souls 2.

 

This could be the only reason, for me to get a PS4.

 

Yep.


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#72
Dominus

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:/

Sony announced this morning that Bloodborne, its exclusive PlayStation 4 title from the creators of the Dark Souls series, From Software, has been delayed. The title had been pinned to a February 6 release date, but now the developer has an additional seven weeks to finish.



#73
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Demon/Dark souls with WereWolves im SOLD


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#74
Voragoras

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^ Better a good late release than a broken early one, I say. I don't mind waiting a while longer for an altogether more polished product.



#75
Fast Jimmy

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^ Better a good late release than a broken early one, I say. I don't mind waiting a while longer for an altogether more polished product.


In a sense, isn't life all about us waiting indefinitrly longer to get a more polished product?

#fastjimmysgettingdeep