It is a personal affront for me, because Mass Effect means a lot to me. It's literally the only game/media I care about and I don't want Bioware to mess it up.
Neither do I, that's why I want them to leave it alone.
It is a personal affront for me, because Mass Effect means a lot to me. It's literally the only game/media I care about and I don't want Bioware to mess it up.
Neither do I, that's why I want them to leave it alone.
Red first, now I've done all three. I choose green for giggles now. I'm quite happy to leave the galaxy as a bizarre transhuman utopia.
So if you chose red first, remind me why you couldn't enjoy a setting where that was made canon.
"That's not what Bioware's been advertising." I'm sorry, Bioware hasn't been advertising anything yet. They've said new, sure. How does that mean getting rid of EVERYTHING THEY'VE BUILT? You are deluded, seriously. I don't want Shepard's Legacy, I want Mass Effect. Not "Mass Effect without Mass Relays or any means of traveling through a Galaxy and a ridiculous cop-out 'ark theory' ".
Well it certainly doesn't mean revisiting familiar places, that's for sure, which seems to be what you want. You keep saying you don't want Shepard's legacy, but that's exactly what they turned the galaxy into in ME3. Sorry, thems the breaks.
Neither do I, that's why I want them to leave it alone.
If you lack confidence in BioWare's ability to tell a story in the existing Mass Effect setting, why would you trust them to tell a story in your new shiny GNOCA?
So if you chose red first, remind me why you couldn't enjoy a setting where that was made canon.
For starters, I don't like all my other possible choices being rendered non-canon.
Its not that it would be a terrible setting, its that I want Bioware to respect player choice. They've done a terrible job of it in ME3 most of the time and the worst possible way to kick off more games in my mind is to send the message that 'if you played the previous game in a different way, you were doing it wrong'.
ME3 was meant to conclude Mass Effect with letting Shepard choose what the galaxy would become from here on out, either more of the same(Destroy), Shepard dictatorship(Control), or transhuman weirdness(Synthesis). Choosing a canon or homogenizing utterly cheapens that in my mind and makes the endings even more of a pathetic joke than they were. I may mock the endings themselves, but I want them to respect the choice and invalidate nothing going forward. If we want to leave ME3 behind and can do it without crossing anyone's choices, that's the way it should be done in my book. That's why I support Ark Theory.
If you lack confidence in BioWare's ability to tell a story in the existing Mass Effect setting, why would you trust them to tell a story in your new shiny GNOCA?
Because I believe they'll have more success with a fresh slate than trying to save a train that's already crashed.
"doesn't make much sense to be ours" Seriously, how does it not make sense? Where are you getting this?
I just think this Ark Theory is an absoloutely ludicrous idea and I would bet all the money in the world that it will NEVER happen.
I've told you why it doesn't make sense, because we've cross crossed out galaxy every which way. That's not something they would brag about for ME:N.
Great, leave the thread and don't come back if you find it so ludicrous and can't be bothered to come up with a respectful argument as to why
Its not that it would be a terrible setting, its that I want Bioware to respect player choice. They've done a terrible job of it in ME3 most of the time and the worst possible way to kick off more games in my mind is to send the message that 'if you played the previous game in a different way, you were doing it wrong'.
Would that be the message? I can see canonized Destroy being best for a sequel precisely because it's the worst of the three victory options.
Well it certainly doesn't mean revisiting familiar places, that's for sure, which seems to be what you want. You keep saying you don't want Shepard's legacy, but that's exactly what they turned the galaxy into in ME3. Sorry, thems the breaks.
How are you so goddamn sure? Do you work for Bioware? Are you working on the next mass Effect? Why doesn't it mean revisiting familiar places? Shepard's choice doesn't have to impact the story at all if Bioware's smart enough to work around, which I know they are. Sorry, thems the breaks.
Would that be the message? I can see canonized Destroy being best for a sequel precisely because it's the worst of the three victory options.
It would be as long as there is no continuation of the other two ending possibilities.
...
I just think this Ark Theory is an absoloutely ludicrous idea and I would bet all the money in the world that it will NEVER happen.
That is exactly how I felt a little more than 10 years ago about the possibility of "undead" as a player character race in World of Warcraft.
How are you so goddamn sure? Do you work for Bioware? Are you working on the next mass Effect? Why doesn't it mean revisiting familiar places? Shepard's choice doesn't have to impact the story at all if Bioware's smart enough to work around, which I know they are. Sorry, thems the breaks.
What definition of "New space" indicates "Old space"?
'Working around it' is precisely what I'm worried about.
What definition of "New space" indicates "Old space"?
'Working around it' is precisely what I'm worried about.
What definition of "New space" indicates "getting rid of everything". I moved house once, but I still go to the same supermarket for my shopping.
That is exactly how I felt a little more than 10 years ago about the possibility of "undead" as a player character race in World of Warcraft.
I think moving the entire setting of the Mass Effect Universe is a little more extreme than including Forsaken as a playable race in WoW.
Brit, I think maybe you should pause for reflection. I respect your passion and sympathise with your position, but you're kind of off the rails now.
What definition of "New space" indicates "getting rid of everything". I moved house once, but I still go to the same supermarket for my shopping.
It doesn't. I never said it did. I only observed that the focus of what little they've said has been about "New", and not one word about revisiting the old.
As I said earlier, I think people are getting ahead of themselves, okay so the Galaxy in the video from E3 doesn't look like a barred spiral galaxy, the game is still in development as the 'trailer' made clear, the Galaxy map in the video looks similar to previous Galaxy maps except the centre of the Galaxy, which is partially obscured by the dude stood in front of it. Also have to take into account that the holographic projection could just be firing up/materialising. We still don't know anything at this stage.
As I said earlier, I think people are getting ahead of themselves, okay so the Galaxy in the video from E3 doesn't look like a barred spiral galaxy, the game is still in development as the 'trailer' made clear, the Galaxy map in the video looks similar to previous Galaxy maps except the centre of the Galaxy, which is partially obscured by the dude stood in front of it. Also have to take into account that the holographic projection could just be firing up/materialising. We still don't know anything at this stage.
We know, Ark Theory is pure speculation. But it does fit what few pieces we have and deals with the ME3 endings (More to the point, doesn't deal with them) in a way some find preferable and some don't like.
As I said earlier, I think people are getting ahead of themselves, okay so the Galaxy in the video from E3 doesn't look like a barred spiral galaxy, the game is still in development as the 'trailer' made clear, the Galaxy map in the video looks similar to previous Galaxy maps except the centre of the Galaxy, which is partially obscured by the dude stood in front of it. Also have to take into account that the holographic projection could just be firing up/materialising. We still don't know anything at this stage.
Still, if the Reapers created the MRs... is there a chance they migrated to another Galaxy and continued there rain of terror there, with a network of relays?
I hope not. The Reapers have been exhausted as a plot device - I don't want to see them at all from now on unless it's a Control or Synthesis scenario where they're just helping with reconstruction. But they shouldn't be the main antagonists (or protagonists, for that matter) in future ME stories.
I hope not. The Reapers have been exhausted as a plot device - I don't want to see them at all from now on unless it's a Control or Synthesis scenario where they're just helping with reconstruction. But they shouldn't be the main antagonists (or protagonists, for that matter) in future ME stories.
I don't care for seeing any more either. I look at it like they all joined in the fight so there would be no Reapers anywhere.
Would that be the message? I can see canonized Destroy being best for a sequel precisely because it's the worst of the three victory options.
I could live with it assuming that there are no save imports and no roles for Shepard and any surviving squadmates in the story - then I can imagine it as a separate version of the MEU (which I already kind of do every time I create a new Shepard).
I guess I don't understand why so many on BSN are averse to a prequel, though. Most people seem to enjoy all the backstory about humans emerging into the galactic community, the politicking with the Council, and the conflict with the batarians. A prequel could easily deliver more of that without having to worry about Shepard or the ME3 endings, and most of the history has only been sketched out so far. A smaller scale conflict and/or one with elements of conspiracy and espionage could still make for an interesting story with player choice and not muck up the established history.
I could live with it assuming that there are no save imports and no roles for Shepard and any surviving squadmates in the story - then I can imagine it as a separate version of the MEU (which I already kind of do every time I create a new Shepard).
I guess I don't understand why so many on BSN are averse to a prequel, though. Most people seem to enjoy all the backstory about humans emerging into the galactic community, the politicking with the Council, and the conflict with the batarians. A prequel could easily deliver more of that without having to worry about Shepard or the ME3 endings, and most of the history has only been sketched out so far. A smaller scale conflict and/or one with elements of conspiracy and espionage could still make for an interesting story with player choice and not muck up the established history.
I kind of like the idea of an espionage focused mass effect game. I'm not even terribly opposed to the prequel idea, but honestly there's something about prequels that sort of drains the tension out of whatever threat there happens to be.