Creature rendering distance
#1
Posté 10 juin 2014 - 04:16
It's just plain weird that they disappear before the fog engulfs them.
With placeables, I can work around the problem by making them static, but, despite searching, I haven't found a similar dodge for creatures.
#2
Posté 10 juin 2014 - 04:51
Proleric, some years ago I came across a method to increase the creature viewdistance by modifying some 2da or other in the Omnibus. It may have had to do with ranges.2da, maybe something else. Maybe a combination of something elses. This was quite a while ago. I explored whatever method it was a bit and, IIRC, found that it could cause negative unintended consequences, performance-wise. Pretty vague, I know, but the "tweak", whatever it was, was one of my candidates for unexpected, mysterious lag I encountered on certain servers I had played on.
If you come across something that achieves what you're looking for, give it some thorough testing and make sure that whatever you do doesn't knock something else off kilter.
- Proleric aime ceci
#3
Posté 10 juin 2014 - 05:26
Are you sure @OldTimeRadio?
I remember that discussion way back with also the doors. Everything that is dynamic and popped out of nowhere realy bugged me at one time but no one had a solution and so i just thought, ok... well next project please ![]()
#4
Posté 10 juin 2014 - 05:55
Unfortunately, I wasn't able to find the thread I was thinking of (pretty busy today) but the particular method I dug up worked and then I came across complications, as I said. Again, I know it's a vague statement to make because I'm not actually addressing one particular method and saying "Oh, this works but also has these drawbacks", I'm just tossing out a word of caution. Sometimes I'll either learn of some method or discover one and do work using it without really testing it thoroughly only to have it blow up in my face a week or two later because I never fully tested (whatever it was) to make sure it was going to worked like I thought it worked, heh heh!
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#5
Posté 10 juin 2014 - 10:50
#6
Posté 11 juin 2014 - 05:32
I have to side with OTM on this. It has been a problem from day one, but I too remember someone came up with a fix-ish. It had to do with 2DA, ambient, lighting and fog tweaking. It was kind of covering for the popup, rather than making it wider or farther or whatever.
#7
Posté 13 juin 2014 - 04:49
NWNX Visibility allows for more fine-grained tweaking such as per-player visibility.
- Proleric, Michael DarkAngel, Grymlorde et 3 autres aiment ceci
#8
Posté 16 juin 2014 - 11:05
#9
Posté 21 juin 2014 - 04:02





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