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"So first, we don’t want to make ‘Shepard 2"


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#51
NM_Che56

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OH... It could be Conrad Verner....

 

 

You joke about that but I seriously was thinking, "what if that's Conrad"!



#52
Raizo

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The N7 could just be there to say "hey it still mass effect" or any of the other reason listed here.


It's more than likely this. Mass Effect fans will see the N7 logo and the first thing that pops into our heads is 'It's Mass Effect' or 'Mass Effect related'. That's what N7 means to us. There is no guarantee that any of those armour designs will make it into the final game but by showing us that piece of N7 armour Bioware immediately drives home the fact that they are working on another Mass Effect
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#53
Gkonone

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  • It's not defined as the protagonist.
  • N7 armor can be doned by a number of characters, as it's the special forces of the Alliance.
  • It could have been looted off of a dead marine.
  • I don't think we will be set to one race.
  • It's a concept clip.
  • My back hurts.
  • I want a beer.

All legitimate reason that it's not another Shepard scenario.

 

OH... It could be Conrad Verner....

 

Could be this, could be that etc. There is no reason to show this off in a trailer if it didn't have some meaning. When you show a trailer you want to tease people. Some random npc with N7 armor isn't going to get people excited unless it has some meaning to it. They could have shown a Vorcha instead.

Unless this trailer wasn't meant to tease or do anything really.



#54
Senior Cinco

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Could be this, could be that etc. There is no reason to show this off in a trailer if it didn't have some meaning. When you show a trailer you want to tease people. Some random npc with N7 armor isn't going to get people excited unless it has some meaning to it. They could have shown a Vorcha instead.

Unless this trailer wasn't meant to tease or do anything really.

 

Oh... I agree completely. In fact i am one of those that actually enjoys picking apart the trailers, screenshots and putting every word from the developers under a microscope and share speculative discussion with like minded members that share a similar passion for these games.

 

That particular post was generated more out of sheer humor and in no way was governed by any other intent.



#55
Cainhurst Crow

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This doesn't seem to prove much, outside of the alliance still existing in the next game.

 

Its like declaring the main character is a spiky krogan cause a spiky krogan was in the trailer.



#56
fchopin

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Disappointed with the image, is that the best Bioware can do to inspire us for the new game?

We don’t want any connections to Shepard just do something different for a change and not a regular soldier.

#57
crimzontearz

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He is not Shepard 2.0.....it's Shepard's half clone created by Liara

I can totally imagine it

Liara T'soni: But when you're making a Shepard, genetics is only part of the story, the rest is tragedy. Stop me if you've heard it before. You're twenty six years old. You are on a routine search and rescue mission but unknown to you a thresher maw lurks in the shadows. My plan was simple, the maw would leap out and kill your squad. The trauma would put you on the path to becoming Shepard. One problem: Admiral Hackett would not go through with it. I argued with him, but deep down, I knew he was right. People say Shepard is obsessive, that he'd do anything to achieve his goals, but he'd never resort to murder innocents. So if I was to honor all he stood for, neither could I.

Terry: And yet my squad wound up getting killed anyway. Don't you get it? No matter what you did or didn't do, I was gonna end up being Shepad's carbon copy. It was fate.

Liara T'soni: You know, the Goddess has been a great comfort to me all these years. Try not to look so surprised. Yeah, I've got a lot to answer for when I meet Her, but I'd like to believe that for all the harm I've caused, I've also done some good. Maybe the angels need a sharp sword too. Her plan is a mystery, but here's what isn't. She gave us free will. We choose our own fate, for good or ill. I've known Shepard for years, and I've been keeping an eye on you your whole life. You're not Shepard's clone, you're his son. There are similarities, mind you, but more than a few differences too. You don't quite have his magnificent charisma, for instance; you do have his heart though, and for all that fierce exterior I've never met anyone who cared as deeply about his fellow man as Shepard, except maybe you. You want to have a little better life than the old man's? Take care of the people who love you. Or don't. It's your choice.





Ok I'll stop now
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#58
NM_Che56

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Disappointed with the image, is that the best Bioware can do to inspire us for the new game?

We don’t want any connections to Shepard just do something different for a change and not a regular soldier.

 

yeah. I mean, I'm not saying I don't want N7 to figure in some way in the next game; however, the whole "space marine" motif had me thinking, "I thought they said this wouldn't be the focus of the next game"?



#59
crimzontearz

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yeah. I mean, I'm not saying I don't want N7 to figure in some way in the next game; however, the whole "space marine" motif had me thinking, "I thought they said this wouldn't be the focus of the next game"?

pray tell....how do do you justify the combat part of the game without lore issues at that point if you do not start with a military figure?

#60
Heimdall

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pray tell....how do do you justify the combat part of the game without lore issues at that point if you do not start with a military figure?

Just because you aren't a member of the military doesn't mean you can't have combat training and access to weaponry.



#61
crimzontearz

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Just because you aren't a member of the military doesn't mean you can't have combat training and access to weaponry.

what about Biotics? What about necessary augmentation to wield some weapons? Having a weapon ≠ knowing how to use it

#62
Iakus

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I am kinda curious how one can make a shooter with the main character not a member of a military, private security, or mercenary organization.

 

Maybe a street gang called the "N7s" :lol:



#63
Han Shot First

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Why would another military protagonist be a bad thing?



#64
ntrisley

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Why would another military protagonist be a bad thing?

Because reasons...

 

Honestly I don't think it would be but some people feel it's just "too generic", I guess.



#65
Iakus

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Why would another military protagonist be a bad thing?

No particular reason.

 

Just finding the whole "No Shepard 2.0" claim funny, because the game being a shooter limits the options of what the main character can be,


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#66
Heimdall

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what about Biotics? What about necessary augmentation to wield some weapons? Having a weapon ≠ knowing how to use it

We've met non-military biotics.  Most of them are criminals and/or mercenaries, but they exist.  And no matter where they take ME:N, I think its safe to say its probably set in the future, so who knows.  If the writers want to do it...

 

It doesn't take military training to learn how to use a gun properly.  I assume we're not talking about average joe off the street here, presumably the protagonist will have something in their background to explain weapons training.  Maybe a backwoods uncle with an arsenal *shrug*

 

That said, the protagonist could have a military background of some sort, just not the gungho special forces space marine route they went with Shepard.



#67
crimzontearz

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Because reasons...

Honestly I don't think it would be but some people feel it's just "too generic", I guess.

that's funny because what happens if the next character is not military?

I mean the game is still a TPS RPG so...there is combat. Do we want a repeat of Tomb Raider and FC3? Random dude/dudette with NO INKLING for combat/murder/assassination is put in a precarious situation and BAM insta killing machine with Biotic powers/mad hacking skills? A LOT of people found that kinda laughable.

well the protagonist could be a merc or an ex C-sec but what would be different from a full on soldier beside the employer? Hell Adam Jensen (for instance) is no soldier but he is private security and an ex cop and you would be hard pressed to notice the difference really even pre augmentations.

well, maybe the next game will have no shooting component or combat at all... Who knows? That could work right? So people will be happy with a non military guy.


FFS people need to cut the crap about this.

Edit, to Heimdall: No military grade Augmentation = inability to use the Revenant/Widow/Claymore without shattering your limbs. Just an example. As for the rest look above I agree with you.

#68
xAmilli0n

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I mean the game is still a TPS RPG so...there is combat. Do we want a repeat of Tomb Raider and FC3? Random dude/dudette with NO INKLING for combat/murder/assassination is put in a precarious situation and BAM insta killing machine with Biotic powers/mad hacking skills? A LOT of people found that kinda laughable.

 

The simple solution is to not make it a shooter, but then I again I guess that actually isn't quite as simple as it seems.  Its kinda sad how many games default to this formula.



#69
Heimdall

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that's funny because what happens if the next character is not military?

I mean the game is still a TPS RPG so...there is combat. Do we want a repeat of Tomb Raider and FC3? Random dude/dudette with NO INKLING for combat/murder/assassination is put in a precarious situation and BAM insta killing machine with Biotic powers/mad hacking skills? A LOT of people found that kinda laughable.

well the protagonist could be a merc or an ex C-sec but what would be different from a full on soldier beside the employer? Hell Adam Jensen (for instance) is no soldier but he is private security and an ex cop and you would be hard pressed to notice the difference really even pre augmentations.

well, maybe the next game will have no shooting component or combat at all... Who knows? That could work right? So people will be happy with a non military guy.

FFS people need to cut the crap about this.

Edit, to Heimdall: No military grade Augmentation = inability to use the Revenant/Widow/Claymore without shattering your limbs. Just an example. As for the rest look above I agree with you.

Well we agree.  I'm sort of picturing the protagonist as some sort of government funded explorer or something related, possibly military, possibly not, just definitely not a special forces space marine like Shep.  As for the weapons, you're right, though who knows if those weapons will return?

 

All the unknowns are really frustrating.



#70
Heimdall

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The simple solution is to not make it a shooter, but then I again I guess that actually isn't quite as simple as it seems.  Its kinda sad how many games default to this formula.

Well, that would definitely differentiate this protagonist from Shepard, but ME's built its reputation on, amongst other things, reasonably solid TPS gameplay.  I doubt they'd go that far in jumping ship from the original trilogy.



#71
crimzontearz

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The simple solution is to not make it a shooter, but then I again I guess that actually isn't quite as simple as it seems. Its kinda sad how many games default to this formula.

it's not....sure the next game COULD be built up like Thief or Outlast but then, really, it would NOT be a mass effect game but a stealth/horror impotence game in the mass effect universe. Personally I play an RPG to enjoy building a badass character (gameplay wise) not to cultivate solely virtual social skills and/or awesome hiding abilities and/or super sneakitude.

#72
tehturian

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The simple solution is to not make it a shooter, but then I again I guess that actually isn't quite as simple as it seems.  Its kinda sad how many games default to this formula.

Lawd, now you have me imagining what a Mass Effect platformer would be like.



#73
xAmilli0n

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Well, that would definitely differentiate this protagonist from Shepard, but ME's built its reputation on, amongst other things, reasonably solid TPS gameplay.  I doubt they'd go that far in jumping ship from the original trilogy.

 

I of course don't expect them to do such a thing, but it could be interesting to see the result of such a venture.

 

it's not....sure the next game COULD be built up like Thief or Outlast but then, really, it would NOT be a mass effect game but a stealth/horror impotence game in the mass effect universe. Personally I play an RPG to enjoy building a badass character (gameplay wise) not to cultivate solely virtual social skills and/or awesome hiding abilities and/or super sneakitude.

 

Different players look for different things in games.

 

However, there is a lot that can be done when you simply try to make a game rather than trying to fit a genre.  Of course smaller game devs have more flexibility to be adventurous with their games than something like Bioware and ME.

 

Lawd, now you have me imagining what a Mass Effect platformer would be like.

 

I'd play it. :D



#74
ntrisley

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Well we agree.  I'm sort of picturing the protagonist as some sort of government funded explorer or something related, possibly military, possibly not, just definitely not a special forces space marine like Shep.  As for the weapons, you're right, though who knows if those weapons will return?

 

All the unknowns are really frustrating.

To be fair, if this is set anywhere over 25ish years post ME3...you might not need the "military grade augmentations" as they might have more advanced hardsuits with augmentation built-in.



#75
crimzontearz

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I of course don't expect them to do such a thing, but it could be interesting to see the result of such a venture.


Different players look for different things in games.

However, there is a lot that can be done when you simply try to make a game rather than trying to fit a genre. Of course smaller game devs have more flexibility to be adventurous with their games than something like Bioware and ME.


I'd play it. :D

sure, Like I can craft a SOLELY SOCIAL campaign in a Werewolf: the Forsaken setting where the players may NEVER need to shift once. But I doubt the audience (my group) would really enjoy it or want more afterward especially given previous chronicles. Maybe that should be crafted for another group...no?

also, mechanics≠genre. Bioware does RPGs with focus on combat, TPS/FPS/TPA/TDT are mechanics to implement that genre. If Bioware chose to do a Mass Effect RPG based solely on dialectic skills (there are some out there) I am sure they could but I seriously doubt the return of investment would be substantial