Biotics still require paramilitary training. Those hardsuits would likely not be available to the general public and even if we would fall in the TR/FC3 PitfallTo be fair, if this is set anywhere over 25ish years post ME3...you might not need the "military grade augmentations" as they might have more advanced hardsuits with augmentation built-in.
"So first, we don’t want to make ‘Shepard 2"
#76
Posté 17 juin 2014 - 02:26
#77
Posté 17 juin 2014 - 02:28
sure, Like I can craft a SOLELY SOCIAL campaign in a Werewolf: the Forsaken setting where the players may NEVER need to shift once. But I doubt the audience (my group) would really enjoy it or want more afterward especially given previous chronicles. Maybe that should be crafted for another group...no?
also, mechanics≠genre. Bioware dies is RPGs with focus on combat, TPS/FPS/TPA/TDT are mechanics to implement that genre. If Bioware chose to do a Mass Effect RPG based solely on dialectic skills (there are some out there) I am sure they could but I seriously doubt the return if investment would be substantial
Oh, the game is almost guaranteed to fail financially. This is more an academic discussion than anything else.
#78
Posté 17 juin 2014 - 02:29
To be fair, if this is set anywhere over 25ish years post ME3...you might not need the "military grade augmentations" as they might have more advanced hardsuits with augmentation built-in.
That could work.
if the writers want to write their way around those limitations, there are a lot of ways they could do it.
#79
Posté 17 juin 2014 - 02:35
right...then given the premise what are we left with?Oh, the game is almost guaranteed to fail financially. This is more an academic discussion than anything else.
(para)Military/Merc/Security OR Lara Croft/Jason Brody
uuhmmm....
#80
Posté 17 juin 2014 - 03:19
Not necessarily. And again, we need to stop assuming that this is set in the same timeframe and there are no post-ME3 changes.Biotics still require paramilitary training.
Technology that starts out with military applications also would have civilian applications. A hardsuit that amplifies strength to the point of compensating for the recoil of a M98 Widow or the Revenant would have civilian applications for search and rescue, construction, and would also make quite a bit of sense for say...explorers operating on unsettled worlds.Those hardsuits would likely not be available to the general public and even if we would fall in the TR/FC3 Pitfall
- DeathScepter aime ceci
#81
Posté 17 juin 2014 - 03:27
The simple solution is to not make it a shooter, but then I again I guess that actually isn't quite as simple as it seems. Its kinda sad how many games default to this formula.
I could imagine the howls that would arise if MENext wasn't a shooter and had a greater focus on role-play mechanics.
It would be glorious! ![]()
#82
Posté 17 juin 2014 - 03:40
There are really only a few professions they could use as the protagonist's background, without the hero's combat bad@ssery completely shattering suspension of disbelief.
Past or present military, obviously.
Paramilitary organizations like C-Sec or the Blue Suns
Pirates
Intelligence operatives like the Spectres (which are probably being recruited from the various Council militaries or C-Sec anyway)
- KaiserShep aime ceci
#83
Posté 17 juin 2014 - 04:22
which would not be exactly civilian now would they? But that leaves us still with the "insta murder abilities" I mentioned beforeNot necessarily. And again, we need to stop assuming that this is set in the same timeframe and there are no post-ME3 changes.
Technology that starts out with military applications also would have civilian applications. A hardsuit that amplifies strength to the point of compensating for the recoil of a M98 Widow or the Revenant would have civilian applications for search and rescue, construction, and would also make quite a bit of sense for say...explorers operating on unsettled worlds.
#84
Posté 17 juin 2014 - 04:25
which would not be exactly civilian now would they? But that leaves us still with the "insta murder abilities" I mentioned before
I think it's established that starting as a normal civilian would be out of the question at this point.
There are other paths to those talents out there besides the Shepard space marine one. I just want to avoid another "soldier on a mission" story.
#85
Posté 17 juin 2014 - 04:46
indeed...but then it all goes back "oh yeah it's another dude good at fighting for reason XYZ" sure Bioware can tell us "you are not just going to be a soldier in space" but I am fairly certain they are using semanticsI think it's established that starting as a normal civilian would be out of the question at this point.
There are just outer paths out there besides the Shepard space marine one.
#86
Posté 17 juin 2014 - 04:52
I think the Blue Suns might offer the easiest path forward, since you could have complete freedom of combat and biotic training, race selection, and even the choice between between being a hero or a villain. The organisation has just enough legitimacy to grant access to places like the Citadel while still having a place for terrorists, pirates, smugglers, and warlords.
#87
Posté 17 juin 2014 - 04:55
#88
Posté 17 juin 2014 - 07:07
I think the Blue Suns might offer the easiest path forward, since you could have complete freedom of combat and biotic training, race selection, and even the choice between between being a hero or a villain. The organisation has just enough legitimacy to grant access to places like the Citadel while still having a place for terrorists, pirates, smugglers, and warlords.
Actually race selection might be possible even if Bioware goes the N7 route.
In ME3's multiplayer the Reaper War forced at least some of the N teams to evolve into multi-species units, with commandos drawn from every faction at war with the Reapers. It is always possible that could carry over even into a single-player sequel, with the future N teams something akin to the Spectres. It would then be possible to have an N7 protagonist that was a Turian, or an Asari, or a Salarian, ect.
- dreamgazer aime ceci
#89
Posté 17 juin 2014 - 07:33
Actually race selection might be possible even if Bioware goes the N7 route.
In ME3's multiplayer the Reaper War forced at least some of the N teams to evolve into multi-species units, with commandos drawn from every faction at war with the Reapers. It is always possible that could carry over even into a single-player sequel, with the future N teams something akin to the Spectres. It would then be possible to have an N7 protagonist that was a Turian, or an Asari, or a Salarian, ect.
Actually, according to Hackett, those units sort of adopted N7 as their unofficial nickname. They weren't actually N7. The theory still works though.
#90
Posté 17 juin 2014 - 07:34
as long as human is possible I am good tho I will say I would rather they go the Resident evil way if possible.Actually race selection might be possible even if Bioware goes the N7 route.
In ME3's multiplayer the Reaper War forced at least some of the N teams to evolve into multi-species units, with commandos drawn from every faction at war with the Reapers. It is always possible that could carry over even into a single-player sequel, with the future N teams something akin to the Spectres. It would then be possible to have an N7 protagonist that was a Turian, or an Asari, or a Salarian, ect.
#91
Posté 17 juin 2014 - 07:40
Actually, according to Hackett, those units sort of adopted N7 as their unofficial nickname. They weren't actually N7. The theory still works though.
All it'd take is a few solidifying edicts from the higher-ups after the war, and bam. The N program has officially evolved.
- Jaulen et Han Shot First aiment ceci
#92
Posté 17 juin 2014 - 07:43
You will be a soldier. Duh. There's going to be combat.
Combat doesn't necessarily imply the participants will be soldiers.
#93
Posté 17 juin 2014 - 08:16
Combat doesn't necessarily imply the participants will be soldiers.
- dreamgazer, SwobyJ et General TSAR aiment ceci
#94
Posté 17 juin 2014 - 10:34
I don't think N7 means what it used to.
- Jaulen aime ceci
#95
Posté 20 juin 2014 - 01:06
The one thing I would like different with this new protagonist is that they don't become the "celebrity" that Shepard became over time in the ME trilogy. I remember as the trilogy went on we would hear about how awesome Shepard was and how he was the most famous human in the galaxy "savior of the citadel" and all that. Let's scale back on the rock star status of the new guy. Just make him a badass.
#96
Posté 20 juin 2014 - 04:21
i rather play a soldier not a spectre just regular soldier doing his job.
#97
Posté 20 juin 2014 - 04:14
i rather play a soldier not a spectre just regular soldier doing his job.
...or HER job. This isn't Ubisoft!
J/K #Unity
#98
Posté 20 juin 2014 - 04:20
The one thing I would like different with this new protagonist is that they don't become the "celebrity" that Shepard became over time in the ME trilogy. I remember as the trilogy went on we would hear about how awesome Shepard was and how he was the most famous human in the galaxy "savior of the citadel" and all that. Let's scale back on the rock star status of the new guy. Just make him a badass.
If you so much as save a colony, and other people find out about it, it's too late. I think it's safe to say that the PC is never going to be the STG-level of unacknowledged for heroic deeds.
#99
Posté 20 juin 2014 - 04:49
i rather play a soldier not a spectre just regular soldier doing his job.
Clearly that's too boring.
You have to go from soldier to Spectre to undead cyborg to messiah of the galaxy ![]()
#100
Posté 20 juin 2014 - 05:07
i rather play a soldier not a spectre just regular soldier doing his job.
Shepard was, at one point, just a regular soldier doing his/her job as well. The issue is one of transformation. If you start off as a regular soldier, you can't just stay that way in a space adventure tale from title to credit sequence, otherwise there was no point to having this character in the first place. Whatever your character is at the start of the game, the plot will force a change of some sort.





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