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Most Romances in a Bioware(DA) Game


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#1501
ladyoflate

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True, I just got bored after like. . . 5 replays of the first game, and did a full on evil playthrough of the first two games. Good favoring the Elves, Mages, and equality is my usual play through, followed by Just/ Templars/ safety.

 

Yeah. DA:O was a bit better than 2 about that, since both sides in all your recruitment stuff have good points. In 2 the only conflict to really change is act 3. My replays tend to be varying levels of trying-to-do-good with fallibity, and my canon is a story arc meticulously planned out.



#1502
Brian ofthe Dialogue Wheel

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Yeah. DA:O was a bit better than 2 about that, since both sides in all your recruitment stuff have good points. In 2 the only conflict to really change is act 3. My replays tend to be varying levels of trying-to-do-good with fallibity, and my canon is a story arc meticulously planned out.

Out of likes, or this'd get one.

See, here's the thing for me- both side in Origins have a valid point. Orsino and Meredith had valid points, but outside influences corrupted their resolve.



#1503
ladyoflate

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Out of likes, or this'd get one.

See, here's the thing for me- both side in Origins have a valid point. Orsino and Meredith had valid points, but outside influences corrupted their resolve.

 

Yeah. But what I mean is-- Origins can be said to have about six sections, not counting DLC. In four of these sections, there are pretty big-feeling choices to be made that do affect the endgame. In 2, there are 4 clear sections (counting the prologue), and the only big-feeling choice on the same level as the 4 from Origins in THE endgame choice. You can argue that giving Bela up or not is similarly large, but she's polarizing enough in the quest immediately leading to said choice that most player the decision's already made. Plus said choice only happens if other specific circumstances are met!



#1504
Grieving Natashina

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Next time I break up with someone, I want to do this.

This picture works, I think.  I'm betting those that romanced Jacob in ME2 and ended up finding out how short his attention span was wanted to send him this:

 

tumblr_mc5u6hwnpb1qiux7x.jpg


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#1505
Brian ofthe Dialogue Wheel

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Yeah. But what I mean is-- Origins can be said to have about six sections, not counting DLC. In four of these sections, there are pretty big-feeling choices to be made that do affect the endgame. In 2, there are 4 clear sections (counting the prologue), and the only big-feeling choice on the same level as the 4 from Origins in THE endgame choice. You can argue that giving Bela up or not is similarly large, but she's polarizing enough in the quest immediately leading to said choice that most player the decision's already made. Plus said choice only happens if other specific circumstances are met!

True- as much as Origins is a game about traveling and choice, 2 is about being stuck and unable to affect change on anything. Philosophically, that's interesting. In practice, it's a bit of a let down.


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#1506
Brian ofthe Dialogue Wheel

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This picture works, I think.  I'm betting those that romanced Jacob in ME2 and ended up finding out how short his attention span was wanted to send him this:

 

tumblr_mc5u6hwnpb1qiux7x.jpg

True. Story.



#1507
Brian ofthe Dialogue Wheel

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My pets are three ferrets named Isabella, Zevran, and Varric, and three cats named Cat-sandra, Anders, and Wynne. I may have a problem.

(Anders was named pre DA2)


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#1508
Grieving Natashina

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True. Story.

I avoided most of the spoilers for the ME games (somehow,) but I'd glad that one about Jacob didn't escape my notice.



#1509
Brian ofthe Dialogue Wheel

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I avoided most of the spoilers for the ME games (somehow,) but I'd glad that one about Jacob didn't escape my notice.

My fiance put off playing until the collector's edition came out, completely unspoiled- one mission away from the ending, someone ruined it for her.



#1510
ladyoflate

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True- as much as Origins is a game about traveling and choice, 2 is about being stuck and unable to affect change on anything. Philosophically, that's interesting. In practice, it's a bit of a let down.

 

I think it could have worked if there were more sidequests like Feynriel or the little elf girl to balance it, but I don't think there was enough dev time for it which is a shame. The 'unable to effect change on this hellhole of a town but changing the courses of individual citizens' lives' would be a nice place to revisit better, but there'd have to be a LOT of side quests and ending slides. That was another thing that hindered it, the framing device. The interrogation means you heard about the **** you had to deal with but you don't hear about the futures of individuals you tried to help.



#1511
Brian ofthe Dialogue Wheel

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I think it could have worked if there were more sidequests like Feynriel or the little elf girl to balance it, but I don't think there was enough dev time for it which is a shame. The 'unable to effect change on this hellhole of a town but changing the courses of individual citizens' lives' would be a nice place to revisit better, but there'd have to be a LOT of side quests and ending slides. That was another thing that hindered it, the framing device. The interrogation means you heard about the **** you had to deal with but you don't hear about the futures of individuals you tried to help.

I wanted to play with Cassandra more than most companions- it was so unfortunate that we were stuck with unreliable historic narration rather than Duncan's omniscience.



#1512
Grieving Natashina

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My fiance put off playing until the collector's edition came out, completely unspoiled- one mission away from the ending, someone ruined it for her.

Isn't that grounds for justifiable assault on the person that did that to her?  :angry:  

 

Edit: Kidding.  Mostly.

 

Also, for those that care, Allan is about to reopen the romance thread, or at least start a new one.


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#1513
LPPrince

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I wanted to play with Cassandra more than most companions- it was so unfortunate that we were stuck with unreliable historic narration rather than Duncan's omniscience.

 

Well, Cass in Inquisition says hi. Also says get to work. :P



#1514
Brian ofthe Dialogue Wheel

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Isn't that grounds for justifiable assault on the person that did that to her?  :angry:

I believe so.



#1515
ladyoflate

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I wanted to play with Cassandra more than most companions- it was so unfortunate that we were stuck with unreliable historic narration rather than Duncan's omniscience.

 

Yeah. It was a cool way to introduce her character, but yeah.

 

Although I think a good way to do it would be, say, have the voice of Malcolm Hawke take over for the narration after the end and give us all those juicy omniscient bits we'd been missing.



#1516
Brian ofthe Dialogue Wheel

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Yeah. It was a cool way to introduce her character, but yeah.

 

Although I think a good way to do it would be, say, have the voice of Malcolm Hawke take over for the narration after the end and give us all those juicy omniscient bits we'd been missing.

Exactly!



#1517
Grieving Natashina

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I believe so.

Ruining a story like that for a new player that close to the end of the game?

 

paddling+blackadder.jpg



#1518
Brian ofthe Dialogue Wheel

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Yeah. It was a cool way to introduce her character, but yeah.

 

Although I think a good way to do it would be, say, have the voice of Malcolm Hawke take over for the narration after the end and give us all those juicy omniscient bits we'd been missing.

Only if half the dialogue is him just absolutely ripping on Carver or praising Bethany, though.



#1519
Grieving Natashina

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Only if half the dialogue is him just absolutely ripping on Carver or praising Bethany, though.

Malcom was actually pretty happy that Carver wasn't a mage.  He just had to focus on Bethany and Hawke in order to make sure they were trained.

 

I am hoping we have a more reliable narrator this time around.  I love Varric, but even he admits that he loves to pull stuff out of his cute dwarven butt.  It does explain things like The Cave™ or The Only House in Kirkwall™.  I doubt he would spend much time describing the place:

 

"So, we heard a rumor that some dragons ate all the miner workers.  We then entered a cave near the Wounded Coast."


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#1520
ladyoflate

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Only if half the dialogue is him just absolutely ripping on Carver or praising Bethany, though.

 

Aww, no, Carver gets enough flak. He just needed his own space to grow up some, which he does get in the Wardens. It would be cool if that had been a thing and we got to see his response to their fates. Like him being conflicted about a Warden kid (because pride and sadness but also wardens are hella shady), or resigned but hoping Carver will live up to his Templar namesake, or wondering if all that effort running hadn't been the best for Bethany after all and hoping she's found a home.



#1521
LPPrince

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Bethany and Carver aren't romanceable so



#1522
Nimlowyn

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My pets are three ferrets named Isabella, Zevran, and Varric, and three cats named Cat-sandra, Anders, and Wynne. I may have a problem.

(Anders was named pre DA2)

This is just too awesome for me to handle right now.



#1523
Grieving Natashina

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Bethany and Carver aren't romanceable so

Thank goodness for that. :P  

 

Am I one of the last that holds onto the faint glimmer of hope that Varric will be available as a romance?  In this case, the racial gating wouldn't affect me.  My first Inquisitor is going to be a dwarf.  I'm a nerd; I couldn't resist the very very faint link to Shale via the name Cadash.  :D

 

Plus, playing a dwarf is what got me into the story to my first completion in Origins, so it seems fitting for me to keep that tradition.



#1524
Gtdef

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I wanted to play a dwarf, but I wanted the heavy WoW Scottish accent. Once you go wow dwarf, there is no going back imo. Everything else just pales in comparison.



#1525
Brian ofthe Dialogue Wheel

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Malcom was actually pretty happy that Carver wasn't a mage.  He just had to focus on Bethany and Hawke in order to make sure they were trained.

 

I am hoping we have a more reliable narrator this time around.  I love Varric, but even he admits that he loves to pull stuff out of his cute dwarven butt.  It does explain things like The Cave™ or The Only House in Kirkwall™.  I doubt he would spend much time describing the place:

 

"So, we heard a rumor that some dragons ate all the miner workers.  We then entered a cave near the Wounded Coast."

 

Aww, no, Carver gets enough flak. He just needed his own space to grow up some, which he does get in the Wardens. It would be cool if that had been a thing and we got to see his response to their fates. Like him being conflicted about a Warden kid (because pride and sadness but also wardens are hella shady), or resigned but hoping Carver will live up to his Templar namesake, or wondering if all that effort running hadn't been the best for Bethany after all and hoping she's found a home.

I don't mean about Carver not being a Mage; I mean Carver being Carver. Everything's a competition, but he's competing with noone. That being said, yeah, it'd be hard to live in Hawke's shadow.