That's why I specified player vs character choice. They're restricting the types of characters players can come up with, not what those characters have to do. Which is odd.
To me, it's story consequences on a roleplaying choice, because when you create a character, you have some idea of the world you're creating it for, and then story consequences play out according to who you are and what you do in that role you chose. Like when I chose a fem City Elf in Origins for my first playthrough, I knew I was choosing to play a character the world was prejudiced against whose wedding was going to get crashed. I didn't know how bad it would get. Then when she and Alistair committed, I chose to encourage Alistair and oust Anora, not because I thought he'd be a better king, but because I trusted him to make Caelia (named before I knew about Cailin lol) queen and support the elves ascendance to equality and justice. But he betrayed her. And she stayed at court anyway, because somebody had to look out for the elves. Later in DA:A, she stayed to rule Amarinthine, again, because she needed personal power and status to support her people. Because she didn't trust Alistair.
So all of that stemmed directly from that first role playing choice in CC. It's none of it what I intended, but it's my favorite warden because of it (along with my mage that left with Morrigan). I see other characters' prejudices and darker proclivities as essential to the best DA storytelling, and it greatly played into all my wardens' stories. It contributed to the entire setting feeling more real and unpredictable.
Then as you become more familiar with the characters and plot, that's where meta choices factor into it, but those are still roleplaying choices. You're choosing a role and playing it out. By contrast in DA2, I practically never made an important roleplaying choice that wasn't completely meta, because the game treated every character practically the same and the largest choices as completely arbitrary. There was no role but what I decided in my head apart from the background, but the important choice there was strictly meta. I choose a class to unlock a sibling. I didn't enjoy that. Playing a role the game truly supports is a lot more engrossing. Being confronted with the other main characters' biases, including romantic, supports that. When I'm in the game, it's not about inclusion anymore. It's all about roleplay and narrative.
edit: typos etc.
edit 2: Also so nobody misunderstands, hopefully the selection is fully inclusive with options for everybody, but fantasy race restrictions are good for a few reasons. 1. More romantic relationship variety, since it cuts down on repeat scenarios like DA2's 2. better characterization, more storytelling oppurtunities and depth 3. supports stronger roleplay 4. supports immersion, a more consistent world, reflects more than the real world, less in game meta distraction
OK 