So far all we have seen is a pause when tactical view is activated and about 2-3 seconds of the tactical view before switching back to the in to over the shoulder action combat.
We have not seen the dialogue wheel to see if they have fixed the paraphrasing having nothing to do with what you say something witch was also a main complaint about DA2.
They have not shown us the crafting or equipment system that they have for the game.
Bioware have done wonderfully on the environments and the open world they have looks like a great addition to the game, but until they get away from the action combat rule of cool and button awesome marketing and actually show the RPG systems of the RPG game then I will continue with the impression that this game is just going to be DA2.2 with better environments.
People can say to wait that we haven't seen it all yet and this is just to try to attract new players, but the same thing happened and were said before the release of DA2. If Bioware had some main complaints about the last game and they come out and said they have listened to the fans why are they not showing that they have improved all aspects of the game and to try to appeal to some of the fans they already have and show that the game is suitable for them as well.
This.
Saying 'you will have your tactical view' is not enough, showing just 2-3 seconds of it is definitely not enough.
Amazing graphics, huge areas and interesting characters are all good, but DA:I is a game and it's gameplay that I care the most.
And to be quite honest gameplay is still not very appealing to me.
It looks like tactical view has relatively more importance this time around but the way bioware is presenting it makes me really worried.
I love everything I heard about lore so far but gameplay..not really. We still have 4 months to go and I'm sure they still have plenty to offer, but I'll keep my expectations low, just in case.





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