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Large areas = long load times?


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#1
BrotherDragon2

BrotherDragon2
  • Members
  • 198 messages

I'm concerned that by creating really big maps we'll have to wait and wait for them to load. That gets 'really, really boring' as Leliana said to Shale. In that vein I currently have only regular hard drive storage and wonder if I should consider a solid state drive to improve load times. Money is as always an issue but I intend to be playing DA:I a lot.
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#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Frostbite engine they are using supports streaming meaning they don't need to load the whole of the level onto memory. It happens dynamically based on many parameters. In-fact, I would be hugely surprised if it's even possible to load complete levels that big onto memory. So, big levels don't necessarily mean longer loading times. 

 

For some of the levels it definitely would not.