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Of the ME trilogy, why does ME2 have the highest metascore of 94?


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#1
Dale

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I’ve played ME1 6 times, ME2 9 times, ME3 1 time.   My research on the web reveals other gamers with a similar scenario.  In 2011 the gaming industry made more money (I’m told) than the movie industry.   When megabucks and investors are at stake, gaming companies cannot produce mediocre games & expect to recover their investment.  Second, the clientele (players) have grown up and expect more than “I shot you before you shot me” – (now I’ll go play on my skateboard).  

 

Have you noticed the never-ending  list of CREDITS that roll?   No longer are computer geeks designing boring games with typical [stupid] Judas betrayal storylines.   Instead, Hollywood’s Writer’s Guild is involved with writing interesting and compelling storylines which frees up the geeks to focus on TRYING to keep our games from crashing every hour on the hour.  

 

What do we HATE and what do we LIKE?   Why?   It’s a question about US, not the game.  Likely I’m 95% older than most gamers out there.   I’ve been in the business world for decades and when it comes to psychology, I’ve been trained by the master himself Ned Hermann – the pioneer of left and right brain psychology – a field of study where many have written their doctorate thesis.    I’ve compared notes with my older sister who teaches at the U of Abq who also has a PhD in both psychology and PhD in industrial management.   I ask her what makes a great video game which is a question about US.  

 

Doc Sis:  People want (and need) to be HEARD.  Unfortunately most parents are not affable & don’t encourage their kids & teenagers to ASK questions and unlock the latent potential they have.  Ever wonder why so many of them endlessly fiddle-fart nonstop with their cell phones?    Second, we need to feel we’ve done something SIGNIFICANT with our [mostly] boring routine lives and this virtual reality does  just that.    Ever wonder why deadbeats join a cause greater than themselves?   Purpose & acceptance.   Drill down further….the news hasn’t changed in 50 years (just the names & places).   Boring.   Cartoons in super HD (4k) and 3D & robots fighting and smashing up the city.  Duhh.   Watching extreme this and extreme that on TV.  Boring.   What makes us really tick?   As one philosopher put it “you can lie to the world – but at least be TRUE to yourself”.  The fact is, we need to admit we are all SOCIAL creatures that need acceptance – and some try to ram that down our throats with an assortment of various mind games.   Correct redirection of that “game” hits a spark in us.   Well now, aren’t you a HERO in the game!  

 

Me:  that “spark” was really unfolding as we compared ourselves with other races in ME3.  Note the “wet towel” in our faces when we read Liara’s notes about uncovering the Prothean.   Before, we all reverenced them with awe and worship – later to discover they were just Imperialistic & dominating.  Nothing new there.   Javik’s favorite line: ”you stupid primitives!”   But what REALLY made ME2 so compelling?  CHARACTER DEVELOPMENT --- and not only one character but 12!

 

We love issues, situations, & mysteries that we THINK about all day long.  Fortunately in a video game, we can have some choices in the matter – as opposed to passive entertainment where we control nothing.  ME2 was not all about Shepherd.  It was plenty about the “dirty dozen” -- then getting to know them more by doing their loyalty missions.  

 

We ask ourselves, “what would we have done in the same situation?”.  Out of the 12, SURELY you can relate to one or more characters.   My favorites were Garrus & Legion.  Garrus because of his warm heart and gracious demeanor and Legion because it caused me to really think about how nutty we humans really are sometimes.  What is “life” anyway?   That made you think in both ME2 and ME3.   Jack(lyn) was also very compelling.   I imagine the story writers spent countless hours over the table designing & speculating on her character.

 

The professional actors and actresses for voiceovers where just magnificent!   When I first heard the Elusive Man’s voice, I said to myself – “I know that voice from somewhere”.   It happens to be the actor Martin Sheen.    Seems like playing ME2 9 times, I always seem to discover something new I hadn’t seen before.

 

BOTTOM LINE:   What makes any play, movie, video game (whatever) really GREAT (instead of just okay) is when the story contains solvable mysteries, character development, challenges, exposed villains, puzzles, humor, surprises, and most importantly, a significant TEAMWORK struggle with a grand finale of “YES! WE DID IT!”.   That was seriously lacking in ME3 – though there were 4 different solo endings.   I’ve never read so much anger, frustration, and hate mail because of it.  Alternatively in ME2 – “YES, WE DID IT!”.   ME3 could have had a 5th ending where they all gathered for a victory party at Shep’s apartment.     Looks like Bioware’s script writer went on vacation near the end of ME3 game creation.   Anymore said would be a spoiler.

 

We all have our rants and raves about the game (to each their own).    There will ALWAYS be gripers and complainers.  Notice that any youtube video has about 1% thumbs down on any subject.  On the web, there are nearly a MILLION suggestions & gripes by various ME players.  I hope there is a ME4 but not holding my breath since (from a business perspective) it’s not likely.   

 

Hopefully Bioware’s marketing department is doing their job (reading comments like this) – not to fix ME games but to assess customer feedback for new games.    RANTS:  don’t play a 20-30 minute movie or gameplay (ME2, ME3) without giving us a chance to SAVE when the game can go multiple directions.  To play ME3’s 4 endings (actually 5), I had to “endure” a 35 minute movie each.  A SAVE at the last moment would allow us to try different things.   Lastly, the weapon mods were extremely clumsy in ME1 and especially ME3.  A simple drag & drop or checkbox would have done nicely.  Such bad game menu “mechanics” & and lack of attention to detail (menus) is unforgivable.  For the message terminal, a green screen (messages) and red screen (no messages).   As such, we can stay focused on the game.  RAVES:  job WELL DONE on the ME series and that says a lot for someone gaming since 1994.

 

Thank you.

Dale



#2
Dale

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I'll be curious to your assessment of the game.  

 

If you liked it -- what really turned you on about it.  

 

Alternatively, what things could have been improved.



#3
CptFalconPunch

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A game doesn't need to have you being a Hero or have a "we did it moment" to be excellent. Games like Spec Ops: The Line send that notion right were it came from.

 

What turned me off in ME2 was the bad writing, the planet scanning. The rest are nitpicks.

What I liked about ME2 was the hub worlds, some of my teammates, its presentation and level of polish.



#4
Dale

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Agreed.  Planet scanning and running around for resources was old.   Hacking was a nuisance too -- glad they did away with it in ME3.

 

As far as "we did it" -- yes, that can be "I did it"  too.   I'm sure at the end of any game, you want to feel some satisfaction for all your work.  There was one game I played that just left me in limbo, like "is this really the end?"



#5
themikefest

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I enjoyed the game. My favorite squadmate is Miranda. The majority of my playthroughs I use Miranda and Zaeed.

 

My biggest problem with the game is that you only need 8 squadmates to go through the relay and have everyone survive. Why have 12 squadmates? If it wasn't for the upgrades to the ship, you could do the suicide mission with 6 squadmates and everyone lives. Being that its a suicide mission, there should've been a couple of mandatory deaths no matter what.

 

My typical playthrough is I skip all side missions, recruit only 8 squadmates and do about 5 or 6 loyalty missions. And depending on how I do the suicide mission either all live or there is 1 or 2 deaths, maybe more.

 

There are a few other problems, but they're very minor.



#6
TheOneTrueBioticGod

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Minor problems?

Well, I can think of some. 

Cerberus railroading, and everything involved with that.  
The events of the main story not having any importance. 
The main antagonist not being a threat... at all. 
The Paragon/Renegade system, as it is in-game. 
etc, etc, etc

And all those retcons. 

Wait.... those aren't minor problems. 

 



#7
CptFalconPunch

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As far as "we did it" -- yes, that can be "I did it"  too.   I'm sure at the end of any game, you want to feel some satisfaction for all your work.

 
A game doesn't have to give you immense satisfaction and an "I did it" moment. Games can be engaging in other ways. And again I point to Spec ops The Line.

 

Also if a game's writing is bad, your suspension of disbelief is broken and it cannot offer satisfaction. Unless you don't care or don't notice.
 

Minor problems?

Wait.... those aren't minor problems.

 
 People usually play games to get what Dale mentioned above. They don't care about writing and narrative as long as it looks cool and gives them satisfaction.



#8
TheOneTrueBioticGod

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A game doesn't have to give you immense satisfaction and an "I did it" moment. Games can be engaging in other ways. And again I point to Spec ops The Line.

 

Also if a game's writing is bad, your suspension of disbelief is broken and it cannot offer satisfaction. Unless you don't care or don't notice.
 

 
 People usually play games to get what Dale mentioned above. They don't care about writing and narrative as long as it looks cool and gives them satisfaction.

I really can't play ME2 seriously anymore. I guess that's my problem. 



#9
Dale

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You lost me there  TheOneTrueBioticGod(or maybe I'm just dense).

This is a fictional fantasy realm.   I don't comprehend when you say "play the game seriously".



#10
KrrKs

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You lost me there  TheOneTrueBioticGod(or maybe I'm just dense).

This is a fictional fantasy realm.   I don't comprehend when you say "play the game seriously".

 

Comparing ME2 to ME1 (ignoring gameplay)

ME1 has (outside of stupid main characters, and main plot time inconsistencies) mainly a totally coherent universe to offer

(it actually took me a while to figure out this was the reason i played it for a second and third time...)

Nearly everything in this game makes sense, and make you feel like you just are a single individual in this vast galaxy of which you only get to see very few places.

You can play that game seriously as in immersing deep in it (at least the first time).

 

Then comes ME2 and present a whole new bunch of information (I'm also counting abilities in here) which somehow just doesn't fit with what was presented before, or completely retcons it.

Added to that is even more character stupidity, a nearly completely insignificant main enemy (which you don't even fight for most of the game), a reputation system that seems to work against the player (unless you play in a very specific way).

Add to that certain 'gimmicks' like the half naked Jack standing in vacuum with only a breather mask and suddenly the immersion is completely gone.

 

Once that has happened it completely throws you out, and you begin to see all/most/some of the other small oversights/errors.

 

A few steps further and you begin to either laugh at those, or become one with what happened here after the original ME3 ending.

I guess our Biotic-God (the name is quite telling in that regard :D ) went the first way.

In either case, it makes just 'playing' the game near impossible as you are constantly reminded of something funny/enraging.

 

I also feel that way. There are some ME2 and 3 missions (most prominently Grunts initiation and 3's TIM endgame encounter) which i just can't play without suddenly literally LOLing because of a joke or a comic or something related to this stupid scene (or a different stupid scene related to that one) that I just remembered.

 

About the original question:

I'd say it has more to do with gameplay (ME2 has the second best out of the trilogy, if me3 had a 'better' ending it likely would have had a similar metascore)

in conjunction with the fantastic suicide Mission.

-> Added to that the great Music (I'd even say that large portions of the/my love for the suicide mission actually come from the music!),

and a relatively good allocation of shooting and conversation parts + some interesting characters.

 

Edit:

By Wrex/Graptas hammer, what a paragraph.

TL/DR:

No game is perfect, not even ME[insert number], you either live with it or you mad.

ME2 is still great.



#11
Dale

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KrrKs --

 

Thanks for taking the time to elaborate on your insightful thoughts & comments (as I hate "YUP" and "NOPE" answers from folks).  Yes, your observation --

 

" like the half naked Jack standing in vacuum with only a breather mask"

 

was laughable to me as well. :D

 

In regard to MUSIC -- For sport, I'm a video editor & travel the world to do underwater video.  I've been to several classes on video and the SOUND issue is seldom  emphasized -- except in one video class.   They showed a 15 second vid four times with different accompanying music (suspense, drama, comedy, & romance).   I couldn't believe how that made all the difference in the world!  

 

Years later (another course) verified the same thing.   So I spend as much time carefully selecting the right music as time in video editing.   My vids (bluray production) are for family & friends because of the proprietary music on it (which really makes the video) instead the royalty-free elevator music.   Yes -- the MUSIC really does make the show!   Good observation.

 

Thanks for you input!

 

Seriously,

Dale 



#12
CptFalconPunch

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-> Added to that the great Music (I'd even say that large portions of the/my love for the suicide mission actually come from the music!),

 The suicide mission music is cool and all, but it is only one track (and its variations) in a 35 hour game. ME2 lacks seriously in music, especially combat music.

 

One of the main reasons you get sucked in so greatly in ME1 was the soundtrack, from the time you hit space or A to continue in the main menu, to the end of the credits.

 

Overall yeah, ME2 gets the highest metascore because many people don't look past gameplay and characters. And on that front ME2 is great. Past that it gets bad. And some people noticed :/