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Dark energy "bad" Vs synthetics "bad"


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#1
Remix-General Aetius

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I've seen people bash Drew K. for his "dark energy" end plot Vs the "synthetics bad" end plot we got. Hey, we got 3 games revolving around the "synthetics bad" plot. And it could've as well been the alternate way. Either way, we'd still have the Reapers terrorizing the galaxy.

 

But when you strip it all down, what's the better, more interesting or easier-to-accept end plot?

 

1) Your lot eventually gets too smart and ends up engineering machines that whoop your candy bum afterwards (the Terminator approach).

 

2) Your lot eventually gets too crafty and your eventual usage of biotics sucks the life out of the galaxy.

 

Here's Drew's original quote:

 

"Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that's something they wouldn't want to see.

"Then we thought, let's take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there's an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can't use biotics they have to keep rebuilding society - as they try and find the perfect group to use biotics for this purpose. The asari were close but they weren't quite right, the Protheans were close as well."

 

To be honest, "taking it to the next level" confused the hell outta me. Doesn't even make sense. In that plot, using biotics would be considered bad, so the Reapers would look for someone TO USE BIOTICS to prevent it? Unless the "next level" goes back on the "biotics = bad" thing and makes them essential to the galaxy's survival?

But then what would be the point of wiping out entire species? What, is there a universal limit to how many different species can exist at one time, so that one has to give up their spot for another?

 

Personally I'd give Drew's version big props for at least being original, but I wouldn't have liked it at all. Original isn't always good.



#2
Excella Gionne

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Choice #2 would have been very interesting, because it's original and it's unexpected. Drew kinda sounds like he's contradicting himself. Using biotics to get rid of a problem that was caused by using biotics? Kinda sounds like we're trying to make it larger...



#3
SporkFu

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So... we never see salarian biotics. They're not important to the plot. Krogan and Turian biotics are rare, so they're not as important. Rachni, Geth, Quarians.. who needs them? ... Lol, I dunno... Humans and Asari, and Javik. Or would it be just humans who are deemed better than the asari at biotics. 

 

I mean, don't get me wrong, they're still going to be involved in the plot in a "everybody has to do their part for the war" kinda way, but once it comes time to use the biotics, it's like, "okay thanks for the help everybody, we'll take it from here." ... which kinda happened anyway, I guess. 



#4
Excella Gionne

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So... we never see salarian biotics. They're not important to the plot. Krogan and Turian biotics are rare, so they're not as important. Rachni, Geth, Quarians.. who needs them? ... Lol, I dunno... Humans and Asari, and Javik. Or would it be just humans who are deemed better than the asari at biotics. 

 

I mean, don't get me wrong, they're still going to be involved in the plot in a "everybody has to do their part for the war" kinda way, but once it comes time to use the biotics, it's like, "okay thanks for the help everybody, we'll take it from here." ... which kinda happened anyway, I guess. 

Maybe they should harvest Jack's Eezo... the biotic varren. "Yeah, that's not me. Too many snacks of roast varren leg." Well, looks like someone got to Eezo first.


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#5
SporkFu

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Maybe they should harvest Jack's Eezo... the biotic varren. "Yeah, that's not me. Too many snacks of roast varren leg." Well, looks like someone got to Eezo first.

Probably a good thing Jack wasn't standing there when he said that. 


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#6
Excella Gionne

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Probably a good thing Jack wasn't standing there when he said that. 

"I will destroy you!" So overused by the annoying biotics in ME1. Roasted biotic varren would have made a tasty biotic snack! And Jack would probably get over it soon, because her students come first.


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#7
KaiserShep

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Harbinger: We must harvest your species to find a solution to the dark energy problem caused by your manipulation of biotics that's totally gonna f*ck your sh*t up.

 

Shepard: So why'd you make the relays?

Harbinger: Because...shut up. That's why.


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#8
SporkFu

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"I will destroy you!" So overused by the annoying biotics in ME1. Roasted biotic varren would have made a tasty biotic snack! And Jack would probably get over it soon, because her students come first.

Would have been a good fight to watch, Jack with her biotic strength and overclocked bioamp, against Wrex. Just Wrex.  Then after a bit, shep steps in and calms things down. 


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#9
KaiserShep

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"I will destroy you!" So overused by the annoying biotics in ME1.

 

It was a little amusing to see it get referenced by one of the students at Grissom.



#10
Excella Gionne

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Would have been a good fight to watch, Jack with her biotic strength and overclocked bioamp, against Wrex. Just Wrex.  Then after a bit, shep steps in and calms things down. 

Lol, Jack loses it and steps back into her ME2 attitude. This confrontation feels like Tali and Legion's.


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#11
Excella Gionne

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It was a little amusing to see it get referenced by one of the students at Grissom.

It was. But, man, those biotics in ME1 spammed the crap out of throw while saying it. It makes sense, since they're annoying. 



#12
SporkFu

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Lol, Jack loses it and steps back into her ME2 attitude. This confrontation feels like Tali and Legion's.

Or the Mordin/Grunt confrontation that was cut from the game we did get? 



#13
Excella Gionne

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Or the Mordin/Grunt confrontation that was cut from the game we did get? 

There's also the unused dialogue as I did post it not too long ago where Grunt is forced by Shepard to not join Gatatog Uvenk.



#14
KaiserShep

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It was. But, man, those biotics in ME1 spammed the crap out of throw while saying it. It makes sense, since they're annoying. 

 

Yeah, they were pretty annoying. I'm replaying with my maxed out Vanguard, and it's a little satisfying to see these people get tossed about like ragdolls with my Kaidan and Liara team. It's like going back in time to get some payback. Sort of like how the krogan battlemaster on Therum just gets flung against a wall and it's a wrap.



#15
Excella Gionne

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Yeah, they were pretty annoying. I'm replaying with my maxed out Vanguard, and it's a little satisfying to see these people get tossed about like ragdolls with my Kaidan and Liara team. It's like going back in time to get some payback. Sort of like how the krogan battlemaster on Therum just gets flung against a wall and it's a wrap.

That Krogan Battlemaster was a pain for me since I had pretty low stuff. He runs so fast which is funny! But now, only one shotgun blast kills him. 

 

I was Vanguard too when I provoked the biotic idiots. Almost died, but I woke up and Pistol'd them to death!



#16
Farangbaa

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ME1 Biotics <3


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#17
Dean_the_Young

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Dark Energy, as it was proposed, has the big issue of 'why give e-zero tech to people if e-aero is the problem'? It's a counter-intuitive solution, since you're basically giving people the tools of their destruction without mitigating their use of it. The Cycles would still make little sense compared to alternatives... like annihilating a species as soon as they found the Citadel, and hunting out spacefaring civilizations via a network of probes to prompt nuking. In a purely additive Dark Energy scenario, any e-zero usage is bad.

 

 

Dark Energy, as it could have adapted, could have made more sense by making the cycles a temporary solution. If Dark Energy buildup dissipated over time, then the Cycles could be an organized and structured means to 'reset' the clock. Civilizations will eventually find or synthesize e-zero regardless, so giving a centralized, more efficient network would help mitigate the damage compared to the effort of a decentralized, inefficient e-zero usage system. In this light, the cycles make a bit more sense: the Reapers allowing civilization to run up the Dark Energy clock is addressed by the dissipation/reset at the end of the cycle. The Cycles are a holding pattern that prevents the buildup, rather than a poorly applied break on it.



#18
AlexMBrennan

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Hey, we got 3 games revolving around the "synthetics bad" plot

That's not even remotely true - the first game was "Stop Saren from activating a doomsday weapon" where the involvement of synthetics is purely incidental (you'd have gotten the exact same game if Saren had been using a krogan clone army to open a relay leading to the rachni homeworld) and ME2 didn't even really feature them. 

 

Doesn't even make sense. In that plot, using biotics would be considered bad, so the Reapers would look for someone TO USE BIOTICS to prevent it?

I think the idea of prefixing that with "taking it to the next level" was to indicate that this is a variation of the idea which doesn't necessarily keep every detail of the previous scenario. 



#19
Ryriena

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Yeah I still have the "what the **** felling? I had with the synthetics are bad ****. Because I would be like, why give us the tools that need to use EZeeo to begin with?

#20
Eryri

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"Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that's something they wouldn't want to see.
"Then we thought, let's take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there's an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can't use biotics they have to keep rebuilding society - as they try and find the perfect group to use biotics for this purpose. The asari were close but they weren't quite right, the Protheans were close as well."

.

As much as I hate the catalyst and it's "Yo Dawg" logic, I don't think this would be an improvement. For one thing, the Reapers can manipulate dark energy better than any Biotic. There's nothing "magical" about biotics in the ME universe, it's just stimulating eezo with electrical impulses. With biotics that electricity is supplied by their nervous systems, but it's still just electricity. The reapers use exactly the same principle in their FTL drives.

#21
KaiserShep

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I wonder if crazy effects happen on eezo rich planets during a lightning storm. Thessia must be like an acid trip on occasion.



#22
Remix-General Aetius

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That's not even remotely true - the first game was "Stop Saren from activating a doomsday weapon" where the involvement of synthetics is purely incidental (you'd have gotten the exact same game if Saren had been using a krogan clone army to open a relay leading to the rachni homeworld) and ME2 didn't even really feature them.  

 

in the first game you didn't know that, but the Reapers were still going on about it behind the scenes. so technically it still counts.

 

 

ME1 Biotics <3

 

I have to admit I prefer ME1's throw visuals. I don't get why we hurl a ball of biotics that throws people back when in cinematics, whenever someone uses Throw (like Jack, Javik and Samara for example), they do it ME1-style.



#23
Farangbaa

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I like ME1 biotics cause they're so powerful :P not because of their visuals. I like the ME2/ME3 style of throwing balls of ... (????) 



#24
Obadiah

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I do like Drew's idea, but isn't the real question: what would the player choices be at the end? That seems to be what sticks in the haters craws most of all.

#25
MassivelyEffective0730

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I do like Drew's idea, but isn't the real question: what would the player choices be at the end? That seems to be what sticks in the haters craws most of all.

 

I wonder how much of humanity I'd be sacrificing to the Reapers. Every last human? Or would there be some population or small pool from which to rebuild and continue?