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How mad would you be if Mass Effect 4 retcons the ending of ME3?


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#326
Farangbaa

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I can live with that.

How something only kills the Reapers is another question, but oh well.

#327
CroGamer002

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I can live with that.

How something only kills the Reapers is another question, but oh well.

There should have been people on the Crucible that build it, so they likely had a firing mechanism in place just waiting for the Catalyst/Citadel to be attached to and be able press the trigger then to fire.

 

It's just something simple it can be said in game dialogue in passing and/or in Codex entry.



#328
Mazder

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I honestly don't think the next ME would touch the endings of ME3.

Considering it's more of a side story I fully expect them to not really have much interaction at all with the endings of ME3. It sounds to be doing something else than the Reaper threat. Which could be good.

 

I would however like to hear a report in the game if it's timeline surpasses the Reaper War how things ended. I think the whole "coma" idea or hallucination idea is okay, but I also think it's a little weak. It falls under the "it was all a dream" trope. And that is just weak and lazy story telling. Which is on par with the terrible writing we got.

Personally I think retconning the ending is the only way they'd be able to touch the ending and keep all the current ME fans invested.

I mean how would we all feel if LoTR suddenly had laser guns and spaceships during the ending of the Return of the King and had everyone flying off into space at the end?

It'd not make any sense for the lore or anything, ME3 did the same thing, so to have any sense of continuation they'll have to fix the main problem, by getting rid of it.

 

If they don't go with the hallucination or coma idea they could just say that the crucible turns out to be the giant freaking cannon that made the scar on klendagon in one of the previous cycles and was used to fire at reapers.

 

Seriously, when making a Death Star seems like a better plan you know your writing is shaky.


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#329
crashsuit

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I'd be happy if they could retcon all the whining.
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#330
Guest_EntropicAngel_*

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Not very.

 

It's just too broad. I don't have a real problem with any of them, but there's far, far too much difference between them to carry on.

 

For any future in the ME universe, I'm almost expecting a retcon. And that's okay.


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#331
dreamgazer

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I'm still waiting for them to retcon the Virmire decision and the Battle of the Citadel.  Sill cry myself to sleep every night over those!



#332
aTigerslunch

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edited



#333
katamuro

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What I find these days, that while I still dont like the choices given very much the biggest problem I see is that in two of those choices(green and blue) the whole structure of the future is going to be extremely limited. And that is the biggest problem, since if destroy is basically return to the status quo then the other choices rewrite the whole book and throw it in the face. 

 

So they are either going to canonize the destroy, or they are going to somehow retcon it so the new game either ignores the endings or its so far into the future no one really knows what happened and its all brushed under the carpet.


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#334
JonathonPR

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I think Bioware realizes how much ME3, the ending especially, soured the setting for a lot of players but also have some players attached to their final choices. For me I don't feel as much player agency when playing the first two games. Honestly I would like a retcon of ME3 entirely and some of ME2. Reapers did not need to be involved in the immediate sequels to the first Mass Effect, and the Collectors work well on their own. The new game will probably leave the Milky Way galaxy before the start of ME3. 


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#335
JoltDealer

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Regardless of how you feel about the ending, branching stories like Mass Effect and Dragon Age need to be "bottlenecked" every now and then.  If that doesn't happen, then eventually all of those branches will cause the metaphorical trunk to collapse under its own weight.

 

The next Mass Effect is in a unique position because of the ending of ME3.  Are the Krogans cured?  What happened with the Geth and Quarians?  How did you deal with the Reapers?  Just those questions alone result in 36 different settings for the new Mass Effect game.

 

Bioware is clever and I think they'll find an interesting way around it that won't be a total retcon -- that just isn't their style.  However, if that's what it comes down to, I totally get it.


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#336
Farangbaa

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Just canonize refuse and put a few 'familiar faces' in Stasis pods

 

:P



#337
SwobyJ

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Bioware has you right where they want you.


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#338
Pateu

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I can live with that.

How something only kills the Reapers is another question, but oh well.

 

Is it so hard to believe? I mean, Protheans can smell the personality of who lived somewhere and they can do so nearly instantly.

 

Ships can travel lightyears in seconds via relays.

 

People can lift others and create force fields.

 

And you think a beam that's attuned to the Reaper frequency is unrealistic?


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#339
CronoDragoon

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Yeah a Reaper-targeting mechanism is pretty low on the "strains my immersion" totem pole.


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#340
puppy maclove

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The ME 3 ending was so bad IMO, I would be happy if they waved their hand on it.

 

I wouldn't mind a scenario, where you rescue Shepard and he has been in status / dreaming under Cerberus etc, as way to explain away the the last 10 minutes (from the beam entry). 

 

Anything... just get rid of the star child, the magic rainbow explosions and the space magic!!!


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#341
daecath

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You mean if the hero didn't commit suicide because an enemy that is a known liar (indoctrination) told him/her a bunch of ridiculous sounding bs? Yeah, I would absolutely buy ME4 if it undid that stupidity. As it is, it probably won't happen, so neither will my purchasing ME4.


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#342
Farangbaa

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And you think a beam that's attuned to the Reaper frequency is unrealistic?

 

I suppose one wouldn't if it makes statements like the above.



#343
KaiserShep

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Yeah a Reaper-targeting mechanism is pretty low on the "strains my immersion" totem pole.

 

Actually, this already exists in-game, being the interferometric array, since it accesses the mass relay command switches, providing a real-time map of the galaxy and tracks the location of every single reaper. It's too bad that it's reduced to a random scanning reward.



#344
SporkFu

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Actually, this already exists in-game, being the interferometric array, since it accesses the mass relay command switches, providing a real-time map of the galaxy and tracks the location of every single reaper. It's too bad that it's reduced to a random scanning reward.

What if, during the epilogue, Hackett said, "and as it turned out, the catalyst wasn't entirely accurate in his prediction of the destruction of all synthetics. As commander Shepard explained to us, while she recovered from her injuries, only the reapers were affected. The technology behind an introferometric array, salvaged from the planet Eletania by the Normandy crew, was instrumental in refining the crucible's beam." -- or, you know, pick a space-magicky explanation of your own here. 


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#345
crashsuit

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What if, during the epilogue, Hackett said, "and as it turned out, the catalyst wasn't entirely accurate in his prediction of the destruction of all synthetics. As commander Shepard explained to us, while she recovered from her injuries, only the reapers were affected. The technology behind an introferometric array, salvaged from the planet Eletania by the Normandy crew, was instrumental in refining the crucible's beam." -- or, you know, pick a space-magicky explanation of your own here. 

 

 

I never really saw any way they could believably keep EDI and the Geth alive with the destroy ending, but when you say it like that, it sounds super plausible.

 

Also, liked for the highlighted parts.


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#346
SporkFu

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I never really saw any way they could believably keep EDI and the Geth alive with the destroy ending, but when you say it like that, it sounds super plausible.

 

Also, liked for the highlighted parts.

Played femshep way more often than maleshep, especially if we're counting the whole trilogy. ME3 alone it's a different story, closder to even... but when I consider elements  of the game and write about them here, I picture femshep. 



#347
Catastrophy

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Answer: Not one bit. My mind is flexible. I witnessed Bobby stepping out of the shower when my mum watched the show back then. Could it be worse?



#348
o Ventus

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I've never like that line it was badly written tbh (like Samara's line on the total no. of AY in the galaxy) , each of the cells would have hundreds or thousands of personal. Saying cerberus being made out of 120 cells would have have been better imo.


How is that line badly written? Cerberus was, in ME2, comprised of around a dozen cells, with approximately 120 members in total. What part of that is bad? When most people consider you to be an extremist terrorist organization, you likely won't have millions of members.

#349
Fufunette

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I would be sooooooo happy if ME4 retake ME3 ending. Just right after Anderson death.



#350
SwobyJ

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How is that line badly written? Cerberus was, in ME2, comprised of around a dozen cells, with approximately 120 members in total. What part of that is bad? When most people consider you to be an extremist terrorist organization, you likely won't have millions of members.

 

(EDIT: Just so you understand, I agree with you)

 

Well I also consider a difference between 'operatives' and 'members/associates'. As a largely secret organization emerging from the shadows, Cerberus would have a lot of people still pretending to not be Cerberus, and many that are involved with Cerberus dealings without being an 'official' operative that is regularly on some Station. For example, I wouldn't call every Exo Geni employee that works with Cerberus in some dealings an operative, while some might be.

 

I generally think of it like:

Pre-ME1 --> Dozens (Alliance black ops)

ME1 --> Hundreds (Alliance black ops, expanding, but with a few facilities tops)

ME2 --> Thousands (see my thoughts above; only 100+ were actual operatives)

ME3 --> Tens of Thousands (most of these being indoctrinated refugees/recruits)

 

 

They were never a gigantic army - their resources were just very highly specialized (tech, people, etc) by TIM. Their peak was enough to take Omega, attempt to take the Citadel(..s leadership), and have Cronos Station and its fleet*, but all of this came from Reaper tech enhancements and very sneaky doings (spies, bluffs, assassinations, etc). Without either of those things, this never would have happened. I don't quite agree with arguments against Cerberus' power level - only that I consider their presence to be excessive and that it is quite a 'coincidence' that they keep popping up so often while Shepard is doing stuff. Then again, half the time, Shepard is optionally going after Cerberus and/or being instructed to by Alliance command...

 

 

 

 

*As opposed to, you know, destroying planets' populations and militaries. Cerberus ops are still pinpointed, and they got like 1-2 dozen things happening at once tops. Not the 100s that is going on elsewhere. Blame ME3's narrative for not emphasizing the Reaper faction more (and maybe even toss some more stuff to the Geth).