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How mad would you be if Mass Effect 4 retcons the ending of ME3?


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#376
Friera

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Just a question. Didn´t find a reason to start a new thread about it. has there been any new info on the next ME game on Gamescon?



#377
Danimals847

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I suggested a while back that there is no reason the next game can't be a chronological sequel. A few things to realize: the Milky Way Galaxy is big. Like, really big. 100 billion light-years across big. The codex entry states that the known galaxy is something like a "thinly spread veil of densely populated hubs near mass relays". Due to Council law banning the activation of dormant relays, we know that those exist as well. What this means is that regardless of which function of the Crucible was used, or if it was used at all, a vast majority of the galaxy would probably not know anything even happened since it is out of range of the relay network.

 

This opens the door for the possibility that any number of people started fleeing the range of the relays in droves prior to the end of ME3, either by simply traveling away from them as fast as they could in ship-based FTL or by a few groups even jumping through dormant relays and destroying them after departure. I think the ideal next game would start a few decades or century or so later with the premise that the remote small colonies formed by the refugees are nearly out of resources and the only option is to return to "known" space. Upon returning they would find that there were others - millions of others - doing the same thing. The player would be on some kind of expeditionary force, and depending on the race/background of the MC you chose, that could mean mercenary, military, private, etc.. Exactly what happened with the reapers would be left intentionally vague. All we would know is that they are gone. Maybe a straggler would pop up here and there having escaped the effect of the Crucible, but they would be about as much of a threat as Cerberus from ME1; deadly, but isolated and thin in the ranks. Bonus points if there are assorted pieces of evidence simultaneously purporting all of the 4 endings.

 

As to who or what the antagonist would be in this game? I don't really care as long as it's interesting.



#378
Iakus

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I suggested a while back that there is no reason the next game can't be a chronological sequel. A few things to realize: the Milky Way Galaxy is big. Like, really big. 100 billion light-years across big. The codex entry states that the known galaxy is something like a "thinly spread veil of densely populated hubs near mass relays". Due to Council law banning the activation of dormant relays, we know that those exist as well. What this means is that regardless of which function of the Crucible was used, or if it was used at all, a vast majority of the galaxy would probably not know anything even happened since it is out of range of the relay network.

 

This opens the door for the possibility that any number of people started fleeing the range of the relays in droves prior to the end of ME3, either by simply traveling away from them as fast as they could in ship-based FTL or by a few groups even jumping through dormant relays and destroying them after departure. I think the ideal next game would start a few decades or century or so later with the premise that the remote small colonies formed by the refugees are nearly out of resources and the only option is to return to "known" space. Upon returning they would find that there were others - millions of others - doing the same thing. The player would be on some kind of expeditionary force, and depending on the race/background of the MC you chose, that could mean mercenary, military, private, etc.. Exactly what happened with the reapers would be left intentionally vague. All we would know is that they are gone. Maybe a straggler would pop up here and there having escaped the effect of the Crucible, but they would be about as much of a threat as Cerberus from ME1; deadly, but isolated and thin in the ranks. Bonus points if there are assorted pieces of evidence simultaneously purporting all of the 4 endings.

 

As to who or what the antagonist would be in this game? I don't really care as long as it's interesting.

Except the ending clearly affects star systems beyond the mass relays.



#379
Tonymac

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Just a question. Didn´t find a reason to start a new thread about it. has there been any new info on the next ME game on Gamescon?

Nothing that I have seen yet



#380
Pateu

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Good. My Sheplyst wants to give them an incentive to develop faster. The Citadel races seem to have stagnated for millennia before humans came along. It's hard to avoid the conclusion that asari just aren't very bright, since the Protheans handed them civilization on a platter and they still developed very slowly compared to humans. But what's the salarians' excuse?

 

They live what, 20-30 years?

 

Our geniuses had all the time in the world to do their work and improve society/science. Being that Salarians die so young that may be harder for them.



#381
Catastrophy

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Just a question. Didn´t find a reason to start a new thread about it. has there been any new info on the next ME game on Gamescon?

Gamescom starts today.


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#382
Reorte

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Good. My Sheplyst wants to give them an incentive to develop faster. The Citadel races seem to have stagnated for millennia before humans came along. It's hard to avoid the conclusion that asari just aren't very bright, since the Protheans handed them civilization on a platter and they still developed very slowly compared to humans. But what's the salarians' excuse?

Why develop faster? Sounds like trying to impose change for the sake of change. The world would be a much pleasanter place to live in if it wasn't covered with crap built by people wanting change for the sake of change. It just seems to be making things uglier, duller, more impersonal and more characterless since (in the West at least) it tackled most of the serious quality of life problems a few decades ago. But hey, you can rush around from place to place like a headless chicken more easily.

#383
Danimals847

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Except the ending clearly affects star systems beyond the mass relays.

How is this clear?

 

Also, I need to edit my original post. The Milky Way is not 100 billion light years across! It contains roughly 100 billion stars. The spiral arms of the galaxy have an approximate diameter of 100,000 light years. Still pretty friggin' huge.

 

Anyway, if the next game doesn't take place after Shepard, it could take place during. The player could still be cast as part of some expeditionary force, mercenary, pirate or government organization tasked with getting as many people out of the range of the relay network as possible before the reapers arrive. This game would likely take place just prior or during ME2. The title "Mass Effect: Exodus" lends itself well to the story.

 

I know people have posted on this before, but I like the idea of different options for your ship. Maybe even start the game without one and have different options depending on your background/race/starting location. However, there would not be an option (at least not initially) to take a prototype "super" ship like the Normandy. Rather, you would choose between very heavily used crafts akin to Firefly or Millennium Falcon.


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#384
Iakus

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How is this clear?

 

Because there are colonies on worlds without relays.    Places were the Reapers are harvesting.  Yet the ending affected them too.  Even nearby stars are multiple light years away from each other.  (Don't stop to think how such a thing is possible.  It's magic.)

 

Besides which, if they didn't, then it's clearly not a "solution" as the endings must be universal to end the cycles.



#385
Danimals847

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Because there are colonies on worlds without relays.    Places were the Reapers are harvesting.  Yet the ending affected them too.  Even nearby stars are multiple light years away from each other.  (Don't stop to think how such a thing is possible.  It's magic.)

 

Besides which, if they didn't, then it's clearly not a "solution" as the endings must be universal to end the cycles.

Yes, there are colonies on worlds without relays, but the planets on which those colonies are formed orbit stars "nearby" a system with a relay. Keep in mind that in-game travel doesn't perfectly match what the codex says. There is no real differentiating factor in-game from a primary or secondary relay. We never even see a dormant relay. Finally, the whole "ship flying backwards after half-way through the journey" is not depicted anywhere in-game; in fact, craft coming out of FTL appear facing the direction of travel.

 

In the ending we see the (SPOILER) image of the entire relay network shooting the Crucible beam. In total there are what, between 30 and 50 relays? Like I said, that probably doesn't count dormant relays. But it certainly excludes the 99% of the galaxy that exists between those relays.

 

I think the writers gave a plausible enough explanation for FTL travel that it is not really appropriate to call it "magic". If such a substance or technology existed to effectively reduce the mass of an object or area to close to zero without damaging the object, while at the same time technology existed to generate significant propulsion forces, then theoretically extremely high velocity travel would be possible.


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#386
Reorte

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Yes, there are colonies on worlds without relays, but the planets on which those colonies are formed orbit stars "nearby" a system with a relay. Keep in mind that in-game travel doesn't perfectly match what the codex says.

Not that nearby. The only real example we've got of a system with a relay in it and another world nearby is Arcturus, and the nearest plausible star that could be Euler is a dozen ly away from Arcturus. I don't expect that that was actually researched but they're going to be at least a handful of lightyears away from the relay.

Destroy and Control arguably only needed to reach within that range because it was unlikely that there were any Reapers further away than that. Synthesis would have had to cover every inch of the galaxy.

#387
Zana

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... And as Shepard is gathering the army for the final stand against the Reapers, the Council decides to take a precaution in case the Crucible fails and sends and Ark ship out of the known galaxy to preserve the civilization if Milky Way is wiped clean by the Reapers.

 

Good:

Can take place after ME3 with little technological changes

New areas/races/enemies/whatever

No problems with continuity (mostly, how fast can that Ark ship travel, and how big was the Crucible blast? We'll never know)

No problems with figuring out what to do with all the variables past 'Shepard was right and I hope the Milky Way is doing alright' banter

 

Bad:

No resolution to ME3 ending

 

Sadly, I think this will be the path taken, as it allows the biggest freedom for developers, and allows for as clean of a start as you can have in ME universe, short of making a prequel.  Any attempt to set the game in Milky Way past ME3 has to either deal with choices Shepard made (tons of variables, and needs to resolve the ME3 ending) or be set at least a thousand years in the future (asari + kroggan lifespan) and require a cannon ending for ME3.  Second one is not feasable considering the speed of technological development (it would no longer be an ME universe)

 

It's a cheap way out, and one I personally disagree with (I want closure dammit!), but I am afraid thats what will happen.



#388
Danimals847

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Not that nearby. The only real example we've got of a system with a relay in it and another world nearby is Arcturus, and the nearest plausible star that could be Euler is a dozen ly away from Arcturus. I don't expect that that was actually researched but they're going to be at least a handful of lightyears away from the relay.

Destroy and Control arguably only needed to reach within that range because it was unlikely that there were any Reapers further away than that. Synthesis would have had to cover every inch of the galaxy.

I'm not sure what you mean by "Synthesis would have had to cover every inch of the galaxy". That would be impossible even with the reaper's technology. Thousands upon thousands of star systems would still be well out of range of their measly several dozen or so mass relays [Source: http://masseffect.wi...ay#The_Crucible]. Also, once again the mass relay network-based civilization is "a number of densely-developed clusters thinly spread across the vast expanse of space", and although "it appears this territory encompasses most of the galaxy. In reality... less than 1% of the stars have been explored." [Source:  http://masseffect.wi...Citadel_Space_2]

 

... And as Shepard is gathering the army for the final stand against the Reapers, the Council decides to take a precaution in case the Crucible fails and sends and Ark ship out of the known galaxy to preserve the civilization if Milky Way is wiped clean by the Reapers.

 

Good:

Can take place after ME3 with little technological changes

New areas/races/enemies/whatever

No problems with continuity (mostly, how fast can that Ark ship travel, and how big was the Crucible blast? We'll never know)

No problems with figuring out what to do with all the variables past 'Shepard was right and I hope the Milky Way is doing alright' banter

 

Bad:

No resolution to ME3 ending

 

Sadly, I think this will be the path taken, as it allows the biggest freedom for developers, and allows for as clean of a start as you can have in ME universe, short of making a prequel.  Any attempt to set the game in Milky Way past ME3 has to either deal with choices Shepard made (tons of variables, and needs to resolve the ME3 ending) or be set at least a thousand years in the future (asari + kroggan lifespan) and require a cannon ending for ME3.  Second one is not feasable considering the speed of technological development (it would no longer be an ME universe)

 

It's a cheap way out, and one I personally disagree with (I want closure dammit!), but I am afraid thats what will happen.

Calling anything the "Ark" just reeks too much of cliché. MAYBE I could accept that one organization's efforts be called the Ark Project or something of that nature, but I think the premise I suggested earlier where small groups of people from many different worlds flee in any direction possible, using everything from single ships to small caravans, is much more believable.



#389
BioWareM0d13

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You mean... apart from a sequel?

 

You can make a sequel from ME3's endings without retconning. 



#390
JeffZero

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I wouldn't be completely surprised if my chosen ending was pretty blatantly retconned, actually, given general fan sentiment toward it. I can only hope there's wiggle room for pretending it happened, anyway.

 

Regardless though, I'd take just about anything so long as it's set post-3.



#391
Reorte

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I'm not sure what you mean by "Synthesis would have had to cover every inch of the galaxy". That would be impossible even with the reaper's technology. Thousands upon thousands of star systems would still be well out of range of their measly several dozen or so mass relays [Source: http://masseffect.wi...ay#The_Crucible]. Also, once again the mass relay network-based civilization is "a number of densely-developed clusters thinly spread across the vast expanse of space", and although "it appears this territory encompasses most of the galaxy. In reality... less than 1% of the stars have been explored." [Source:  http://masseffect.wi...Citadel_Space_2]

If it doesn't cover every inch of the galaxy then it's achieved nothing that it claims to do. Plenty of other species lurking around the corner busy developing synthetics and getting wiped out by them. For anything the Reapers claim to be doing they have to be able to cover the entire galaxy, not just a small random sample of it.

It's safe to assume that the amount of space explored by the Council species is tiny compared to that covered by the relay network (it sounds like dormant relays are common enough just in Council systems, so are presumably everywhere else too).
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#392
Halfdan The Menace

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As long as Sean Bean dies in the end, Bioware can do whatever they want with the ending. *sarcasm*

#393
Iakus

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Not that nearby. The only real example we've got of a system with a relay in it and another world nearby is Arcturus, and the nearest plausible star that could be Euler is a dozen ly away from Arcturus. I don't expect that that was actually researched but they're going to be at least a handful of lightyears away from the relay.

Destroy and Control arguably only needed to reach within that range because it was unlikely that there were any Reapers further away than that. Synthesis would have had to cover every inch of the galaxy.

I'm not even talking about planets in the same system as a relay.  I'm talkingabout places where you have to fly to a nearby system via standard FTL.  Like teh Armstrong Nebula, the Argus Rho Cluster, the Hades Gamma Cluster, etc.  Several nearby systems, which are still separated by multiple ly, but which do not all have a relay.



#394
Iakus

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As long as Sean Bean dies in the end, Bioware can do whatever they want with the ending. *sarcasm*

Sean Bean confirmed as protagonist for MENExt :P



#395
Farangbaa

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I'm not sure what you mean by "Synthesis would have had to cover every inch of the galaxy". That would be impossible even with the reaper's technology. Thousands upon thousands of star systems would still be well out of range of their measly several dozen or so mass relays [Source: http://masseffect.wi...ay#The_Crucible]. Also, once again the mass relay network-based civilization is "a number of densely-developed clusters thinly spread across the vast expanse of space", and although "it appears this territory encompasses most of the galaxy. In reality... less than 1% of the stars have been explored." [Source:  http://masseffect.wi...Citadel_Space_2]

 

There are far more relays than there are known relays. They don't use relays of which they don't know which it links to, which explains why less than 1% of the galaxy is explored.

 

For the Catalyst's plan to work at all, there should be relays at least close to every system, and preferably in every system. Intelligent life is, presumably, spread all over the galaxy and a spacefaring one could pop up everywhere. This spacefaring intelligent life than has to reach the Citadel. It cannot do this if there are no relays in or very close to the system.



#396
Mcfly616

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That wave of energy seems to hit the entire galaxy (imo). Even spreading to the systems that don't have relays. That stuff is covering thousands of lightyears every time it ping pongs off a relay.


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#397
Danimals847

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There are far more relays than there are known relays. They don't use relays of which they don't know which it links to, which explains why less than 1% of the galaxy is explored.

 

For the Catalyst's plan to work at all, there should be relays at least close to every system, and preferably in every system. Intelligent life is, presumably, spread all over the galaxy and a spacefaring one could pop up everywhere. This spacefaring intelligent life than has to reach the Citadel. It cannot do this if there are no relays in or very close to the system.

Well there are about 100 billion stars in the Milky Way, so that means there would probably have to be a few hundred primary relays and anywhere between 10,000 and 1,000,000 secondary relays.

 

You are making your statements based on the assumption that 1) the reapers are honest in the information they give Shepard and 2) the reapers' information is accurate. Considering the extreme, twisted logic that resulted in their intended purpose becoming the harvest, it's pretty clear the reapers will go to any length to fulfill their goals.



#398
fhs33721

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Sean Bean confirmed as protagonist for MENExt :P

But who will be the protagonist for the second half of the game? ;)



#399
Farangbaa

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Well there are about 100 billion stars in the Milky Way, so that means there would probably have to be a few hundred primary relays and anywhere between 10,000 and 1,000,000 secondary relays.
 
You are making your statements based on the assumption that 1) the reapers are honest in the information they give Shepard and 2) the reapers' information is accurate. Considering the extreme, twisted logic that resulted in their intended purpose becoming the harvest, it's pretty clear the reapers will go to any length to fulfill their goals.


And this is a counter to what I said... how?
Are you honestly arguing here that the cycles are a lie? Or that each cycle doesn't end up with the species settling on the Citadel?

What are you arguing anyway? It's common sense that there are more relays out there than are known to the current cycle, there's a lot of inactive ones that have never been activated. And new spacefaring species have to have a relay in or near their system, else they'll never reach the Citadel in a new cycle.

So honestly, what are you argueing here? That the 'known mass relay' list is all relays there are?
Are you saying the Reapers wouldn't be able to build that much relays?

Really I have no idea what your point is. That there are far more relays than the current cycle knows about is nothing but pure logic from how the cycles work. What the Reapers tell you is irrelevant to this, you could logically come to the conclusion that their are a sh*t tonne of relays from talking to Vigil and the fact there's a load of inactive relays.

#400
Zana

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Calling anything the "Ark" just reeks too much of cliché. MAYBE I could accept that one organization's efforts be called the Ark Project or something of that nature, but I think the premise I suggested earlier where small groups of people from many different worlds flee in any direction possible, using everything from single ships to small caravans, is much more believable.

 

Heh, what you say is true and would make sense, but that escape plan would be much harder to reestablish a meaningful civilization with.  Need a fairly large initial population to sustain genetic diversity.  As with regards to the 'ark', well I am just going off Bioware's track record of Bible bits being used (Lazarus, Legion...for some reason I thought there was something else too).