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My Mass Effect 4 predictions


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#51
Farangbaa

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I think it's pretty clear what the "default" outcomes would be, and what most of a canon world state would look like. For example, the genophage cure has been re-re-discovered, and there are suggestions that the krogan themselves might just evolve beyond it. The future of that race, whatever it might be, is unlikely to be constrained by the genophage one way or another. Similarly the Geth have a few opportunities to be destroyed while the Quarians cannot, as far as I can recall, go extinct. It seems pretty clear that regardless of whether peace is forged between them, the Geth are not intended to wipe out the Quarians, and it is implied that regardless of what happens some of the Quarians are determined to play with Geth AI, so they're not likely to be gone forever.

 

While the basic outcomes are telegraphed, the details are not. For the most part, those details can remain as vague as convenience might dictate, but they also provide opportunities for interesting backstories that combine discovery with nostalgia.

 

The Mass Effect universe can definitely recover from the trilogy and its pitiful end without the need to sod off to another galaxy and leave it all behind.

 

I just finished a game in which the Quarians went extinct.


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#52
durasteel

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You might have blown up the flotilla, but there would still be Quarians scattered through the galaxy.

 

My point is that Quarians surviving is the obvious choice, even if it isn't the only choice. Just like in ME2, where Shepard surviving is the obvious choice, even though you can kill him if you try hard enough.

 

While wiping out the Quarians would antagonise a lot of fans, I doubt there is in reality anyone who would sincerely be upset that the default, canon world state includes Quarians living on Rannoch. Yes, I am aware that chances are good that someone will momentarily post something to the effect that surviving Quarians would ruin their ME4 game experience, but none of us will take that seriously.

 

I don't think ME4 should offer an import feature. I think that there needs to be a narrative unification for Mass Effect, and that a world state should be created that is designed to both avoid slaughtering anyone's favorite herd and to be interesting, and then something like the Dragon Age Keep can be implemented going forward to track individual choices. They already released a game where, by the end, your past choices really didn't effect the outcome at all. They might as well go all the way and homogenize the past to make way for the future.


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#53
Heimdall

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You might have blown up the flotilla, but there would still be Quarians scattered through the galaxy.
 
My point is that Quarians surviving is the obvious choice, even if it isn't the only choice. Just like in ME2, where Shepard surviving is the obvious choice, even though you can kill him if you try hard enough.
 
While wiping out the Quarians would antagonise a lot of fans, I doubt there is in reality anyone who would sincerely be upset that the default, canon world state includes Quarians living on Rannoch. Yes, I am aware that chances are good that someone will momentarily post something to the effect that surviving Quarians would ruin their ME4 game experience, but none of us will take that seriously.
 
I don't think ME4 should offer an import feature. I think that there needs to be a narrative unification for Mass Effect, and that a world state should be created that is designed to both avoid slaughtering anyone's favorite herd and to be interesting, and then something like the Dragon Age Keep can be implemented going forward to track individual choices. They already released a game where, by the end, your past choices really didn't effect the outcome at all. They might as well go all the way and homogenize the past to make way for the future.

A handful of exiles maybe, but the fleet recalled all Quarians on pilgrimage prior to the attack on Rannoch.

I agree that this is what they would have to do to continue a storyline in the Milky Way Galaxy with any links back to the original trilogy, but ME3 was universally panned for how little our choices mattered in the end. I don't think they would decide to follow that up with a game that only reinforced that. I don't think they can do any 'fixing' here. Best to leave it alone and move on.
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#54
Darth Death

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If ME4 takes place in the same galaxy as the ME series did, then BioWare will have to take into account the aftermath of the reapers. This thought disturbs me. 


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#55
PalatineOne

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I posted concept here: http://forum.bioware...s-effect/page-5 , POST #112

 

A feasable next chapter and an ending to Sheppard with a new begining to the story in an ongoing battle.

 

If he was asleep it is possible that his team may have also been captured and placed to sleep so the AI could fully observe. This would mean that the Prothan would be alive and that all of what "we experienced" may have alterations in the time line where more Prothians may have survived, Cerbus may still have its leader for he to was asleep. The hibernation may have been this one battle "prior to what we perceived as a finish/ending". Therefore, one last experiment by the AI before the final Sheppard decision (you/I)made.

 

This means the whole team is alive, Cerbus leader is alive and has sen his error in his ways and retakes control of Cerbus.

 

and the story goes on with a new enemy or a Leviathan rebirth to dominate with a new try at their Reaper design. I.E an interest in Sheppard in stopping the Citadel AI.

 

My link outlines things a bit differently then this but, it is feasible and believable that the big fight got Sheppard to the Citadel in a previous ending as the AI seeded life and therefore seeded the very people who kept coming to overtake it. The "virtual ending" we experienced perceived by Sheppard as reality (and the others) discovered a flaw that brought the Citadel to Earth (this time) and the choice made by Sheppard, seeded the beginning of your next storyline which fights off the Leviathans who want to control everything.



#56
kold213

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The Ark Theory wouldn't work. You'd need to dump your drive cores at the magnetic fields of planets, how many planets are between here and Andromeda? There is a discharge system reserved for larger vessels like space stations. I can't find how these systems work, but I assume it involves loading up the excess static charge into a battery and jettisoning it. A system like that would require a massive number of batteries or raw material stored on board; it wouldn't be feasible.

 

I'm also unsure of how often you'd need to discharge the core. Assuming it needs to be discharged once a week for a 500 years, you'd need 26,000 batteries to pop off.

 

Bioware would need to force you to choose which ending you want to start with or allow save transfers. Synthetics would need to have a replacement-counterpart, organic race and a few lines of dialogue for the destroy option. A green glow, reapers hanging around in the background, and a few lines of dialogue would have to be added for synthesis. A few lines of dialogue and Reapers hanging around in the background for the control option.



#57
Bowhunter4L

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My take on it how they will deal with the me3 endings is that the next game will be based on a parallel universe/ wormhole theory . That way they can start fresh and maybe in some weird way some of the races got sucked through the wormhole during the ending of ME3.

#58
Gkonone

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I predict low sales mostly, whatever they do. They changed their winning team, and as the saying goes...



#59
Drone223

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I predict low sales mostly, whatever they do. They changed their winning team, and as the saying goes...

I think that's unlikely, the next ME game will probably have a good number of sales.

 

@OP

 

The canonization of the destroy ending will be the best way to progress the series, people may not like it but the endings have to be dealt with eventually so its better to get it over with.



#60
PalatineOne

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If ME4 takes place in the same galaxy as the ME series did, then BioWare will have to take into account the aftermath of the reapers. This thought disturbs me. 

If you saved the Quariana and Geth; they were already advanving syntheticly and organicly to restore the Quarians to no masks and more. The geth too would have evolved rapidly with Quarian Tech. Now, If (your) Sheppards choice was the middle ground and not to control or destroy, Quarians and Geth would have a sugnifficant lead in a short time. Quarians are experts (still) at Salvaging and now with the Geth Alliance I would not be suprised if a new Relay was built with millions of Geth working on it too. Do not forget the Racni Queen either. As well as the Leviathians, what do they have up their sleve?

My take on it how they will deal with the me3 endings is that the next game will be based on a parallel universe/ wormhole theory . That way they can start fresh and maybe in some weird way some of the races got sucked through the wormhole during the ending of ME3.

 I present a more detailed option on that take here in post #112 : http://forum.bioware...s-effect/page-5

 

I think that's unlikely, the next ME game will probably have a good number of sales...@OP...The canonization of the destroy ending will be the best way to progress the series, people may not like it but the endings have to be dealt with eventually so its better to get it over with.

"...canonization..." Like the sediment in this term but nothing in the game looks to solidify a Saintly appearance to the storyline. The AI of the Citadel chose a human form , why? Who is the boy? What if the AI's actions to "our view" in the game left out that it did what it did with the Reapers to become an Organic/Synthetic form as it always saw conflict between the two separate forms. Why would an AI care to take the form of the boy, why did the Leviathans try to take Sheppard? I say the Leviathans are the next issue and they still want to control everything. They also never truly said "how they used their creation" (i.e. the Reapers) as a support tool for themselves "before" the Reapers became self-aware and started to kill off the Leviathans themselves. Did the process of 'liquefying organics" come from the AI of the Citadel or the Leviathans? There is plenty to work with here without any Sainthood. A hero with other heroes were forged in the first three chapters; time for Sheppard’s kid to be born or an adoption agency to produce a new hero for our alternative friends. Or, if he was sleeping, the ending where the blending of Organic and Synthetic came to be is the rebirth of Sheppard in the form of the boy. The AI discovered how to unite the two and used Sheppard as the true catilist.

 

"...it involves loading up the excess static charge into a battery and jettisoning it."

Are we forgetting the planets where ships passed to discharge the static buildup? And what is to say the Quarians and the new found Ally the Geth have not found a new solution?

 

 

A green glow, reapers hanging around in the background, and a few lines of dialogue would have to be added for synthesis. A few lines of dialogue and Reapers hanging around in the background for the control option.

Who said the Reapers were going to hang around, the AI is gone or you now control it? Reapers were a hive mind controlled by the AI unlike the Racni that share a mind but also share experience, feeling. Even the Geth are now "independent thinkers”, each their own person (so to speak) but share a consensus. Your question should be, why did the Reapers create the AI and allow it to control them? What is next now the Reapers are part of us, controlled by Shepperd, destroyed/