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Relationships and consequenses


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#26
Melcolloien

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I think I get what you're trying to say and I agree! :)

 

Exactly, the whole ninjamancing again. "Oh he/she agrees, that means we are in love!"

That would be as stupid as "Oh, you've brought me gifts, that must mean that we are meant to be!"

 

Obviously they will need a certain system for it to work. Let's say that after reaching a friendship level it gets harder to gain approval. And that the approval depends a lot on your choices (once again, Cullen approves if you follow chantry law and disapproves if you keep letting blood mages run around) but also from your conversations.

Like you said, that you get a chance to talk an possibly, depending on what line of dialouge you pick; have him understand your choices and possible gain approval.

Like the hardening from DA:O combined with the rivalmance from DAII. Or something like that.

 

I really hope we get the chance to have some longer dialouges with our companions again, and not only as a quest as in DAII.



#27
Innsmouth Dweller

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a bit OT:

what does 'ninjamancing' mean exactly?

 

PC "Hey, man, awesome skills with that battleaxe! We should team-up!"
NPC "Yay!" attempts to suck PC's face off

player "WTF?! DUDE!"

 

or

 

NPC "Ohai, you look pretty"

PC "Thanks!"

NPC "You know I'm making a pass on you, right? Just so we're clear"
PC "Yup"

 

cuz If it's like no 2, I'd totaly go for it



#28
Wulfram

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More than the 1st than the second, I think.  The NPC needs to be under the impression that you're in a relationship for it to count as a ninjamance.



#29
Askanison666

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I do hope that relationships are impacted by choices as long as its not to the point where I'm acting like a babysitter trying to calm the whining children down. I'm not crazy about race restrictions though or gender but I can live with gender restrictions I can't with race ones though.

 

Aye. I've tried twenty-seven different types of ale and learned I'm just the right height to give a human girl a good time.



#30
Dussan2

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a bit OT:

what does 'ninjamancing' mean exactly?

 

PC "Hey, man, awesome skills with that battleaxe! We should team-up!"
NPC "Yay!" attempts to suck PC's face off

player "WTF?! DUDE!"

 

or

 

NPC "Ohai, you look pretty"

PC "Thanks!"

NPC "You know I'm making a pass on you, right? Just so we're clear"
PC "Yup"

 

cuz If it's like no 2, I'd totaly go for it

Option 1, 

Ninjamancing is like this, from my playthrough of DA2.

Male, superstud and awesome Hawke, helps Fenris, talks to him, mentions friendship and agrees with some of his views.  When Fenris talks about being bondaged, love slave that likes to push his fist through people you reply with "Badass!"  When Fenris opens up about being a slave to some mage, you reply with "Tell me more" 

 

Next thing you know you talk to him again and he wants to put something other than a fist through a guy.  ANd the guy is you.

 

I deleted about 15 hours of saves because of that mess.  I blame poor pathing and storytelling, but it could be good story telling.  I get that Bioware wants the relationships to feel natural, but having some dude tell you he wants you when you are trying to put together a worthwhile bromance (PLATONIC, relationship between guys) just ruins it.  I'm looking for my "Garrus" a bro that gonna back me up.  Not jump me.


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#31
HuldraDancer

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Option 1, 

Ninjamancing is like this, from my playthrough of DA2.

Male, superstud and awesome Hawke, helps Fenris, talks to him, mentions friendship and agrees with some of his views.  When Fenris talks about being bondaged, love slave that likes to push his fist through people you reply with "Badass!"  When Fenris opens up about being a slave to some mage, you reply with "Tell me more" 

 

Next thing you know you talk to him again and he wants to put something other than a fist through a guy.  ANd the guy is you.

 

I deleted about 15 hours of saves because of that mess.  I blame poor pathing and storytelling, but it could be good story telling.  I get that Bioware wants the relationships to feel natural, but having some dude tell you he wants you when you are trying to put together a worthwhile bromance (PLATONIC, relationship between guys) just ruins it.  I'm looking for my "Garrus" a bro that gonna back me up.  Not jump me.

A question if I may in DA2 you had to click on a big glowing heart to start a romance with any of the characters how did you miss that? Or were you just looking at the words and somehow missed the glowing icons?



#32
Dussan2

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Before you get to the part where you "lock" in the romance, the opposite party expresses desires for you.  In Fenris' case he wants your male body.  The minute he hinted/confessed I had to get out there.  

 

Very awkward.



#33
HuldraDancer

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Do you mean where Fenris shows up to your house saying that he's been thinking of you and nothing else? If so I have never gotten that unless I've flirted with him and the flirts are pretty clearly marked in DA2 unlike DAO (I'm looking at you Alistair)



#34
Dussan2

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Do you mean where Fenris shows up to your house saying that he's been thinking of you and nothing else? If so I have never gotten that unless I've flirted with him and the flirts are pretty clearly marked in DA2 unlike DAO (I'm looking at you Alistair)

I didn't flirt with the psycho, I was kind and supportive.  Bastard took it to mean my Man Hawke wanted to play Shackles and Ploughs.


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#35
HuldraDancer

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I didn't flirt with the psycho, I was kind and supportive.  Bastard took it to mean my Man Hawke wanted to play Shackles and Ploughs.

Must have been a bug then cause unless you hit the big heart he isn't suppose to show up at your house. Never has for any of my Hawkes that didn't flirt with him which are most of them so I can only assume its a bug.

 

Edit: Shackles and Ploughs hmm never heard it been called that before I might have to use that later see if someone gets what I mean xD



#36
Melcolloien

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Yeah, that was one of the good things about the DAII dialogue that your flirt and aggressive options was so clear.
Even if I still prefer how it worked in DA:O - that your warden actually said what you picked...

 

A nice combination of the 2 dialogue systems would be nice. With the ability to actually talk to them whenever you want - or at least when you are att "safe houses" like your camp in DA:O



#37
HuldraDancer

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Agreed I wasn't a fan of the paraphrasing and some of the flirts shouldn't have been flirts at all (again offering to teach Fenris to read) I like the way you had more interaction with your LI in DAO but I like that they made the flirts more clear in DA2. And unless its been changed we do still get to talk to our companions in 'safe zones' right? I hope so I'd like turning around and asking them some questions or them having new dialog based on how much approval they had or the story progression.



#38
Melcolloien

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Same here!
That was on of the many (many) wonderful things that really captured me when playing Origins for the first time, how real the characters and conversations felt.

And yes, they did feelt he same in Awakening and DAII but there were just so few...I liked talking to my "friends".

 

And it kind of sucked that only ever had one chance to talk to them about something, and as a quest as well. I mean if you did Fenris personal quest Before reaching enough friendship or rivalry then you simply couldn't choos the flirt option and that romance was over.

 

So a combination of the dialogue and romance systems from DA:O and DAII please :D


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#39
PessimistPanda

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I'm not going to make a million characters just to find the specific combination that lets me romance the person I want to. I may spend my free time on a video game forum, but I still have a life.



#40
KaiserShep

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Having Mordin turn me down was both awkward and embarassing.

 

What? I actually thought it made his character more endearing and amusing, especially if you pick the option that has Shepard say:

 

Shepard: "Wait a minute Mordin, you're just yanking me around, aren't you?"

 

Mordin: "Shocking suggestion! I wouldn't dream...of mockery."



#41
Shapeshifter777

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Or how about AIDs as a consequence of a relationship?  Like, if you really think about it and weigh out the consequences and ultimately decide it is worth it to have sex with a bronto, what if there's a 2d20 chance that you contract an STD?  That way not everyone will go around having sex with every bronto or darkspawn they see.  It will really encourage players to weigh out the potential consequences and add a whole new level of depth to the gameplay.



#42
robertthebard

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Or how about AIDs as a consequence of a relationship?  Like, if you really think about it and weigh out the consequences and ultimately decide it is worth it to have sex with a bronto, what if there's a 2d20 chance that you contract an STD?  That way not everyone will go around having sex with every bronto or darkspawn they see.  It will really encourage players to weigh out the potential consequences and add a whole new level of depth to the gameplay.


I'm thinking that the consequences of sex with a bronto or a darkspawn may be more severe than an STD. Just a thought.

#43
Melcolloien

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Thanks for that...now I have Hespith's monolouge on repeat in my head "Eight day we hated as she is violated" ugh...

 

Why bring that up in such a lovely discission about our future romances? :P



#44
PessimistPanda

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Or how about AIDs as a consequence of a relationship?  Like, if you really think about it and weigh out the consequences and ultimately decide it is worth it to have sex with a bronto, what if there's a 2d20 chance that you contract an STD?  That way not everyone will go around having sex with every bronto or darkspawn they see.  It will really encourage players to weigh out the potential consequences and add a whole new level of depth to the gameplay.

If you're having sex with a bronto, I doubt STDs are the most immediate concern.

 

Maybe internal haemorrhaging. Or a hernia.



#45
Jaulen

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Yeah, one annoying thing about BGII was that no one would romance halflings, dwarves, half-orcs, and only one character would romance women and one character would romance Gnomes. 

 

That said, I liked having the 'flirt' option, because I apparently I ninjamanced like half the characters in my crew in Mass Effect II just from talking to them a lot. That was kinda really annoying. Having Mordin turn me down was both awkward and embarassing.

 

O.O

 

Playing through ME2 right now....I have not come across that yet.....will have to try....

*I watched Pirates of Penzance a bit back, and the whole thing was sung in Mordin's voice in my head*

 

I am okay with the idea of gender restrictions.....and....*possibly* even race restrictions depending on how they are handled/how many options you may cut off......but then, in a lot of romance threads people have been arguing for more realism....and what's more realistic than you not being able to get romantic with everyone in a small group of people? Heck, if you're lucky there might be one or two that would be interested.....while I liked the ability in DA2 to go for whomever (s/s, o/s....love/hate), I kind of preferred DAO where you had limits on who was available (meant I had to 'go out of my comfort zone and role play against type characters'...which is fine with me, since...it's role playing after all)

 

I do like the idea of consequences based on actions......being confronted if you are trying to cheat.......or even totally cutting off a budding romance option if you do something a character is totally totally against. (like the example UT with Cullen and killing his family.....one way I could see someone being ok with a LI killing their family is if they had all turned into abominations....). (I can think of a number of things that would make me totally turn from a RL LI). I also like the idea of fewer gifts for us to be able to spam a LI with (I liked DA2 how the gifts were kind of gated, and you got a conversation when you gave them, and you could get either + or - points from them for the gift), and even better, maybe a gift from the LI.....man I worked so HARD to get that earring from Zevran in DAO....



#46
HuldraDancer

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^^^^^

 

No I need my gift spamming abilities I need them! Please don't rip them from my hands my PC must be liked by all or they will cry as their insecurities get the best of them.

 

I do wonder how choices are going to work though with companion approval if you leave someone behind and do something that they wouldn't like would it come back to them at the Keep and they lose approval anyway? Would they be forever in the dark about it? Or would it just affect the large choices you have to make that probably would most likely start spreading around the land?



#47
Melcolloien

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I liked the way they handled it in DA:O, that you could lie if your cunning/coercion was high enough or even threaten if your strenght was high enough. Like with Leliana and the Sacred Ashes.

Or your ability to appeal to them, like with Alistair if you killed Connor. You always get disapproval but depending on dialogue choices it pends from -47 (or higher?) to -7



#48
Monthar

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How does this sound? When conversing with companions we get five choices, Neutral, Friends, Rivals, Romance or Fling (just in it for the sex).



#49
Falcon084

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Let's say that you play as a Male Human Mage and that immediately eliminates the Iron Bull and Sera as LI's because since the Iron Bull is a Qunari he don't trust mages at all and therefore never can look at you in that way and  let's say that Sera is a lesbian and won't fall for you since you are a man.

Then the choices you made in character creation eliminates two possible LI's - for this playthrough.

 

And later, you keep going against the Chantry for example; and by doing that you lose Cassandra and/or Vivienne - for this I would like something like the hardening in DA:O that if you do certain things you can alter their view on the world and therefore something what would be a dealbreaker may not be so.

Do I make any sense?

Perfect, makes a LOT of sense.


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#50
Melcolloien

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Good! :D Cause I think that would be more natural..the chance to have a relationship with any companion and advisor in a playthrough...just not the same playthrough :P 


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