I wonder what the dev consider ''requirement'' .. Do a FPS dev think the same way has a RPG dev with what they consider should be acceptable for their game ? Or a solo vs multiplayer game ? Playing with fewer frames per second in a ''slow'' roleplaying game versus a twitch FPS environment ..hmm.. hmmm.
Playing at 30 fps in inquisition would feel more acceptable than playing at 30 FPS in Battlefield 4. So what are going to be the recommanded spec for inquisition. Hmmm..
What was the recommanded spec for Dragon age 2 ? Released 3 years and 4 month ago.
A Quad core 2.4 GHZ. But guess what ? Back in 2011 I played DA2 on the ''best'' setting with a 8800 GT( They recommanded the GTS) and a X2 4600.( a 2005 released cpu. Although it was extremely expensive at the time lol. Like 1000 munchies)
So they were definitly talking about 60 FPS. Because DA2 was not running at 60 frame per second on my old pc. More like 40. Which was more than enough for me . (without any AA and with the high texture pack)
So if they follow the same trend.. The requirement for Inquisition most likely to be an I7 CPU(quad core) and the 500 series (released in december 2010) and probably around 8 gig of ram ( The norm right now) ..
Which mean you can probably play the game with a slower CPU, but lesser FPS ( like an AMD quad core)...
RPG tend to be heavy more heavy on the CPU.
But than i could be totally wrong. Because they don't use the same engine, It also depend of what their consider acceptable and how optimzied their game will be.
My guess is .. If you have q quad core cpu with more than 2.8 GHZ and a 570 + video card ( or the 480 gtx).. You should be more than fine. Unless you can't play any game with less than 60 fps.
Don't know what the devs consider optimal gameplay performance (and that is indeed a good question right there), but I know that basically any game that doesn't build on fast motion visuals and pinpoint precision, less than 60 fps isn't much of an issue as long as you're not seeing a diashow (though some people are more sensitive to what they percieve as diashow, blurring the line).





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