Yes, that's my party. No mundies allowed.
The Four Staves: Mage-Inquisitor, Vivienne, Solas, and Dorian.
#26
Posté 24 juin 2014 - 07:10
#27
Posté 24 juin 2014 - 09:07
#28
Posté 25 juin 2014 - 07:14
Hitting people in the head with blunt/sharp objects master race
But mages can do that too. Out of mana? Hit 'em with a stick.
#29
Posté 25 juin 2014 - 05:39
But mages can do that too. Out of mana? Hit 'em with a stick.
No, no you're doing it all wrong! You are supposed to use your enemies blood to fuel your spells, and slit your wrists if it's golems/undead etc.
#30
Posté 27 juin 2014 - 07:45
I never tried an all mage party
finally being able to play a dalish mage and a qunari mage is soooo tempting
#31
Posté 27 juin 2014 - 07:50
I imagine without someone to hold off the tanks and heavy hitters, this will be pretty hard to pull off on normal or higher settings. Hopefully Knight Enchanter will fill that hole in the gameplan
#32
Posté 27 juin 2014 - 08:06
The only problem though is if your party gets trapped behind a locked door. You will be helpless.
#33
Posté 27 juin 2014 - 09:51
I imagine without someone to hold off the tanks and heavy hitters, this will be pretty hard to pull off on normal or higher settings. Hopefully Knight Enchanter will fill that hole in the gameplan
The amount of CC mages have should make it a breeze actually. Just having 4 crushing prisons alone. If an enemy is tough might have to kite a bit but that's it.
#34
Posté 27 juin 2014 - 10:11
Being a mage, though, is not enough to qualify for my pro-mage party. The their philosophies are too incompatible with mine, they'll not make it in.
As for difficulty: In DAO, an all-mage party wipes the floor with the opposition, and in DA2, only the fact that every fight is an ambush with enemies spawning all around you prevent it from doing the same.
#35
Guest_StreetMagic_*
Posté 27 juin 2014 - 10:17
Guest_StreetMagic_*
The only problem though is if your party gets trapped behind a locked door. You will be helpless.
I was hoping there'd be even more need for a rogue. They talk about DAI combat requiring more preparation between battles. I hope that means not just worrying about locked doors, but also recommending things like setting your own traps (we could always do that, but it's not exactly the best option).
#36
Posté 27 juin 2014 - 10:26
I'll definitely try to do this on at least one play through, I love mages.
Inquisitor will be Knight Enchanter, Dorian with heal, Solas will debuff and Vivienne will be the damager.
#37
Posté 27 juin 2014 - 12:01
Dorian: A Tevinter magister who come from a society which idolizes mages but practices the darkest kind to stay ahead. He wants to redeem his homeland whose history of magical abuse has made it a pariah. His own views have ironically made him a pariah and outcast.
Vivienne: A circle mage who has managed to earn a position of power in the world's most powerful court. She disapproves of the Mage-Templar war but does she have any complaints with the current system.
Solas: An elven apostate and expert on the Fade. I imagine he disagrees with the Circle and supports the mages in the war. The fact he is an elf brings further consideration as the most common place one see's elves in a Chantry organisation is the Circle.
Dalish Mage Inquisitor: The Dalish appreciate and respect their mages, seeing the study of magic essential to reclaiming their history. My Inquisitor is determined to learn more of his people's history and unravel the secrets of magic.
#38
Guest_StreetMagic_*
Posté 27 juin 2014 - 12:15
Guest_StreetMagic_*
Having just a Knight Enchanter to handle warrior duty may not work if they can't generate threat (Arcane Warrior couldn't either, but armor rating would boost threat back then). I guess we'll see if they're meant to be DPS or can function as tanks too.
Hopefully it's not as boring as AW either. I ended up liking nukers much more.
#39
Posté 27 juin 2014 - 12:35
I imagine without someone to hold off the tanks and heavy hitters, this will be pretty hard to pull off on normal or higher settings. Hopefully Knight Enchanter will fill that hole in the gameplan
Mages can hold off anyone with cc, and they are heavy hitters. Thing with mages is, you can spec them to be good at anything.
#40
Posté 27 juin 2014 - 12:38
The only problem though is if your party gets trapped behind a locked door. You will be helpless.
All quest related doors are either open or destructible. And to be fair all locked things should be destructible. Only draw back in all games where it is possible is that you can also break items inside the locked chest with the chest itself, but never any problems with doors. Rogues shouldn't be locksmith bots.
#41
Guest_StreetMagic_*
Posté 27 juin 2014 - 12:39
Guest_StreetMagic_*
Mages can hold off anyone with cc, and they are heavy hitters. Thing with mages is, you can spec them to be good at anything.
The only thing mages can't do is look cool.
ImHo. ![]()
The robe designs have always stunk. Except a couple of designs in DA2. Maybe that'll improve here.
#42
Posté 27 juin 2014 - 12:40
The only thing mages can't do is look cool.
ImHo.
The robe designs have always stunk. Except a couple of designs in DA2. Maybe that'll improve here.
I don't like robs either, but hey we have pants now. I just want good looking cloth attires that are not robes.
#43
Posté 27 juin 2014 - 12:48
Having just a Knight Enchanter to handle warrior duty may not work if they can't generate threat (Arcane Warrior couldn't either, but armor rating would boost threat back then). I guess we'll see if they're meant to be DPS or can function as tanks too.
Hopefully it's not as boring as AW either. I ended up liking nukers much more.
Crushing Prison is one of the highest threat generators in Dragon Age, AoE spells generate plenty of threat as well.
#44
Guest_StreetMagic_*
Posté 27 juin 2014 - 12:50
Guest_StreetMagic_*
Crushing Prison is one of the highest threat generators in Dragon Age, AoE spells generate plenty of threat as well.
I forgot about that. Most spellcasting was a pain in the ass with an AW though. They didn't have one that meshed well with the Spec itself back then (Awakening improved things though).
Not that that's relevant really. This may be nothing like AW at all.
#45
Posté 27 juin 2014 - 01:06
I forgot about that. Most spellcasting was a pain in the ass with an AW though. They didn't have one that meshed well with the Spec itself back then (Awakening improved things though).
Not that that's relevant really. This may be nothing like AW at all.
Yeah I modded mine to reduce fatigue and alllow spells to be cast with swords. Spellswords shouldn't be tanks, Bioware should have known that after working in the Forgotten Realms so long.
#46
Posté 27 juin 2014 - 06:37
Mages can hold off anyone with cc, and they are heavy hitters. Thing with mages is, you can spec them to be good at anything.
We dont know if that applies to DA:I though, we cant go by earlier games
#47
Posté 27 juin 2014 - 08:49
It's an interesting thought, but somehow I foresee that with this embarrassment of riches when it comes to archetypes: three rogues, three warriors, three mages, they may be thinking about forcing you make some choices between your party members a la ME2's loyalty fights, and you may wind up losing party members as a result. Given that there's already speculation that you not finish the game with all the companions you start with ... that's not hard to see happening. What if it's set up so you have to make peace between Circle loyalist and the Apostate, for example, and if you haven't made all the right steps with both or you don't have a high enough skill or something ... you lose the one you don't side with?
There goes your pure mage party walking out the door with the offended party.
#48
Posté 28 juin 2014 - 12:32
I think the dialogue will be interesting especially since my character is a Dalish Mage Inquisitor. We will have a representation from the most common views of magic.
Dorian: A Tevinter magister who come from a society which idolizes mages but practices the darkest kind to stay ahead. He wants to redeem his homeland whose history of magical abuse has made it a pariah. His own views have ironically made him a pariah and outcast.
Vivienne: A circle mage who has managed to earn a position of power in the world's most powerful court. She disapproves of the Mage-Templar war but does she have any complaints with the current system.
Solas: An elven apostate and expert on the Fade. I imagine he disagrees with the Circle and supports the mages in the war. The fact he is an elf brings further consideration as the most common place one see's elves in a Chantry organisation is the Circle.
Dalish Mage Inquisitor: The Dalish appreciate and respect their mages, seeing the study of magic essential to reclaiming their history. My Inquisitor is determined to learn more of his people's history and unravel the secrets of magic.
I'm curious what dialogue would be available for the elven Inquisitor with these companions, especially the first two. The Imperium enslaved the elves of Arlathan and sank their kingdom, and modern Tevinter practices slavery to this day, while Ariane indicates the Chantry controlled Circle played a role in the fall of the Dales and the theft of some of their artifacts and tomes.
#49
Posté 28 juin 2014 - 12:44
We dont know if that applies to DA:I though, we cant go by earlier games
I don't know what applies, but I know for sure that if 4 mages go HAM with all sorts of CC, AoE, Heavy nukes and Debuffs, while at the same time being backed up by magical Buffs and Heals, there's really nothing that can go wrong. Maybe a logical weakness would be that a full mage group would get tired faster, and would have to rest more often and/or go buy additional lyrium potions, as they would probably burn through their mana and supplies faster than other classes. But other than that, the actual fights should be a cake walk.
#50
Posté 28 juin 2014 - 01:22





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