Equipping & levelling Shale!
#1
Posté 23 janvier 2010 - 07:12
For instance, using a small fire crystal against rage daemons won't give you anywhere near the success of using small ice crystal...similarly, attacking a revenant with a small ice crystal is made of fail!
I find myself using a small (brilliant when available) lightning crystal with a large nature crystal as I find the benefits of this combination work best for my play-style!
It should be of note that when you equip two crystals of the same element, the character sheet says that you gain a set bonus, though I cannot see that there are actually any +es to it!
...as for levelling Shale, I generally take con & str both to 38, putting the rest into dexterity (38 con is required to equip a large brilliant crystal though this can be faked by using a small brilliant nature crystal if you have enough strength & 32 con!). As for talents, they seem mostly pointless as when I use Shale she's permanently in the Pulverizing Blows tree (though I do see the benefits of the other trees)!
....I know she's not really a popular companion choice, but hey, it sure saves on equipment costs if one of your party only uses crystals!
...any thoughts?!
#2
Posté 23 janvier 2010 - 08:18
#3
Posté 23 janvier 2010 - 08:40
#4
Posté 23 janvier 2010 - 01:31
And I love her for a companion. She's not always in my party - but she often is. And she's very versatile - tank, ranged, party buffs, and so on. She'll work in almost any group - and she's funny too.
Edit: I go for the 38 strength and constitution as well. But seldom put any in dex; I do put some points into willpower (up to 20 maybe). The rest is straight strength. Works for me.
Modifié par SusanStoHelit, 23 janvier 2010 - 01:34 .
#5
Posté 23 janvier 2010 - 03:30
I've tried many of the abilities and recently ahve just used the Stoneheart line for the buffs and taunts. Also the Stone Aura line maxxed out can be very effective if used right. I used that the entire Broodmother fight and it worked out great.
The Rock Mastery line I haven't used all that much but it is good. The only problem I find is the FF it can cause.
I used Shale pretty much my entire game in my current playthrough. As the OP pointed out not many equipment chocies or worries, but that also means he is kinda isolated in the resistance area. I generally uses Fire crystals for both attack and defense.
#6
Posté 23 janvier 2010 - 06:35
#7
Posté 23 janvier 2010 - 07:02
Modifié par kasanza, 23 janvier 2010 - 07:04 .
#8
Posté 23 janvier 2010 - 07:14
One of the reasons I've started turning her into the party buffer, with the Stone Aura activated. On Nightmare, I've noticed that the enemies are far more..persistent..in taking out the party mages and supporters, first. Hell, I remember the Ogre fight at the top of the Tower of Ishal, during all my nightmare runs..I'll I had to due was cast a few support and healing abilities with my mage Protagonist, and the Ogre followed her around for the whole battle, inspite of whatever else was thrown at it, from the rest.
Modifié par Treason1, 23 janvier 2010 - 07:15 .
#9
Posté 24 janvier 2010 - 12:48
Stone aura seem to draw a lot of aggro.
#10
Posté 24 janvier 2010 - 02:19
Shale is only better at drawing Aggro. As far as party buffs, you have Bards, Mages, or Champions to do that for you.
Shale, for damage dealing, is also rubbish compared to say, Sten or Ohgren.
#11
Posté 24 janvier 2010 - 02:28
At the same time, Shale is immune to dragon/ogre grabs and overwhelm, both of which are extremely annoying anti-tank abilities.dkjestrup wrote...
I personally think Shale is very overrated. As a tank, Alistar is miles better. He can get 100% spell resist, he is immune to knockdowns (I usually use Shield Defense, but you should always switch to wall against Ogres and the like), he has much more and better equipment to wear (Lifegiver, Blood Gouged Amulet (or Spellward for mages), Howe's Shield, Key to the City/Harvest/Warrior/Ages).
Shale is only better at drawing Aggro. As far as party buffs, you have Bards, Mages, or Champions to do that for you.
Shale, for damage dealing, is also rubbish compared to say, Sten or Ohgren.
#12
Posté 24 janvier 2010 - 02:37
Generally I just use forcefield on my tank when that happens though.
#13
Posté 24 janvier 2010 - 02:57
Everytime they'd do that charge they couldn't move me or knock me down. With a successful Shield Bash you can knock people free from the Ogre grab too. I saved Wynne doing that.
#14
Posté 24 janvier 2010 - 03:31
#15
Posté 24 janvier 2010 - 04:13
zereke wrote...
Why not bring wynne if you want a party buffer?
Stone aura seem to draw a lot of aggro.
That's the whole point. I get a nice regen and bonuse aura that keeps my guys alive, Shale draws aggro away from them, and since I usually play Mage characters, I just pop a forcefield on her. On Nightmare setting, the enemy is persistant to the point of stupidity (even more so, than other lower difficulty settings, it seems to me), and they'll continue to wack away at anyone that's done a debuff on them, or is a competent supporter, despite the damage being done to them from other sources.
#16
Posté 24 janvier 2010 - 10:17
#17
Posté 25 janvier 2010 - 12:32
#18
Posté 25 janvier 2010 - 03:25
IMHO etc. etc.
#19
Posté 25 janvier 2010 - 05:26
Alistair could very well be more effective with more involvement/micro. For me, I spent most of my time microing my PC mage, so Shale was a better option.
As for the crystals, I kept a few different types, and would switch them out on the fly depending on the enemy.
And for attributes, I would do a 3 level up rotation: 2 str, 1 con || 1 str 2 con || 1 str 1 dex 1 con. Shales primary role for me was a damage sponge tank while my other characters handled the dps.
During the Flemeth and High Dragon fights, Shale barely took any damage at all.
Modifié par Pubknight, 25 janvier 2010 - 05:28 .





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