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Pre-ordering - Not this time


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#76
Samahl

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A demo for a BAD game hurts sales. A Demo for a GOOD game helps sales. Isnt this common knowledge?  They are talking about "average Xbox 360 game",  I wouldnt consider Halo, or Mass Effect or Dragon age etc to be a average game.


It might be "common knowledge", but it looks more like "conventional wisdom" to me. I've seen no evidence including demos helps sales - do you have any?



#77
aTigerslunch

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I have played a few demos of games that are huge in sales but didnt buy the game cause wasnt interested. Just took a look at how it changed was my only reason.

Bioware, I still will always get. Some reason I keep getting the same feeling of DA:I as I did before BG2 came out. I believe this one will blow everyone away in a surprise.

#78
LenaMarie

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It might be "common knowledge", but it looks more like "conventional wisdom" to me. I've seen no evidence including demos helps sales - do you have any?


I don't think anyone has evidence other then personal observations about people they know, and I and others I know will support devs who have demos for good games but I can't speak to anyone other then myself but a consensus could be made from all the people who bought da2 and me3 because they enjoyed the demo.

Whatever you might feel about da2 it did sell well because the demo got positive attention.

#79
Allan Schumacher

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most of the team is interns

 

I just want to mention that this isn't true at all.



#80
AlanC9

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This is the reason why a Playable demo for DA:I is needed and the point I've been trying to make. The core faithful around here is a massive MINORITY. The World at large thinks Bioware is dead already and arent willing to take a gamble at just buying the game on release.


Is there any actual evidence of this?

#81
AlanC9

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I think it's perfectly reasonable to jump ship and expect this game to be bad. 
There have been several iffy design choices, most of the team is interns, Gaider being ass on twitter and here, And for three game (DA2, TOR and ME3) Bioware have consistently been mediocre
 
So yeah, so long as peoples excuses are reasonable rather then "One of the characters is a black women! PIRATE! DO NOT SUPPORT CISQUISTION" Then they are perfectly entitled to their views.
 
Personally, I'm waiting for a review I trust (Definately not Kotaku, I wouldn't trust them to review ****. Like da2).


Umm.... you do realize that the Kotaku review of ME3 was strongly positive and their DA2 review was somewhat mixed but still favorable, right?

#82
Yrkoon

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Is there any actual evidence of this?

There is none. Game Demos are never played by enough people to affect sales (or reputation, or word of mouth) in any noticeable way.

#83
Leliana-is-dead

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I just want to mention that this isn't true at all.

Perhaps interns is the wrong word, my main concern is there are maybe one or two people that worked at bioware pre mass effect 2, where, again, absolutely in my opinion only, bioware games started to go downhill.



#84
Yrkoon

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Back on topic....

I, too, am one of those grudge-holding, 'never-forget' (or is it 'always remember'?) peeps who has lost all trust in Bioware after Dragon Age 2. And for me, The heaping pile of Garbage that was DA2 is not a wound that time heals. It's a wound that only PROOF heals.

Therefore, I'm not going to pre-order Inquisition. Because doing so implies pure trust in Bioware. which I Lost. Instead, I'll be watching...for reviews. And not just professional reviews. Everyone's reviews. Fan reviews. I do have friends who share almost identical tastes in games as I do and who know precisely what I like and don't like. I'll place my trust in them. Also, I'll be watching these forums to get the general "vibe" of the game (Had I done that for DA2, I wouldn't have been burned). I'll watch the meta-critic scores as well, both types.

If everything points to DA:I being good, then I'll run out and buy it without further hesitation. If not, then Oh well. Bioware has formidable peers in the RPG industry who haven't lost my trust, and they're all putting out games a few months later (CDProjekts's Wild Hunt and Obsidian's Pillars of Eternity come to mind)

#85
Allan Schumacher

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Perhaps interns is the wrong word, my main concern is there are maybe one or two people that worked at bioware pre mass effect 2, where, again, absolutely in my opinion only, bioware games started to go downhill.

 

That's still incorrect.

 

The executive producer (Mark Darrah) worked on the original Baldur's Gate.

 

 

I just did a quick peek at the Windows version of DAO's credits.

 

 

Mark Darrah (EP)

Mike Laidlaw (Lead Designer -> Creative Lead)

Nathan Frederick (QA Lead)

Matt Goldman (Senior Artist -> Art Lead)

Shane Hawco (Lead Character Artist)

Tyler Lee (GUI Artist/Lead GUI)

Warren Heise (GUI Artist)

Jon Perry (Cin Design)

Jon Epp (Cin Design)

 

Yaron Jakobs (Lead Tech Design)

 

Tech Designers (Kaelin Lavallee, Grant MacKay, Cori May, Josh Stiksma, Keith Warner)

Writers (David Gaider, Sheryl Chee, Mary Kirby, Lukas Kristjanson)

 

 

I could go on and on and on.  A lot of the programmers are still here (many of which go back further than DAO).

 

 

 

EDIT: As I look through this it's actually pretty surprising how many people are still around....


Modifié par Allan Schumacher, 18 juin 2014 - 07:32 .

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#86
Samahl

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(a bit off topic, but looking at that list, it's depressing to see how little women worked on origins)



#87
Yrkoon

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Well, that's status quo. The industry itself is overly male dominated.

#88
Allan Schumacher

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(a bit off topic, but looking at that list, it's depressing to see how little women worked on origins)

 

I couldn't say the full breakdown, but more women are in writing and production type roles it seems, and not as bad in QA.  More tech/programming positions are definitely male dominated, and also art (which is a bit surprising to me, actually).

 

As a programmer by education, the ones that catch my eye are some of the senior programmers like Janice Thoms (around since KOTOR - one of our Tech Directors now).  I think it's getting better though.  Slow ship and all that.  I'm thinking it'll continue to improve.


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#89
Guest_JujuSamedi_*

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I couldn't say the full breakdown, but more women are in writing and production type roles it seems, and not as bad in QA.  More tech/programming positions are definitely male dominated, and also art (which is a bit surprising to me, actually).

 

As a programmer by education, the ones that catch my eye are some of the senior programmers like Janice Thoms (around since KOTOR - one of our Tech Directors now).  I think it's getting better though.  Slow ship and all that.  I'm thinking it'll continue to improve.

One of the best developers is someone I went to school with is a woman actually. She had a brief stint at Google but my oh my she did write some smart and beautiful code.

 

Also if anyone is interested in some pretty talented female developers(specialties outside gaming though) to follow on twitter. Here.

 

http://mashable.com/...-women-twitter/

 

Women in tech social justice.

 

https://twitter.com/nrrrdcore


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#90
Andraste_Reborn

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It always weirds me out when people praise the writing in DAO and say it was terrible in DA2 when the writing team was almost identical across both games. They lost Jay Turner to different dev team, and Tonia Laird did some intern work and ... I think that's pretty much it.

 

I mean, maybe people think the writing was bad because the game was rushed - I don't agree, but it's a position one could take - but I have actually seen people complain that DA2 was made by a bunch of hacks. If so, it was pretty much the same bunch of hacks who made DAO.


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#91
LenaMarie

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Personally I think the writing was great in da2, it was also different as 90% of bioware games tell the same story ie, gathering a team of skilled misfits to find allies and tackle some big bad no one else can stop but da2 was a story of hawkes life, it was personal and still epic.

I think the bad parts just clouded the whole thing for most people they couldn't appreciate the good in da2.

#92
AkiKishi

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DA 2 was very bad. Forced writing,no relation between story and character actions. Taking the player out of the game in order to make the situation beyond salvaging etc. etc. 

 

But still ended up being about a bunch of misfits solving problems that no one else could seem to solve despite being more qualified and better equipped.



#93
Eudaemonium

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The issues with the writing in DA2 were really twofold, as I see them: firstly, the game was horribly rushed and could have done with at least another year in the works, I suspect. Secondly, as LenaMarie says, the story was basically 90% different to pretty-much every other Bioware game ever produced.

 

The writing isn't bad, though. Its just a bit, well, truncated.  



#94
Ajna

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Umm.... you do realize that the Kotaku review of ME3 was strongly positive and their DA2 review was somewhat mixed but still favorable, right?

I think some people will only ever believe negative reviews because if they end up disagreeing with said review then in their mind it is all lies, not a difference of perception as it clearly is...but lies, or favouritism, or money.  So I think that's what he means, that he wouldn't trust a Kotaku review because they've been favourable, it makes me want to move into a cave forever.  It's almost like people are just waiting for negative reviews to believe so that they can then not buy the game and feel somehow justified in their angst.  I could never be so unforgiving.  That's how it feels to me anyway, could be wrong but it makes me want to throw my hands in the air and scream "FOR THE LOVE OF THE MAKER LET IT GO!".


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#95
Ashira Shepard

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The issues with the writing in DA2 were really twofold, as I see them: firstly, the game was horribly rushed and could have done with at least another year in the works, I suspect. Secondly, as LenaMarie says, the story was basically 90% different to pretty-much every other Bioware game ever produced.

 

The writing isn't bad, though. Its just a bit, well, truncated.  

 

It comes across that people are more used to playing the hero who triumphs over epic struggles, and there's nothing necessarily wrong with this, but I enjoyed where DA2 tried to go with focusing on Hawke and no matter how hard Hawke tried, she kept losing those closest to her if you weren't careful with your sibling placement. Even then she still has very little chance of ever seeing them again if they're not dead.

 

I'm still positive it could've been a great game had they just been able to spend more time on it, personally it's just a decent game, though I get where it's coming from with people who were disappointed.



#96
Th0r1369

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I really have hopes for this game.  But, after getting burned on DA2, and then crushed with ME3, a pre-order this time is not in the works.

 

I am really, really hoping you do us right Bioware.  Dragon Age, and Mass Effect are great series.. just .. please.. don't crush me again.

 

 

As per comments below - here is the revision:

 

DA2 had great graphics, some good combat mechs, but was very limited on 'World Space', pretty much confined to the city with sub jaunts here and there.. overall gameplay felt more confining and limited then DAO - DAA.

 

ME3 was a great, fantastic game up until the last 10 mins.  The fact that they basically threw everything out the window you had played for in the previous two games (decisions, etc) for the mindless interaction with the kid in the citadel was devastating.  Yes, they did try to clean that up with the Shore Leave, and the Extended Cut.. but ONLY after an enormous outcry from their customers.  And it took almost a year to do that.  So.. do I have faith they will do right this time.. not really, but I am hoping.  I forked out $80 for the pre-order on ME3, and $70 on the pre-order for DA2.  I think I will wait this time and see what the community has to say about the game after release before I fork out any more $$. 

 

Just letting them know that I do vote with my dollars.  They are no that easy to come by these days.

As far as I am concerned, there is no "we".

 

I've been nothing but impressed with BioWare's ability to tell an interactive story.

 

Dragon Age: Origins (and every expansion) was marvelous. I love the character developement and story telling, it's amazing. Dragon Age II was great too. Like most complaints, it did seem linear and there was no character creation... we get it. But, BioWare was attempting to tell the story of a specific character, at a specific time and in a specific place. It's THEIR story! It's THEIR world! 

 

I think it's amazing and I'm more than thrilled to play anything they toss at me just to see how it pans out. I, for one, was pleased with DA2 and how it played. I also prefered the art style, I think it's beautiful.

 

As soon as I have the ability, I'm pre ordering Dragon Age: Inquisition's collectors edition.. just currently broke :/



#97
Th0r1369

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Personally I think the writing was great in da2, it was also different as 90% of bioware games tell the same story ie, gathering a team of skilled misfits to find allies and tackle some big bad no one else can stop but da2 was a story of hawkes life, it was personal and still epic.

I think the bad parts just clouded the whole thing for most people they couldn't appreciate the good in da2.

Perfectly said. As I said (above) this games story was intended to give a more detailed explaination as to the situation happening in this period of time in this specific capital and who knows, that might have a huge stranglehold on what happens in Inquisition.



#98
Iakus

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Personally I think the writing was great in da2, it was also different as 90% of bioware games tell the same story ie, gathering a team of skilled misfits to find allies and tackle some big bad no one else can stop but da2 was a story of hawkes life, it was personal and still epic.

I think the bad parts just clouded the whole thing for most people they couldn't appreciate the good in da2.

It was still about gathering a team of skilled misfits:

 

A Ferelden refugee

A Grey Warden abomination

A Dalish blood mage

A runaway Tevinter slave/lab experiment

A pirate captain with a secret

A dethroned prince

A fast-talking dwarf

 

The problem with DA2 was, yes, the how rushed it was.  Some more time to work on the , well, sameness of the environments would really have helped (compare the vanilla game to the Legacy and Mark of the Assassin DLCs)  More more so was the lack of impact the player's choices had.  The fate of the sibling is one of the few real changes that can be brought about.

 

Hawke's adventures needn't be "epic" but there should still be a level of control over his/her life.  Hawke spends the better part of a decade in Kirkwall experiencing a "rise to power" but the player feels quite powerless.  And I'm willing to bet players don't like that.  In the end, Hawke's life is in ruins no matter what.  If Hawke is destined to fail no matter what, then why try?  (and no, I don't believe in "it's the journey, not the destination")

 

I'd go so far as to say ME3 suffered from a similar outcome, only greatly magnified.

 

Fortunately for DA2, I found that the character interactions greatly helped redeem the game for me.  SO while it's not a great game.  It's still pretty fun.


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#99
AlanC9

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It always weirds me out when people praise the writing in DAO and say it was terrible in DA2 when the writing team was almost identical across both games.


People who were around here for NWN have heard that joke before -- calls to fire all the morons who wrote NWN's OC and replace them with the geniuses who wrote BG2. Same punchline, too.

#100
Indoctrination

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I would consider pre-ordering... if BioWare could get on the ball and release some system requirements already. Come on, BioPeople, we're like 15 weeks away from release and you guys still can't tell us what specs we even need to play the game? How much longer can the game possibly stay in "alpha" anyway? Are you guys going to start beta testing like 3 weeks before launch or something. This probably doesn't inspire confidence in the people who felt burned by DA2 and ME3. Just saying.