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Are you at peace with ME3?


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1005 réponses à ce sujet

#301
AlanC9

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That's what made me think of and Idea to make the final battle more like the suicide mission. The war assets are divided into 3 categories, Fleet Strength, Ground strength, and Crucible strength. A weak fleet strength affects ground and crucible strength, weak or weakened ground strength affects the survival of the characters pushing on to the beam and Shepard's health when he gets to the citadel. And when it comes to the final choice, the condition of the Crucible will determine the ending result.


The problem is that in high-EMS states there's no real difference, and in low-EMS states the effect would be random, since as the game stands you don't know what kind of resources you're getting. The genophage cure would be more interesting, though, since getting caught sabotaging it would mean trading off ground strength for fleet and Crucible assets

#302
Ithurael

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The problem is that in high-EMS states there's no real difference, and in low-EMS states the effect would be random, since as the game stands you don't know what kind of resources you're getting. The genophage cure would be more interesting, though, since getting caught sabotaging it would mean trading off ground strength for fleet and Crucible assets

Alan....I may not say this often....but I just...I just love you sig. It is absolutely beautiful. :)


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#303
Raizo

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That sounds like more of an issue with the war asset system than the plot itself. The fact that multiplayer allows you to just heap on points through promotions is, I think, the real problem. But then, the same is true of the DLC's, which can net you hundreds of extra points themselves. I guess this is the problem with putting any kind of real details into the Crucible while also having to build the collective strength of your allies. Like, if you gather the most assets in your fighting force that the game allows, you could still get the worst ending, because you didn't gather enough wingnuts to hold the Crucible's reaper discombobulator together.


Never cared much for the War Asset system, despite my many, many issues with ME3 it's this system that I feel robs ME3 of most of its fun. If your'e a gamer like me who has mild OCD and meta gaming tendencies then it becomes impossible to play ME3 and enjoy it at face value for the things you are doing ( combat, interacting with people, exploration ) because the only thing you can see is that stupid bar ( war asset metre ) and the numbers associated with it. I don't see npc's on the Citadel, I only see war assets, 10 points here, 5 there, 20 over there. I don't see planet exploration or even planets for that matter ( I don't even stop to read the planet descriptions any more, something I loved doing in ME and ME2 because I'm too rushed by the Reaper evasion mini game, it's just get in and get out before I get caught ) I just see useless junk I need to fetch in order to get another a few war assets. Side quests just become numbers and the main games storyline at the end of the day just comes down to more numbers, everything about ME3 comes down to that stupid bar. What Bioware have done with ME and ME2 is that they had pulled off the greatest magic trick in the entire world and impressed everyone with it but in ME3 they took us behind the scenes, showed us how the trick was performed and now there is no longer any wow factor, the magic is gone and it all seems very ordinary and mundane now.

ME3 should have never been about numbers but that is what it is. Make this decision and you get 20 war assets but make the other one and you get 50. It puts a certain weight on decisions that should not be there. If you have OCD and meta game like me then the message that Bioware is sending you is that Y decision is more correct than X decision because you get more points for it. In my head I interpret this as Y decision is cannon and X is not which is something that I don't think Bioware ever intended for gamers to think. A different decision should lead you down a different path but it should not result in a better ( or worse ) score than the other choice you were offered.

I have always maintained that ME3 has less replay value than it's predecessors and it is because we now now that the only thing that separates all your previous choices in the trilogy from the the choices you did not make is a number. There are very few true branching paths in the ME trilogy. At the end of the everything comes down to a scoreboard.
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#304
ImaginaryMatter

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Alan....I may not say this often....but I just...I just love you sig. It is absolutely beautiful. :)

 

I think that's the case for every video game ever, since at their core they are all things that take fantastical subjects then allow people to shoot, slash, bludgeon, and cast their way multiple times through danger and obstacles.



#305
SpamBot2000

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Well, since you asked. No, I'm not.



#306
NM_Che56

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The Extended Cut made me be at peace with the endings.  Are there things that I still wish were addressed? Sure, but isn't that the case with EVERYTHING?  But the main issues I had were resolved or retconned (i.e. the relays are "badly damaged" instead of "destroyed").


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#307
Shepard_Commander11

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I just watched all the endings and I am at peace with the destroy and refuse endings. I hate synthesis and control.

I wish there would have been more content (see elcor fighting, volus bombers, or something) and my decisions would have a bigger impact, but I accept it.

Again, I won't let .01% of the game ruin the 99.9% of the rest of it.

Before ME3 came out, I was starting to think a failed all  out assault would be a an okay ending. I don't know why, but I started to think that would make sense to maintain just how powerful the Reapers are.



#308
IST

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I may be the minority, but I've always been at peave with ME3. They are games, supposed to entertain, not make my life miserable.

 

I've been at peace with the ending/ME3 since Leviathan entered my ME3.

When ME3 ended on my first run, I was more confused and lost more so than angry...then IT was so good... I desperately wanted it to be real - then Leviathan answered a lot of questions, and I was all gravy.

 

...Then Citadel made me love ME3 more than ever, no confusion left whatsoever, only Blasto love.

 

I pity those who are still bitter, I wish them peace.


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#309
Rainbowhawk

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I pity those who are still bitter, I wish them peace.


Me too man, me too.

#310
sveners

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Wish I was. The fact that I'm still here pathetically whining demonstrates how much I'm not :(

 

Thanks to the above posters though :)



#311
jros83

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I'm only at peace with extended cut, absolute best possible Control outcome.

Nothing perverse like synthesis (because then there'd be nothing special about being either organic OR synthetic since everything is both, and neither).
Nothing asinine and unnecessary like the death of EDI and all the Geth (this is a matter of taste, I admit, since I am pro-Legion, pro-Geth, pro-EDI). To me, that's not worth Shepard surviving with a breath at the end. Not worth it at all.

 

At least with the best Control outcome, what REALLY makes Shepard will continue on, and the the Reaper constructs will now function as an extension of Shepard who is (for the sake of argument) a force for good. I mean, he makes the Reaper constructs repair the Relay network and flatout states he now exists to safeguard everyone.



#312
Iakus

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At least with the best Control outcome, what REALLY makes Shepard will continue on, and the the Reaper constructs will now function as an extension of Shepard who is (for the sake of argument) a force for good. I mean, he makes the Reaper constructs repair the Relay network and flatout states he now exists to safeguard everyone.

Unfortuantely, I don't see the Shepalyst as an extention of Shepard, any more than the Shepard VI was.  It has Shepard's memories, and to a certain extent, Shepard's values, but it is devoid of any connection to what made up Shepard's personality.  I don't think you can take an organic's memories, put them in a synthetic housing, and still have the same person.  Heck you can't even do that with synthetic memories!

 

Not to mention I find even the "benevolent Big Brother" outcome of paragon Control extremely unsettling.

 

So I have no options that are worth living or dying for. :(


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#313
themikefest

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I'm at peace with the game.

 

The biggest problem I have is at times I was playing femshep's stunt double instead of the femshep I had in ME1/ME2



#314
Guest_Caladin_*

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The endings dont bother me, they never have, for me there is worst problems in the game than them, but overall i still like the game, but then i always expect games to have problems or have bits i dislike



#315
N7recruit

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"The wound that will never heal & the series I'll never stop complaining about how it all went down the shitter" 

 

Quoting my friend who is a better man with words than I'll ever be B)   


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#316
jros83

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Unfortuantely, I don't see the Shepalyst as an extention of Shepard, any more than the Shepard VI was.  It has Shepard's memories, and to a certain extent, Shepard's values, but it is devoid of any connection to what made up Shepard's personality.  I don't think you can take an organic's memories, put them in a synthetic housing, and still have the same person.  Heck you can't even do that with synthetic memories!

 

Not to mention I find even the "benevolent Big Brother" outcome of paragon Control extremely unsettling.

 

So I have no options that are worth living or dying for. :(

Well you do raise a good point. I should refine my answering by stating "of the three canned possible outcomes." I do agree that none of the three would be a good choice if there were more choices to be had.

However, I do have to quibble a little bit with where you say the Shepalyst (nice word!) isn't as much an extension of Shepard as I was implying it to be. I would like you to note that as you watch and listen to the ending narration, Shepalyst mentions his companions specifically. Granted, I don't recall him mentioning any single one by specific name, but he clearly makes it known that he both remembers and appreciates their importance, even as he prepares himself to care about a greater good so to speak. The Shepalyst, in my observations at least, does a good job of convincing us that the Shepard we know is in there too.



#317
sveners

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Well you do raise a good point. I should refine my answering by stating "of the three canned possible outcomes." I do agree that none of the three would be a good choice if there were more choices to be had.

However, I do have to quibble a little bit with where you say the Shepalyst (nice word!) isn't as much an extension of Shepard as I was implying it to be. I would like you to note that as you watch and listen to the ending narration, Shepalyst mentions his companions specifically. Granted, I don't recall him mentioning any single one by specific name, but he clearly makes it known that he both remembers and appreciates their importance, even as he prepares himself to care about a greater good so to speak. The Shepalyst, in my observations at least, does a good job of convincing us that the Shepard we know is in there too.

 

It is absolutely clear that the Shepalyst remembers its old friends, and companions. Of course it is also making it very clear that, It, is not Shepard. The remnants of that soul is gone. What then would happen with time passing? All old friends would die, and any connection the Shepalyst had to the universe of the living would be severed.

 

That is the point where the benevolent big brother sentiment becomes worrying. All it has then is an army of Reapers, and a set of principles set by a dying human centuries past.



#318
AlanC9

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That is the point where the benevolent big brother sentiment becomes worrying. All it has then is an army of Reapers, and a set of principles set by a dying human centuries past.


If the principles are actually good, what's the problem?

#319
jros83

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If the principles are actually good, what's the problem?

being preconditioned to think that absolutely no supreme power can ever possible be all good all the time or at least perfectly benign all the time.

 

 

anyway it seemed to me that the Shepalyst while making it clear it is not Shepard still insinuated that Shepard IS there, but now as a part of something bigger and new rather than Shepard the individual. Remember, what made him the man is imparted into the new Reaper gestalt, so really he can't be "gone."



#320
Iakus

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If the principles are actually good, what's the problem?

 

http://www.youtube.c...h?v=Qq8VepzrQ-M



#321
jros83

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That proves nothing. It commits two unforgivable internet crimes; it uses Youtube to prove or support an argument, and it uses in universe game logic. 

There's equal chance for a "Big Brother" to be benign and egalitarian as much as to be controlling and autocratic. It's just trendy and fun to assume all "Big Brother"s would be Orwellian. 
 



#322
AlanC9

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It's OK. iakus isn't really in the rational argument business these days; his posts are more about expressing emotional content. As a way of getting his feelings across, a YouTube clip works fine
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#323
jros83

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It's OK. iakus isn't really in the rational argument business these days; his posts are more about expressing emotional content. As a way of getting his feelings across, a YouTube clip works fine

lol, I see then.



#324
Iakus

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It's OK. iakus isn't really in the rational argument business these days; his posts are more about expressing emotional content. As a way of getting his feelings across, a YouTube clip works fine

And you are more about being snide and patronizing these days.  But that's neither here nor there.

 

But since this seems to require "clarity and closure", That clip I showed demonstrates how even the so-called "good" Control outcome resembles the bad outcome of another, fairly recent Bioware game.

 

Most people don't equate "Big Brother" and "utopia".  It's associated with tyranny, loss of freedom, and fear.  And putting the galaxy in control of a cold, distant, and possibly glitchy AI certainly doesn't help.



#325
Xilizhra

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I am at peace. Ish. It's problematic, but I see no reason in headcanoning bad things when I can headcanon good things, especially when all of the EC slides skew towards the good.

 

Also, I really, really hate the Marauder Shields comic line. I despise it far more than I could ever despise the ending.


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