Are you at peace with ME3?
#351
Posté 12 juillet 2014 - 04:05
Although I'm not quite certain what it's evidence of, come to think of it.
#352
Posté 12 juillet 2014 - 04:07
Looks like that first poster's inclination was actually that Shepard survived. So ... yeah.
#353
Posté 12 juillet 2014 - 04:08
Can't argue with logic like that.
You're right- you can't. You might disagree with the assertion (not very credible, but you could), but as there is no inference being made, there isn't any logic involved to take issue with.
#354
Posté 12 juillet 2014 - 04:30
At the very least, Destroy was poorly executed and presented I'd say.Heh. Well, I still don't follow the interpretive process, but evidence is evidence.
Although I'm not quite certain what it's evidence of, come to think of it.
Possibly also that EDI was a hostage to dissuade players againstDestroy and to pick Synthesis instead.
#355
Posté 12 juillet 2014 - 04:38
Possibly also that EDI was a hostage to dissuade players againstDestroy and to pick Synthesis instead.
EDI survives in Control, too.
And she's no more a "hostage" than the council was in the decision during the Battle of the Citadel.
#356
Guest_Chino_*
Posté 12 juillet 2014 - 05:07
Guest_Chino_*
I stopped caring about the story, ending, or anything singleplayer-related a long time ago. It's been the multiplayer that has kept me around since release day and thanks to it's brilliant experience and the friends I've made from it, I'm at peace. The multiplayer has more than made-up for ME3's broken ending imo.
You can bet I'm far more excited about the multiplayer in ME4 than the singleplayer.
#357
Posté 12 juillet 2014 - 05:29
EDI survives in Control, too.
And she's no more a "hostage" than the council was in the decision during the Battle of the Citadel.
In fairness, EDI and the geth feel like a "hostage" to the decision, because however much it might fit into whatever theme the writers are trying to establish, one has to really avert the gaze of their critical lens to really accept the way the Destroy and Synthesis waves work. Control is actually the easiest to accept, I find.
#358
Posté 12 juillet 2014 - 05:37
In fairness, EDI and the geth feel like a "hostage" to the decision, because however much it might fit into whatever theme the writers are trying to establish, one has to really avert the gaze of their critical lens to really accept the way the Destroy and Synthesis waves work. Control is actually the easiest to accept, I find.
I find refuse the easiest to accept.
#359
Posté 12 juillet 2014 - 05:41
I don't really consider refuse a valid choice, any more than I do any other critical mission failure.
#360
Posté 12 juillet 2014 - 05:47
I don't really consider refuse a valid choice, any more than I do any other critical mission failure.
Agreed. Was interesting to see what happened, but all it really did was make me think about everything shep has been through since that beacon on Eden Prime, and then to choose not to deal with the reapers?
Nah.
#361
Posté 12 juillet 2014 - 05:49
[To Harbinger] "We will find a way. That's what humans do."
[several months later]
"Everyone dies for ma principles lol"
- Dubozz, SporkFu et q5tyhj aiment ceci
#362
Posté 12 juillet 2014 - 06:07
In fairness, EDI and the geth feel like a "hostage" to the decision, because however much it might fit into whatever theme the writers are trying to establish, one has to really avert the gaze of their critical lens to really accept the way the Destroy and Synthesis waves work. Control is actually the easiest to accept, I find.
Synthesis I grant you, but the functionality of the Destroy wave really doesn't bother me, given the universe's overload technology and the scale of destruction through EMS. And it's really about as thematically assertive as "human advancement vs. alien cooperation" in ME1's ending, hinged on the council's survival and the rigid decision between throwing humans under the bus for the Ascension or not.
#363
Posté 12 juillet 2014 - 06:10
Destroy doesn't really bug me that much, but I do have to put a little effort into not thinking about it. Synthesis is the very worst of the lot for sure.
#364
Posté 12 juillet 2014 - 03:56
I don't really consider refuse a valid choice, any more than I do any other critical mission failure.
It's a little different because this time you're choosing to fail.
#365
Posté 12 juillet 2014 - 04:03
It's a little different because this time you're choosing to fail.
Or you see any choice as failure anyway...
#366
Posté 12 juillet 2014 - 04:18
#367
Posté 12 juillet 2014 - 04:22
It's a little different because this time you're choosing to fail.
Eh, it's not much different from Shepard's death in the suicide mission. You have to actively neglect quite a bit to get that to happen.
Or you see any choice as failure anyway...
That's like not seeing the difference between simply burning your cake and burning the house down in the process. Which failure would you prefer? ![]()
#368
Posté 12 juillet 2014 - 05:41

That and given how BW redeemed itself with Citadel DLC I'm confident that the Montreal crew knows what it is doing, moving forward ![]()
- Rainbowhawk, q5tyhj et Mordokai aiment ceci
#369
Posté 12 juillet 2014 - 06:36
Or you see any choice as failure anyway...
Which is your problem, not the games.
You can still destroy.
- Rainbowhawk et Hello!I'mTheDoctor aiment ceci
#370
Posté 12 juillet 2014 - 06:51
That and given how BW redeemed itself with Citadel DLC I'm confident that the Montreal crew knows what it is doing, moving forward
I would argue the definition of how they redeemed themselves with one DLC tangentially related to the main story, and claiming that an entirely separate branch of the company is going to be better for it.
- Hello!I'mTheDoctor aime ceci
#371
Posté 12 juillet 2014 - 07:49
My first choice was Destroy. When I saw it, I was confused.
Wait... WHAT?? (breath scene) What's this? Am I alive?? Did I just die?? WTF?? It's over???!!! GOD DAMN YOU BIOWARE!!!
Yeah, that's pretty much how it went down.
Exaclty the same for me too, back in November afetr a complete 1>2>3 playthrough in one go, with no knowledge whatsoever of Mass Effect nor even the Bioware forums (I registered here to try and get some idea about what the hell I had seen).
That, to me, says the ending was borked.
#372
Posté 12 juillet 2014 - 07:58
When I first completed ME3 (post-EC), I wasn't so much confused as I was underwhelmed.
#373
Posté 12 juillet 2014 - 08:03
Eh, it's not much different from Shepard's death in the suicide mission. You have to actively neglect quite a bit to get that to happen.
I was speaking strictly in-character. I don't think Shepards who die on the SM were making those decisions in a deliberate attempt to get themselves killed, though i've never RPd one of those myself.
#374
Posté 12 juillet 2014 - 08:06
Exaclty the same for me too, back in November afetr a complete 1>2>3 playthrough in one go, with no knowledge whatsoever of Mass Effect nor even the Bioware forums (I registered here to try and get some idea about what the hell I had seen).
That, to me, says the ending was borked.
What were your questions, and did you ever find answers?
I'm with KaiserShep here. Underwhelmed I get, confusion... not so much.
#375
Posté 12 juillet 2014 - 08:23
I had confusion as to the fact whether Shepard was alive or not and if I had missed some form of rescue scene or whatever. i couldn't believe they had left it at that short 20s clip - I was ironically fine with her dying before that clip - that just felt like a HAHA! SURPRISE!!!!
Given the emotional investement you have in the character and series (especially in your initial playthrough - I admit the room got very dusty on occasion) to have that short clip as the resolution of her fate just felt really... cheap.





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