You're engaging in what a fellow poster on this board refers to as "intellectual dishonesty", then.
Let's try not to engage in a plea to popular overreation opinion and address the concerns in my examples. Prove they're not also space magic, and that "space magic" didn't exist in the game that started the trilogy in the first place.
I already have done just that. You are not accepting my usage of the term "space magic", which is fine, but then what exactly is it that you ask of me? There was no retarded, asinine, three coloured piece of garbage that the Crucible is in ME1. Case closed.
As for the rest, what is this "intellectual dishonesty"? How is anything I said "intellectually dishonest"? How people react to different things doesn't just come out of thin air. You call this overreaction, and I say - by what right? How can you be the judge of how strongly someone feels about something he or she holds dear? You say overreaction, I may as well call you insensitive and unfeeling over that.
I'll quote (if not very accurately as to the wording, but faithfully in meaning) a certain youtuber - people can generally distinguish (when it comes to playing games) when they are being shoveled swill to be downed face first from a troth, and when they are presented with painstakingly, lovingly crafted masterpieces.
Add that to the fact that The Trainwreck was a very different game to its predecessors, especially in feeling and tone, and the fact that it wasn't very well polished and was in all probability horribly rushed - it all comes together, really.
There were no neutral options in dialogues - that is a fact.
Fan favourite characters have been sidelined or killed of via Twitter - that is a fact.
The tone of the game was different and much bleaker than in previous ones - that is a fact.
There were lines important to the character arc recycled word for word from ME2 - that is a fact.
The devs wanted the third part of a trilogy to somehow be "the best place for new players to start" - that is a fact.
This is probably going to seem ridiculous to you that I even mention something that small, but there was no grain effect to be found in graphics options - that is another fact, and it's very small, but to me it seems funnily significant and a clue as to the character of the game.
There had to be a galactic internet rage for the ending to be altered in a way so that it would at least recognize the importance of the player's party in an RPG game with a party central to the main character's efforts - that is a fact.
Opinions were - as always - mixed, but there was enough negative ones to spawn hundreds of pages of people expressing their disappointment, collect thousands of dollars - come on, a charity over a video game ending! - to raise awareness of the issue, and to make long-time, loyal consumers turn away from the company they used to hero-worship over how this very company treated them.
Mind you, I'm not even one of those long-time consumers, I just played KotORs and Mass Effects. And that's the way it's gonna stay.