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Are you at peace with ME3?


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#176
Karlone123

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It still irks me, though not like the first time around. I actually felt I somehow wasted 5 years playing the series only to come to an ending that felt so distant from the ME universe, it did not feel like it was part of the game anymore. Gaming is a big part of my life. and Mass Effect 3 ending hit me on an emotional negative level.

It didn't feel good at all like I was alienated, and with all three endings being not so much different from one another made it even worse. I didn't touch upon ME3 until rumours of an extended dlc came about and made me feel hopeful that I could enjoy ME again.

 

It might sound dramatic but Mass Effect had a hold over. I was severely disappointed that the ending did not take into account any of your decisions at all. For the game to advertise massively on making decisions and effects, only for the ending to be completely independent of what you had done over the 3 games to make your choices feel irrelevant. And in some cases with the EC ending, it still does feel that way.

 

The war asset system felt cheap, the concept of it, it felt like the galaxy was active against the reapers. But really, it was just some metre bar that determines if you get more than one choice at the ending. It would have been better if the player had some practical use over the assets and making them feel more important for the final mission but that was a let down.

 

Mass Effect 3 is a game I will not probably return to for a while, I've played the dlcs but still feel the game was a disappointment and did not advance the series for me.



#177
ShepnTali

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It's a love/hate relationship for me, but seeing as I'm itching to do another trilogy playthrough, I guess I lean a bit more to the love. I always enjoy a playthrough, and don't think about the conclusion till I get there. The Citadel dlc helps me deal with it, even if it is on the corny side. It's made me laugh or smile alot.
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#178
Captain_Obvious

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I managed two playthroughs in Feb-Mar of all three games and the ME3 DLC I didn't have.  The ending still makes me angry, but I think that's more disappointment over what could have been now.  Gotta say, I really hated the Shepard House Party DLC.  It felt completely pointless and out of place.  Just like the ending, oddly enough.  Don't get me wrong, there are some good one-liners and goofy moments, but it just doesn't fit for me.  I'll probably just delete it if I decide to play ME3 again.  



#179
MrDbow

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I had NO problem with Mass Effect 3's endings.  I had lots of problems with Mass Effect ending.



#180
zestalyn

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I'm not quite sure I understand the purpose of the destruction ending (As in, if you destroy synthetics and reapers, wouldn't people make new ones and the cycle of synthetic rebellion start again?). Not trying to start a debate or anything, promise.   :P


For me, Destroy is the ideal ending because that's what the entire galaxy had been fighting for at cost of many lives and resources- to destroy the Reapers for good, and end the cycle for once. My personal problem with Control and Synthesis is that there are too many unknowns. And it feels cheap to join hands with the beings that tried destroying us for thousands of years. 

If I was in Shepard's shoes, I wouldn't trust letting the Reapers to continue existing because who knows to what extent indoctrination can have effect. There's just so much you don't fully understand about the Reapers, or the Catalyst, that I don't believe it's a risk worth taking, especially after all the people who gave their lives to the war. If you do choose Destroy, still, everything about the war, as well as the conflict between the geth and quarians, will go down in history, and you can hope that future generations will learn from that. 

History kept repeating itself because of the Reapers. By destroying them, the galaxy can continue existing and for the first time ever, act on the lessons learned from the geth/quarian war, and the Reapers' intentions.

On topic: I've always been at peace with ME3. Granted I came to game reeeally late, and when I heard the ending was horrible, I was actually expecting something much worse than what we actually got. I understand why people hate it, especially those who played it upon release and had all sorts of expectations. But the things I love about the series outnumber all of the flaws, and I can overlook the ending.

In general, I really don't mind Destroy Extended Cut. It gave me what I wanted. Destroyed the Reapers, Shepard survives, very emotional, leaves alot to imagination. Of course, it sucks that now we can't even imagine what direction they might take with ME4 because of how convuluted the ending was. But whatever. Should be exiting, lol.

 


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#181
SporkFu

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I'm not quite sure I understand the purpose of the destruction ending (As in, if you destroy synthetics and reapers, wouldn't people make new ones and the cycle of synthetic rebellion start again?). Not trying to start a debate or anything, promise.  :P 

Any-who my favourite way to treat the ending is:
 

ME3 events up to saving Earth -> Earth is somehow saved -> Citadel DLC for the aftermath (Victory party!)

 

:D

That's easy  :P ... The purpose of the destroy ending is to destroy the reapers. I'm not trying to be flippant, that's what it comes down to. Regardless of the consequences the reapers are no longer a threat. And when if synthetics become a problem again, maybe the organics will solve their own problems this time. 


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#182
Excella Gionne

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Give me a good ending, or give me death! 



#183
PunMaster

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Hmmm all the explanations about the Destroy ending seem good.

 

I suppose that if you really wanted to blow your mind trying to make sense of it, you could imagine this.

 

The Leviathan race essentially "uplifted" species by guiding their development and assisting them in return for tribute and worship. The Star Child AI was built by the Leviathan race and for it's cycles, seemed to follow a similar pattern to the Leviathan race. By this I mean that Star Child left the Mass Effect relays and other technology to guide technological development along a relatively pre-defined path (For easy harvesting right?).

 

Therefore when they say that the Synthetics and Organics will always go to war with each other, they only have a subset of data to base this on. The original situation with the Leviathan, and the situations that Star Child observed over many cycles, which would of course be quite similar if, each cycle, races were being ushered along the same development path.

 

It creates less of a guarantee of how organic/synthetic relations will go if the cycle is broken, or if the various races no longer follow the same pattern of development.

 

I guess I change my answer to: I'm at peace with ME3 in the way I imagine it ends, but still like to think about the endings the developers gave us, for discussion more so than complaining.



#184
AlanC9

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That's easy  :P ... The purpose of the destroy ending is to destroy the reapers. I'm not trying to be flippant, that's what it comes down to. Regardless of the consequences the reapers are no longer a threat. And when if synthetics become a problem again, maybe the organics will solve their own problems this time.


And maybe they won't, in which case the synthetics deserve to rule the galaxy.

#185
SporkFu

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And maybe they won't, in which case the synthetics deserve to rule the galaxy.

Javik'd.

 

"Any could oppose us if they wished. And if they had won, they would have ruled. Many tried. None succeeded."



#186
Iakus

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Give me a good ending, or give me death! 

 

I think we know how that ultimatum turns out  :P


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#187
MrDbow

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Give me a good ending, or give me death! 

 

Grats on being alive then :)



#188
General TSAR

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Nope, everyday I live with the horror of playing through Mass Effect 3 for the very first time without the extended cut addition. Every night, I have nightmares about the logical inconsistencies and the poor BioWare customer service. The only way I can escape the shame and heartache is by playing GTAV and going on rampages. Why BioWare? WHY?!


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#189
AlanC9

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Nope, everyday I live with the horror of playing through Mass Effect 3 for the very first time without the extended cut addition. Every night, I have nightmares about the logical inconsistencies and the poor BioWare customer service. The only way I can escape the shame and heartache is by playing GTAV and going on rampages. Why BioWare? WHY?!


I'm glad to see someone trating this subject with the gravity it deserves.

#190
SafetyShattered

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Am I happy with ME3 as a whole? Yes, absolutely. The Mass Effect trilogy was an absolute blast for me and I'll probably start a new playthough of the first mass effect very soon.

 

Have I made peace about the ending? Yes. Do i think it was well done? Of course not. I think it was cheap, infuriating, and even with the extended cut i think it just plain sucked ( but the extended cut definately helped). However, it's not something that keeps me up at night or anything like that lol. It was 2 years ago, if i were still hung up on that i would have problems.



#191
Farangbaa

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Nope, everyday I live with the horror of playing through Mass Effect 3 for the very first time without the extended cut addition. Every night, I have nightmares about the logical inconsistencies and the poor BioWare customer service. The only way I can escape the shame and heartache is by playing GTAV and going on rampages. Why BioWare? WHY?!

 

Try playing Defense of the Ancients 2 for rampage.

 

Anyone who plays that game should PM me btw :P



#192
78stonewobble

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I was a bit angry, when I first played through it, but mostly I was disappointed. I still am... disappointed about the ending.

 

I like the game (all the games), disliking the ending doesn't change that. The disappointment comes from me thinking that such a game series deserved a better ending, with the quality of the best parts of the games.  

 

The EC did improve the ending we got and in that way it was a nice gesture. However, it doesn't my underlying problems with the ending and in some way it's also too much of a stubbern overreaction of being defensive and digging your heels in.

 

Well, no it doesn't keep me up at night and it doesn't make me hate the games (I reserve hate for special occassions like a mass murderer killing my entire family, in which case it would be justified. For a computer game? It's just silly).

 

However, time won't change my oppinion, so if talk falls on the ending, I'll still dislike it and I'll still argue why I dislike it.

 

If something sucks or you think a certain food tastes likes crap (I hate the taste of fish personally)... Time won't change how it sucked or the taste of fish. The only thing that can change is you. 



#193
Staff Cdr Alenko

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Yes. Love the ME series, as I always have. I simply do not consider "ME3" to be part of it.

 

It's an "I reject your reality and substitute my own" type of mindset, but it was the act of separating the failed attempted third installment from the rest of the beloved series (some of the comic book tie-ins also went out the window for obvious reasons) which made the disappointment go away.

 

It had some good moments, but in the end its story is too deeply rooted in a plot element which is very much central to the failure of its ending, which isn't the only thing about it which is broken (which is a stronger word than "wrong", and there are both things that are wrong and things that are broken about the attempted ME3), but it definitely was the most gut-wrenching.

 

With the broken aspect of it almost omni-present, and many, many smaller, but not unsignificant faults, this half-baked attempt to finish what was otherwise a mind-blowingly good trilogy deserves only one sort of treatment: the greatest insult that the enemy can suffer - to be given to Richard Hammond ignored.

 

Some people just ignore the ending itself and go with a headcanoned epilogue, Marauder Shields style, which is a great way to make things work if one is so inclined. I just go a step further and ignore the whole game, because I see unsurmountable problems with it that go far beyond the ending itself.

 

Simply put, Shepard & Co. deserve better.

 

 

 

This post has been edited with care for emphasis and elaboration.


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#194
Daemul

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I have always been at peace with ME3. It has amazing gameplay, which is pretty much all that matters to me in a game. I don't care if the plot sucks, if the characters suck or if the ending sucks, as along as I had fun playing it, that's all that matters. If I had a different attitude then I wouldn't be a gamer anymore, because 99.9% of video game plots are utter garbage. 



#195
angol fear

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Yes. Love the ME series, as I always have. I simply do not consider "ME3" to be part of it.

Too bad! ME3 is the best part of it.



#196
Iakus

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I have always been at peace with ME3. It has amazing gameplay, which is pretty much all that matters to me in a game. I don't care if the plot sucks, if the characters suck or if the ending sucks, as along as I had fun playing it, that's all that matters. If I had a different attitude then I wouldn't be a gamer anymore, because 99.9% of video game plots are utter garbage. 

Probably why I don't buy 99.9% of games


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#197
dreamgazer

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The Crucible, another example of adopted and trusted Prothean tech, was just fine as a plot device, especially with what the third game had to work from ME2. No worse than ME1's MacGuffin Conduit or the combo of Lazarus and Collectors in relation to "Ah yes, Reapers", at least.
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#198
The RPGenius

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The ending of Mass Effect 3 is still as much a betrayal of the series, the fans, and the writers themselves as it always has been.  Time doesn't change that Bioware threw away their artistic integrity in order to destroy what could have been the greatest science fiction series ever conceived, then childishly shut their eyes, covered their ears, and screamed to ignore every demonstrable piece of evidence and every basic rule of marketing and interpretation of statistics that measured their audience's dissatisfaction.  The wrong and the stupidity are as present now as they were before.

 

So no, I'm not at peace with Mass Effect 3.  When the Mass Effect Happy Ending Mod releases its fifth iteration, I will be able to satisfy myself with moving on, but at that point, I will be at peace with "Mass Effect 3 with MEHEM," as a product that is true to itself as reshaped by someone who has an actual pride and love for the series.  I will not be at peace with just plain unmodded Mass Effect 3, nor the careless hacks at Bioware that made it toxic at the moment when it should have shined the most.  I am a customer they lost, a formerly loyal patron who eagerly purchased their goods who now will make it a point not to support the company with a single dollar more.  And as I won't return until they fix the ending, and apologize for their utterly repulstive handling of the fiasco, I'm likely to stay a lost customer.  No matter--there are other RPG developers out there, and with the increasing rise of Kickstarter games, there are plenty of other creators I can support instead, ones who actually care enough about their product to keep it trut to itself, and appreciate the people like me who make their vision possible.

 

Bioware can surround itself with artless, tasteless yes-men all it likes, but it's still falling, and I'm not sticking around to watch it go splat.



#199
AlanC9

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Drama much?



#200
ImaginaryMatter

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The Crucible, another example of adopted and trusted Prothean tech, was just fine as a plot device, especially with what the third game had to work from ME2. No worse than ME1's MacGuffin Conduit or the combo of Lazarus and Collectors in relation to "Ah yes, Reapers", at least.

 

My problem with the Crucible is that it doesn't really drive the plot for most of the story. Most of the game is instead about gathering conventional resources (Turian fleet, Krogan ground troops, Quarian fleet/logistics) to fight the Reapers conventionally, take back Earth, and deal with Cerberus's nonsense. While I wholeheartedly agree that ME2 left no wiggle room, ME3's handling of such a plot device was still bad, again due to the fact that most of the narrative is about fighting the war conventionally. I think the Crucible could have worked better if the story was some sort of race against time to assemble the device, with the focus being on how it worked, what it's origins were, how it was connected with the Reapers, etc.


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