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Blood Magic reactions in the world


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#1
shoribu

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Hey, any update on whether companions and the world around us will react to us using Blood Magic?  It was kind of strange in DA2 when I used blood magic and no one cared, especially when I was able to denounce it publicly!   :P

 

EDIT:  Do we even have blood magic this time round?



#2
HeyCal

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No, we don't have blood magic as a specialty in this game. I believe necromancy has taken its place as the "evil" magic the inquisitor can use. The devs said earlier if they couldn't make it feel more like an extreme choice and have large repercussions they were not going to have it implemented as a PC specialty.
Enemies will probably still use it though.
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#3
shoribu

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Thanks Cal.



#4
HeyCal

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No problem :) I am a tad sad it's gone though, hopefully the necromancy skill tree is awesome.
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#5
shoribu

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I agree!  Magic is a huge part of the game but I think I understand the difficulty it entails if you want the world around you to react to what you do.  I think the game could become radically different just because of who you are so perhaps the devs thought (like you said) if they can't do it right with the impact that it deserves they should simply skip out on it.

 

While it's upsetting, I can respect that decision and hope that in the next iteration of the game they bring it back.   :D



#6
Todd23

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I think it'd be prudent to point out that blood magic was concepted to be more unique (or at least different) than a specialization in the first place, so the fact that it's not one doesn't mean that it's not going to be in the game, it just means it's not a specialization.

#7
AkiKishi

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It's one way to avoid Templars standing around while you cast blood magic in front of them and then telling you how they are hunting blood mages.


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#8
wintermoons

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It's one way to avoid Templars standing around while you cast blood magic in front of them and then telling you how they are hunting blood mages.

That's what got me about DA2 as well, only I do see the logic in it. If the PC was a mage and every NPC reacted accordingly (aka attacked you or tried to arrest you), you'd be forced to fight an endless stream of Templars around every corner (especially pre-Arishok before you gain some importance in Kirkwall) and that just gets boring. 



#9
KainD

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That's what got me about DA2 as well, only I do see the logic in it. If the PC was a mage and every NPC reacted accordingly (aka attacked you or tried to arrest you), you'd be forced to fight an endless stream of Templars around every corner (especially pre-Arishok before you gain some importance in Kirkwall) and that just gets boring. 

 

I'd help Tyrohne destroy the templar order from the inside out, then we would kick the Qunari out and take over Kirkwall with other blood mages, like she wanted. Still a champion, still high status with slaves and such, only different side. Would be a lot more interesting game imo. 



#10
cj1984

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The necromancer class may have elements of blood magic and since we don't know what a rift mage does, it may also include blood magic elements. It has been said that health potions and healing magic will be limited and health doesn't regenerate after battle so maybe Bioware thought it wouldn't fit since it costs health to use blood magic. Although some would argue that it would make the game alot more challenging (at least for blood mages).



#11
Uccio

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Devs took the blood magic away since they have already set the pc on the chantry side, you can´t serve the chantry if you are a blood mage it seems. And most of the followers are chantry agents and enforcers so there would be too much conflicts.



#12
Gregolian

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I'd rather just a reaction to magic in general.

 

Yeah blood magic is scary to everyone in general especially to other mages because of what it entails.  But if I am a "layman" like a traditional warrior or cutpurse and I see some dude bringing fireballs down from the sky I'd still be scared as hell or extremely interested in what I was seeing.



#13
Sylvius the Mad

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Devs took the blood magic away since they have already set the pc on the chantry side, you can´t serve the chantry if you are a blood mage it seems. And most of the followers are chantry agents and enforcers so there would be too much conflicts.

They did not set the PC on the Chantry side.

#14
Fast Jimmy

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The necromancer class may have elements of blood magic and since we don't know what a rift mage does, it may also include blood magic elements. It has been said that health potions and healing magic will be limited and health doesn't regenerate after battle so maybe Bioware thought it wouldn't fit since it costs health to use blood magic. Although some would argue that it would make the game alot more challenging (at least for blood mages).


If health is a premium, where every little bit matters, then maybe they can finally make blood magic as powerful as the lore makes it out to be. If by lowering your health, you can one hit kill everything that moves, it would make the decision for Mages to turn to blood magic for power or for desperate circumstances much more believable. For it to just work to replace potion chugging (like how. DA:O and DA2 did) with a few added, underpowered skills is silly.

#15
Uccio

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They did not set the PC on the Chantry side.


I've read those comments from devs but I feel it is just a smoke screen. Practically everyone who is anything in IQ's team is a chantry supporter. And pc is going to run a group originally connected to chantry. Not to mention one of the devs said that iq-team is a plan B for the divine. Which was entrusted to cassandra to execute. So no, I don't believe that.

#16
Fast Jimmy

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I've read those comments from devs but I feel it is just a smoke screen. Practically everyone who is anything in IQ's team is a chantry supporter. And pc is going to run a group originally connected to chantry. Not to mention one of the devs said that iq-team is a plan B for the divine. Which was entrusted to cassandra to execute. So no, I don't believe that.

Define "pro-Chantry." Yes, it is being created at the Divine's request. Who is the same Divine that also requested that the Mages be allowed to leave the circle system. And the task was to stop the veil tears - not convert the masses to the One True Faith. You are playing with a Qunari and a dwarf as companions, after all, both of which are not Andrastian.

If your problem with the Chantry is being pro-Templar, that is resolved. If your problem with the Chantry is being pro-religion, it has take a backseat.


Being the Inquisitor doesn't make you pro-Chantry anymore than being the Warden makes you pro-Grey Wardens. They are the means to your end, not your defining characteristic.
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#17
Uccio

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Define "pro-Chantry." Yes, it is being created at the Divine's request. Who is the same Divine that also requested that the Mages be allowed to leave the circle system. And the task was to stop the veil tears - not convert the masses to the One True Faith. You are playing with a Qunari and a dwarf as companions, after all, both of which are not Andrastian.
If your problem with the Chantry is being pro-Templar, that is resolved. If your problem with the Chantry is being pro-religion, it has take a backseat.
Being the Inquisitor doesn't make you pro-Chantry anymore than being the Warden makes you pro-Grey Wardens. They are the means to your end, not your defining characteristic.

The problem with claiming that divine orchestrated group is not part of the chantry is like claiming that a organization founded by the pope is not roman catholic because the new pope is a reformer. Such claim just doesn't fly. You have to remember that any person who is a head of a world wide religious organization is a zealot in any meter. Sure the divine is supposed to be a reformer but you can't possible belive that she would do anything to undermine chantrys power or position. And neither would her henchmen.

#18
Fast Jimmy

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The problem with claiming that divine orchestrated group is not part of the chantry is like claiming that a organization founded by the pope is not roman catholic because the new pope is a reformer. Such claim just doesn't fly. You have to remember that any person who is a head of a world wide religious organization is a zealot in any meter. Sure the divine is supposed to be a reformer but you can't possible belive that she would do anything to undermine chantrys power or position. And neither would her henchmen.

That isn't true. During many times of the Middle Ages, the Pope was a political appointment, shared by kings. Someone can be a member of a religion without being a zealot. Wynne has a faith so strong that she attracted a spirit which embodies the very virtue, but she questioned the divinity of Andraste, the order of the Chantry-imposed Circle and the story the Chantry teaches as truth in regards to the source of the Taint.

Justinia may not be quite as radical as all that, but she is also not an idiot - she realizes that getting the right people involved to save the world is more important than making sure they all believe the same ideology. Also, she doesn't have a choice with the Inquisitor - they are the only one who can close the Fade tears, so they could be a Mabari that worships the Old Gods for all she cares - she needs you to get the job done and realizes any attempt to indoctrinate you to Chantry doctrine is totally unnecessary.
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#19
Guest_Caladin_*

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Dont get yer jimmy's in a twist hahaha uhum yeah sorry



#20
PsychoBlonde

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I agree!  Magic is a huge part of the game but I think I understand the difficulty it entails if you want the world around you to react to what you do.  I think the game could become radically different just because of who you are so perhaps the devs thought (like you said) if they can't do it right with the impact that it deserves they should simply skip out on it.

 

While it's upsetting, I can respect that decision and hope that in the next iteration of the game they bring it back.   :D

 

I actually started arguing this point with Origins and kept badgering them about it.  If you want to do blood magic "right" given how it's portrayed in the game WORLD then taking the Blood Mage specialty should radically change your entire game.  So you'd basically be making two games--the Blood Mage game and the Everyone Else game.  This would put WAY too much mechanical emphasis on that ONE specialty.  It would be the equivalent of having a game where you have classes called "everyman" and "titanus, destroyer of worlds".  You just can't build a balanced game that way.

I am HOPING that they did it so that you can choose to use Blood Magic as a DECISION POINT via conversation and, yes, it has big consequences.  THAT would be good design, particularly if they do those decision points in such a way that other classes/races/whatever have similarly large decision breakdowns.  This would enable them to keep Blood Magic as something the PC has access to without the huge specialty imbalance.  And without just making NPC's oblivious.


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#21
Schreckstoff

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Blood Magic was also pretty badly balanced.

#22
Fast Jimmy

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I actually started arguing this point with Origins and kept badgering them about it.  If you want to do blood magic "right" given how it's portrayed in the game WORLD then taking the Blood Mage specialty should radically change your entire game.  So you'd basically be making two games--the Blood Mage game and the Everyone Else game.  This would put WAY too much mechanical emphasis on that ONE specialty.  It would be the equivalent of having a game where you have classes called "everyman" and "titanus, destroyer of worlds".  You just can't build a balanced game that way.
I am HOPING that they did it so that you can choose to use Blood Magic as a DECISION POINT via conversation and, yes, it has big consequences.  THAT would be good design, particularly if they do those decision points in such a way that other classes/races/whatever have similarly large decision breakdowns.  This would enable them to keep Blood Magic as something the PC has access to without the huge specialty imbalance.  And without just making NPC's oblivious.


Given the focus on Specialties, the ability to only choose one and for their to be specific quests/sections tied to them, I thought this would have been great for Blood Mages.

But, then again, as you said - Blood Magic is a backdoor to untold power, manipulation and abilities in the lore. Having it be anything less than that in the gameplay and you run the risk of making any negative reactions to Blood Magic by NPCs as overcorrection. But, then again, if Blood Magic was that powerful, then there would be a huge reason to always choose that as your Mage spec (and, indeed, choose Mage as the desired class every time), so there is that.

But, that being said... having a Somniari in your party is equally as bad, simply because a somniari is said to be able to be one of the rarest types of Mage and able to manipulate the entire world with their will and thoughts alone. Not to mention are apparently able to complete other "impossible" acts in the lore, like teleportation. So I have a feeling his powers will be exceptionally diminished from what we have been presented in the lore.

Such is life. DA can never have Mages be as powerful (or dangerous) as they are presented in the lore, simply because there would either be INSANELY overpowered at any level, or they would run the risk of being possessed, hunted down by Templars or any number of other death scenarios.
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#23
AlanC9

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DA's always been a little weak on this kind of thing. Morrigan might as well have been wearing an "APOSTATE!" sign around her neck, and nobody ever reacts to her. Mage Hawke too.

#24
Fast Jimmy

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DA's always been a little weak on this kind of thing. Morrigan might as well have been wearing an "APOSTATE!" sign around her neck, and nobody ever reacts to her. Mage Hawke too.

 

Well, the giant sticks attached to people's backs would seem to indicate something.



#25
TurretSyndrome

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DA's always been a little weak on this kind of thing. Morrigan might as well have been wearing an "APOSTATE!" sign around her neck, and nobody ever reacts to her. Mage Hawke too.

 

And now a game mechanic stops you from cutting your hand and using the blood for power. Lame...