Aller au contenu

Photo

Squadmate modding and another question...


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

Is there a way to use particular squadmates from DLCs and use them in the vanilla part of the game? Such as using ME3 Citadel DLC squadmates outside of the DLC itself. 

 

How do you mod a particular character to put up your name on the Normandy wall? I see that the MEHEM mod does this, and I'm anxious to see how I can incorporate this into my own headcanon gameplay.

 

 


  • TheViper8234 aime ceci

#2
Getorex

Getorex
  • Members
  • 4 882 messages
While you could replace a default crewmember with the head/body of another you would not be able to change their voices. If you were replacing Ashley or Liara with another character you would end up with that character sounding like Ashley or Liara. Otherwise you would have to record new voice overs for every conversation in game and replace the original and doing that ALWAYS sounds wrong/different than normal.

#3
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

While you could replace a default crewmember with the head/body of another you would not be able to change their voices. If you were replacing Ashley or Liara with another character you would end up with that character sounding like Ashley or Liara. Otherwise you would have to record new voice overs for every conversation in game and replace the original and doing that ALWAYS sounds wrong/different than normal.

I could deal with that. I am more into the cosmetics than what they say. Lol, it would be totally weird though. But do you know how I could start by doing this? 



#4
Getorex

Getorex
  • Members
  • 4 882 messages
Replacing Liara with, say, Miranda would be pretty straightforward (but weird given the normal game scenes she's in) as would replacing Liara with Kasumi. They all have the same skeleton. A simple upk import of their meshes and swap of their textures is what would be required. Replacing Ash is more involved because she has extra bones the others don't have so you would have to redo the bones of whatever character you wanted to replace her with (and then transfer weights and fix the anomalies). Thus, replacing Ash is much more complicated but replacing Liara is fairly simple. Samarra would be a simple Liara replacement too.
  • TheViper8234 aime ceci

#5
Getorex

Getorex
  • Members
  • 4 882 messages
The info on doing this is available at the me3explorer forums and I provide some basic info at the end of my modding first post here ("Mesh modding and textures on the side" right here).

For just a simple swap (Liara to almost anyone) you need me3explorer and the UDK. Export your other character as a psk via me3explorer and convert to upk (with LODs) in UDK. Import the upk into Liara's place and use Texplorer or TPF Tools to replace Liara's textures with the new character's.

That is the bare skeleton of the process but you are likely to run into some texture issues here and there.

#6
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

Can you link me the thread within ME3Explorer about how to do this?



#7
Getorex

Getorex
  • Members
  • 4 882 messages
The process of skeletal mesh import is the same regardless of which characters you are dealing with. The key is making sure the mesh you import has the same number of bones that the one you are replacing has or it will fail. To fix bones and weights if the bone number is different requires work in either Blender (free) or 3ds Max.

The basic skeletal mesh import tutorial is here. You can look for others as you need: http://me3explorer.f...r-udk-t502.html
  • TheViper8234 aime ceci

#8
Getorex

Getorex
  • Members
  • 4 882 messages
Also...in regards to Violette-satanisters thread on replacing Shepard with other squadmates...for ME2 that is certainly done via Coalesced.bin edits as it is not possible to import meshes into ME2. It is likely possible in ME3 as well but I am not an expert on Coalesced edits beyond the few edits I've done for flycam, slo-mo, or armor stat changes, and even then I'm relying on other's experience. If you can do it via a coalesced edit it would be, in many respects, easier and quickly reversible. If you can get violette's info on her me2 edits you may be able to adapt it to me3. If you can do the swaps via coalesced then you won't need Blender/3ds, or UDK and won't need to be concerned about bone counts, changing texturesetc.
  • TheViper8234 aime ceci

#9
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

Also...in regards to Violette-satanisters thread on replacing Shepard with other squadmates...for ME2 that is certainly done via Coalesced.bin edits as it is not possible to import meshes into ME2. It is likely possible in ME3 as well but I am not an expert on Coalesced edits beyond the few edits I've done for flycam, slo-mo, or armor stat changes, and even then I'm relying on other's experience. If you can do it via a coalesced edit it would be, in many respects, easier and quickly reversible. If you can get violette's info on her me2 edits you may be able to adapt it to me3. If you can do the swaps via coalesced then you won't need Blender/3ds, or UDK and won't need to be concerned about bone counts, changing texturesetc.

I know that for ME1, you can change Shep's appearance by changing certain lines so that the game loads the particular character model for Shepard only. I'll see if I can find something on coalesce edits for ME2 and ME3.



#10
TheViper8234

TheViper8234
  • Members
  • 375 messages

Is there a way to use particular squadmates from DLCs and use them in the vanilla part of the game? Such as using ME3 Citadel DLC squadmates outside of the DLC itself. 

 

How do you mod a particular character to put up your name on the Normandy wall? I see that the MEHEM mod does this, and I'm anxious to see how I can incorporate this into my own headcanon gameplay.

I was wondering about this ,I really miss miranda in ME3 :c 



#11
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages
I wonder if it would be possible to give extra powers to squadmates and alter cooldown times without setting them to zero. Their ME1 arsenals were considerably larger.

#12
Drengin

Drengin
  • Members
  • 442 messages

I wonder if it would be possible to give extra powers to squadmates and alter cooldown times without setting them to zero. Their ME1 arsenals were considerably larger.

Both of these are possible via coalesced editing and/or key bindings.



#13
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Both of these are possible via coalesced editing and/or key bindings.

How? Would you need to re-add and re-spec their extra powers each time you go to a new area?

#14
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

I asked my question on ME3Eplorer forums, but the ME3Explorer forums have proven unreliable once again... I get no answers from them.



#15
Ottemis

Ottemis
  • Members
  • 3 600 messages
These are never easy questions that almost never have an easy answer. I'm as active on that forum as I am on this one. If I've seen it and have an answer right you'd have one. Honestly that negativity is uncalled for, especially when everybody on those forums is working on stuff as well and it's not a huge pool of people. This particular question has been asked multiple times before, I get you'd like an answer but we are not going to stick more time into finding you a detailed answer then you did yourself through not having plowed through the forums as there is literally no guarantee our time wasn't wasted on mere curiosity. Manpower is stretched very thin there, you have no idea how much of a timedrain it is to answer every single question, especially when it's not the first time.

They are more likely to answer when the questions are specific to someone whose done research but is missing a link somewhere rather than someone asking a general question entirely and might do nothing with that information.
  • Excella Gionne aime ceci

#16
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

These are never easy questions that almost never have an easy answer. I'm as active on that forum as I am on this one. If I've seen it and have an answer right you'd have one. Honestly that negativity is uncalled for, especially when everybody on those forums is working on stuff as well and it's not a huge pool of people. This particular question has been asked multiple times before, I get you'd like an answer but we are not going to stick more time into finding you a detailed answer then you did yourself through not having plowed through the forums as there is literally no guarantee our time wasn't wasted on mere curiosity. Manpower is stretched very thin there, you have no idea how much of a timedrain it is to answer every single question, especially when it's not the first time.

They are more likely to answer when the questions are specific to someone whose done research but is missing a link somewhere rather than someone asking a general question entirely and might do nothing with that information.

I already stopped looking for the answer to my second question since that one is not often or never mentioned enough for me to find the relevant threads on it. I've already looked a lot more into my first question already. It's just trying to get the .pcc files from the DLCs to load up along with the game. Finding the file(s) is easy, but applying and making the coalesce file read external data that aren't contained within the vanilla part of the game is hard. Since DLC squadmates do have their character texture as part of the vanilla game files, their squadmate "self", I guess, aren't being loaded until the game sees that you are requesting the necessary files to be loaded. I've already found a lot of relevant information on the ME3Explorer forum, just not on the thread I made. And right now, I'm trying to figure out on how I can get the coalesce file to load up Wrex's .pcc files from the Citadel DLC. There's either an easy all-around way, or I would have to do it manually, and make the files active everywhere I go within ME3.



#17
Ottemis

Ottemis
  • Members
  • 3 600 messages
You could possibly directly ask the creators of MEHEM how they did the memorial wall changes but it's bound to be an involved process as it gets closer to content modding than simpler mesh/texture work.