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so, the game releases in 4 months....any word on NG+ yet?


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#26
nightcobra

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crimzontearz has been asking this question since the game was announced. Probably before!

 

he's been asking for this since origins actually



#27
AlexJK

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he's been asking for this since origins actually

 

That was early to be asking about features for DAI! ;)


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#28
crimzontearz

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LOL do your homework before you talk put of your *** and people will likely not call you on your BS?

#29
crimzontearz

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crimzontearz has been asking this question since the game was announced. Probably before!

they are the only 2 questions I ever ask about any game I play really....

#30
Gtdef

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I don't really see the appeal on ng+ for dragon age.

 

Mass Effect is a shooter. Unless you are playing a heavy biotic build, playing a NG+ doesn't make a lot of difference (and ME builds tend to be complete at lower relative level than DA builds). Just rescales enemies to match your level. Plus there is the added challenge of not having the good weapons, so the early missions are harder than the latter in comparison. Playing the mordin recruitment mission on insanity ng+ is a pain in the ass while on true new game it's kinda easy as long as you kill those damn varrens and krogan fast.

 

For Dark Souls it still makes sense cause no matter your level it's an action game and the increase in efficiency is almost linear. Gameplay changes little. NG just rescales the boss health and damage to account for gear.

 

For DA, the increase in effectiveness is not linear. Plus from what they said it seems like there is no enemy scaling whatsoever in the game. If it takes 10 seconds to kill a max level enemy with high end gear, then a rescaled enemy for ng+ will take 10 minutes unless you start with better gear, which then will require enemies to have different values, making the same level enemies vastly different from true new game to ng+. It seems to me like too much work to balance it to the point that making ng+ will be like creating encounters for a completely new game.


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#31
Elhanan

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Mass Effect is a CRPG; am guessing that Shooters do not have a lot of Pause functionality, as I do not play them. My experience in the series also differs, so that can be equated to subjective opinion.

 

And it may be unwise to judge a game from a demo, as buffs, console commands, etc and trained pros are behind the systems. If they discern that this kind of gaming bonus is worth the Zots, that would be great, IMO.



#32
Giubba

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being able to load your completed game save file and start a new game with it.

basically starting a new game with your levels, skills and inventory from your last playthrough.


And it is glorious, IMO it adds so much to replayability.


Answer to the OP:no nothing yet

About NG+. i hope it will never be implemented
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#33
crimzontearz

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I don't really see the appeal on ng+ for dragon age.

Mass Effect is a shooter. Unless you are playing a heavy biotic build, playing a NG+ doesn't make a lot of difference (and ME builds tend to be complete at lower relative level than DA builds). Just rescales enemies to match your level. Plus there is the added challenge of not having the good weapons, so the early missions are harder than the latter in comparison. Playing the mordin recruitment mission on insanity ng+ is a pain in the ass while on true new game it's kinda easy as long as you kill those damn varrens and krogan fast.

For Dark Souls it still makes sense cause no matter your level it's an action game and the increase in efficiency is almost linear. Gameplay changes little. NG just rescales the boss health and damage to account for gear.

For DA, the increase in effectiveness is not linear. Plus from what they said it seems like there is no enemy scaling whatsoever in the game. If it takes 10 seconds to kill a max level enemy with high end gear, then a rescaled enemy for ng+ will take 10 minutes unless you start with better gear, which then will require enemies to have different values, making the same level enemies vastly different from true new game to ng+. It seems to me like too much work to balance it to the point that making ng+ will be like creating encounters for a completely new game.

you are telling me that playing a lvl 1 vanguard with 1 level in charge and 1 in assault training with only base weapons and playing a fully leveled vanguard with a fully leveled party with all the tactical options that that that opens with all the advanced weapons you collected is THE SAME??????

really?

#34
crimzontearz

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Answer to the OP:no nothing yet

About NG+. i hope it will never be implemented

I hope it will....
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#35
Gtdef

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you are telling me that playing a lvl 1 vanguard with 1 level in charge and 1 in assault training with only base weapons is the same as playing a fully leveled vanguard with a fully leveled party with all the tactical options that that that opens with all the advanced weapons you collected is THE SAME??????

really?

 

That's why I said it's different for Heavy Biotic builds. First goddamn sentence. Seems I need to highlight cause people are too bored to read even the first sentence before making an arguement. Also I said that Mass Effect builds are complete faster. Vanguard is at the peak of his power at lvl 30 or so, that's way less than half of the game. Assault training, charge, nova, liara warp and javiks dark something don't remember. Full build right there, everything else is just icing.

 

To add to that, vanguard is the most op **** on the game having 3 second cooldown combo charge+nova with 1.5 sec invisibility frames. So yes, even a lvl 15 vanguard is like 500 times stronger than a lvl 1 vanguard. Every other class is different tho. 



#36
TheTurtle

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Why are people so opposed to NG+? If you don't want to use it don't.
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#37
crimzontearz

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That's why I said it's different for Heavy Biotic builds. First goddamn sentence. Seems I need to highlight cause people are too bored to read even the first sentence before making an arguement. Also I said that Mass Effect builds are complete faster. Vanguard is at the peak of his power at lvl 30 or so, that's way less than half of the game. Assault training, charge, nova, liara warp and javiks dark something don't remember. Full build right there, everything else is just icing.

uh...BS, my versatile vanguard is not st peak potential until lvl 60 not to mention nearly impossible to realize without a weapon you gain at the VERY END of the game. So....yeah. That still does not cover the beginning if the game in which you have exactly zero tactical alternatives. That is the appeal of NG+. All tactical options and all you have worked for available to you for you to enjoy for more than a couple of hours at endgame.
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#38
Gtdef

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uh...BS, my versatile vanguard is not st peak potential until lvl 60 not to mention nearly impossible to realize without a weapon you gain at the VERY END of the game. So....yeah. That still does not cover the beginning if the game in which you have exactly zero tactical alternatives. That is the appeal of NG+. All tactical options and all you have worked for available to you for you to enjoy for more than a couple of hours at endgame.

 

 

What weapon are you talking about. I used wraith + heavy pistol (eventually paladin, but wraith was priority). If you farm it you get it kinda fast. Best damage without losing recharge bonus from weight. And the only squadmate abilities that add to the power of the build are warp+javik's dark thing because of biotic explosions. Build is literally ready by lvl 30. If I import a character from me2 it's like playing ng+

 

Ammo was a nice addition but it didn't change anything at all. Instead of charging the same shielded guy 2 times, he would die in charge+shotgun headshot+nova and I would charge next guy. But the whole point is to keep charging for invisibility frames (for insanity at least) so literally nothing changes.



#39
AlexJK

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crimzontearz! Gtdef!

Mass Effect Combat & Strategy forum is over there »



#40
AkiKishi

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Without scaling don't see the point. But not bothered either way.



#41
N7_5P3CTR3

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I hope it will....

 

I'm with you. I don't think they would need to balance anything. You'd have two options, up the difficulty or enjoy something akin to a story mode(easy/fast combat) so you could explore other story options with that character.



#42
crimzontearz

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What weapon are you talking about. I used wraith + heavy pistol (eventually paladin, but wraith was priority). If you farm it you get it kinda fast. Best damage without losing recharge bonus from weight. And the only squadmate abilities that add to the power of the build are warp+javik's dark thing because of biotic explosions. Build is literally ready by lvl 30. If I import a character from me2 it's like playing ng+

Ammo was a nice addition but it didn't change anything at all. Instead of charging the same shielded guy 2 times, he would die in charge+shotgun headshot+nova and I would charge next guy. But the whole point is to keep charging for invisibility frames (for insanity at least) so literally nothing changes.

Saber, that is ALL my versatile vanguard used

#43
Gtdef

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Saber, that is ALL my versatile vanguard used

 

Mid game I was actually tempted to go for a more precise weapon mostly because it was when the goddamn banshees started to become commonplace, but by then I was used to paladin and had gotten reave too so I could get down the barriers without risking the melee special attack.

 

If I was playing your build I'd probably be fine with the Mattock. Although I understand the need for something heavier. Perhaps Viper sniper rifle?



#44
Guest_Lady Glint_*

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NG+ was confirmed in a couple of tweets from the devs months ago. Search the twitter thread or ask the regulars there. I think there was even a thread or two about it. I suggest you do a search for it.

#45
crimzontearz

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NG+ was confirmed in a couple of tweets from the devs months ago. Search the twitter thread or ask the regulars there. I think there was even a thread or two about it. I suggest you do a search for it.

I did, it was hinted at not confirmed

#46
crimzontearz

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Mid game I was actually tempted to go for a more precise weapon mostly because it was when the goddamn banshees started to become commonplace, but by then I was used to paladin and had gotten reave too so I could get down the barriers without risking the melee special attack.

If I was playing your build I'd probably be fine with the Mattock. Although I understand the need for something heavier. Perhaps Viper sniper rifle?

no, Sabre provides the right ROF/DPS ratio once fully lvld with the right mods my versatile vanguard has still a 100% bonus on cool down, can OSK in headshot anything up to a marauder at any distance while still being able to do the charge-nova-nova cycle for close quarters

still, not achievable without ng+

#47
Iakus

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I don't think NG+ has been confirmed.  Only that you can continue the game after the main storyline is finished



#48
Eveangaline

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What constitutes a new game plus? I'm generally more of a fan of "some achievements throughout the game earn you some new better starting gear." kind of ng+, but a lot of people seem to like something more



#49
ManOfSteel

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What constitutes a new game plus? I'm generally more of a fan of "some achievements throughout the game earn you some new better starting gear." kind of ng+, but a lot of people seem to like something more

Being able to start from the beginning of the game with the character experience/level and equipment from the save you're using to import over to NG+, I would say.



#50
archav3n

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being able to load your completed game save file and start a new game with it.

 

basically starting a new game with your levels, skills and inventory from your last playthrough.

 

 

And it is glorious, IMO it adds so much to replayability.

 

I think it add 0 replayability. Bringing in an end game character with nearly max out levels with max out skills and abilities and end game armors and weapons. Are you supposed to few awesome that you cakewalk 3/4 of the game with it or are you supposed to look silly that you can't even kill a party of bandits with godlike armor?

 

Promoting different playstyles with different skill builds sounds more replayable that NG+. Of course this is my humblest opinion.


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