it does to me and many others. I would have replayed ME maybe once if it did not have NG+ as opposed to 12 plus times. It is not about cakewalks, I will gladly take a difficulty spike, it's about having all I worked for to enjoy it for more than the 11th hour of the game and having all my tactical options open from the get go. As it is utterly OPTIONAL you are not forced to play that way but should others miss out because YOU are not interested in it??I think it add 0 replayability. Bringing in an end game character with nearly max out levels with max out skills and abilities and end game armors and weapons. Are you supposed to few awesome that you cakewalk 3/4 of the game with it or are you supposed to look silly that you can't even kill a party of bandits with godlike armor?
Promoting different playstyles with different skill builds sounds more replayable that NG+. Of course this is my humblest opinion.
so, the game releases in 4 months....any word on NG+ yet?
#51
Posté 12 juin 2014 - 06:27
#52
Posté 12 juin 2014 - 06:34
Truth is that ng+ with even harder enemies would be great. Also I'd love to see imported characters starting at higher level and the enemies appropriately scaled (though there's this keep business that we know nothing about yet).
But they said there is no active scaling but predetermined levels so I'm not hopeful. And without scaling there is no point to ng+.
#53
Posté 12 juin 2014 - 06:38
there is if you impose a difficulty spike (like mandatory hardcore mode....just, not mandatory insanity please)Truth is that ng+ with even harder enemies would be great. Also I'd love to see imported characters starting at higher level and the enemies appropriately scaled (though there's this keep business that we know nothing about yet).
But they said there is no active scaling but predetermined levels so I'm not hopeful. And without scaling there is no point to ng+.
#54
Posté 12 juin 2014 - 06:38
As it is utterly OPTIONAL you are not forced to play that way but should others miss out because YOU are not interested in it??
Calm down dude! At this point it's either in the game or not, so no need to get aggressive about it. These forums are all about discussion and people sharing their opinions about features that they think might, should, shouldn't (etc.) be in the game. In my opinion, for example, I don't need NG+ because I plan to play different races and classes in subsequent playthroughs. If it were up to me, I would direct Bioware to spend any NG+ development time on something else instead, something that I would find more enjoyable. Others may share this opinion. Of course, you don't. But no need to get aggressive about it - the decision to include or not include NG+ won't be made based on this topic.
- Leanansidhe, Nimlowyn et archav3n aiment ceci
#55
Posté 12 juin 2014 - 06:42
But they said there is no active scaling but predetermined levels so I'm not hopeful. And without scaling there is no point to ng+.
Enemies can still be made higher level for NG+ without scaling to player level - for example, just add 20 to the level of each enemy when in NG+ mode. Of course it's not that simple (balancing, many zots required!) but it could be done.
This wouldn't help if enemies were all 20 levels below you and died to a single hit. Hypothetically. Some kind of level increase such that enemies still offer a challenge relative to that offered by the first playthrough would be necessary.there is if you impose a difficulty spike (like mandatory hardcore mode....just, not mandatory insanity please)
#56
Posté 12 juin 2014 - 06:42
Calm down dude! At this point it's either in the game or not, so no need to get aggressive about it. These forums are all about discussion and people sharing their opinions about features that they think might, should, shouldn't (etc.) be in the game. In my opinion, for example, I don't need NG+ because I plan to play different races and classes in subsequent playthroughs. If it were up to me, I would direct Bioware to spend any NG+ development time on something else instead, something that I would find more enjoyable. Others may share this opinion. Of course, you don't. But no need to get aggressive about it - the decision to include or not include NG+ won't be made based on this topic.
Agreed with you wholeheartedly. Those time can be spent elsewhere in polishing the games and perhaps add replayability via other means which are more practical in my opinion.
- Leanansidhe et ddman12 aiment ceci
#57
Posté 12 juin 2014 - 06:46
no it will not but being close minded about it "because I would not like this option" is insanely stupidEnemies can still be made higher level for NG+ without scaling to player level - for example, just add 20 to the level of each enemy when in NG+ mode. Of course it's not that simple (balancing, many zits required!) but it could be done.
This wouldn't help if enemies were all 20 levels below you and died to a single hit. Hypothetically. Some kind of level increase such that enemies still offer a challenge relative to that offered by the first playthrough would be necessary.
Also...what do you supposed will be the difference between normal and hardcore then (in the regular game)
#58
Posté 12 juin 2014 - 06:47
NG+ is, according to Bioware devs, a feature that requires very little coding and just QA time. It is as feasible and practical as any other meanAgreed with you wholeheartedly. Those time can be spent elsewhere in polishing the games and perhaps add replayability via other means which are more practical in my opinion.
#59
Posté 12 juin 2014 - 06:48
At this point, I'd say NG+ probably isn't in the cards. We do have post-story play though, so that's something.
I like NG+ in ME, but overall I'm indifferent to its inclusion.
#60
Posté 12 juin 2014 - 06:49
well...an answer would be nice so I know which game to preorder dammitAt this point, I'd say NG+ probably isn't in the cards. We do have post-story play though, so that's something.
I like NG+ in ME, but overall I'm indifferent to its inclusion.
#61
Posté 12 juin 2014 - 06:56
No idea! But normally it's modifiers to damage/resistance/friendly fire/AI, all within the the context of a level system (so a Dragon fight will be relatively as hard for a level 10 casual-level player playing on casual as it will be for a level 10 nightmare-level player playing on nightmare, if that makes sense).Also...what do you supposed will be the difference between normal and hardcore then (in the regular game)
I'm sure you'll get one before the 7th October!well...an answer would be nice so I know which game to preorder dammit
#62
Posté 12 juin 2014 - 06:57
well...an answer would be nice so I know which game to preorder dammit
So you are preordering a game based on that it has NG+? I see what you did there.
#63
Posté 12 juin 2014 - 06:58
Enemies can still be made higher level for NG+ without scaling to player level - for example, just add 20 to the level of each enemy when in NG+ mode. Of course it's not that simple (balancing, many zots required!) but it could be done.
This wouldn't help if enemies were all 20 levels below you and died to a single hit. Hypothetically. Some kind of level increase such that enemies still offer a challenge relative to that offered by the first playthrough would be necessary.
I addressed this on a previous post. It would take so much work that it would be like creating new encounters for the same game using the same npcs. The problem is that dragon age power scaling is not exactly linear. Gear probably has linear scaling but the build increases the effectiveness geometrically. That means that if they rescale enemies to match your level, then your base stats will be so low that it will take forever to kill the enemies and you will die in one hit. So to counter that they need to give strong starting gear, and then rescale all the sets (provided that they have scaling sets and not static ones which is possible since enemies won't scale).
I don't have much info on the combat system and itemization to make an educated guess but this option just doesn't seem viable to me.
Unlocking an extra difficulty would have the same constraints. You need to import your and your companion's gear otherwise I just can't see how it's going to work.
- Rylor Tormtor aime ceci
#64
Posté 12 juin 2014 - 07:02
there are a few games coming out in that period of time I want to playSo you are preordering a game based on that it has NG+? I see what you did there.
Lords of the Fallen
Shadow of Mordor
Diablo 3 (tho that is September)
Dragon age Origins
Given my schedule I will be able to play only one (likely)
Thus yes. My choice will likely pivot on which one of those games has NG+ AND if more than one has it it will depend on other factors.
#65
Posté 12 juin 2014 - 07:02
Would rather have a playable epilogue.
#66
Posté 12 juin 2014 - 07:05
Why does content have to be rebalanced for NG+?
The first time you play the game, you will get the feel for the game. You play through it the way it was designed. Combat is tough, you have to skip parts of quests or encounters and come back later when you got the gear/skills to deal with them. This is fine and fun.
But once you played through the game once. You know the world, you know the characters and you know some of the secrets. And you upgraded around half the Inquisition. (Rebuilding statues and bridges and such). Then you might want to replay the game and do it 100%. Now the second time around it would be nice to have the power of the Death Star so you can find all the secrets, kill all the difficult enemies the first time you encounter them and have all the resources to upgrade absolutely everything. You might even use a walkthrough like i personally do the second time i play a BioWare game.
I usually play through the BioWare singleplayer games on normal difficulty the first time around. Then I might play bits on harder difficulties, but I'm not really looking for a challenge when playing BioWare games, because that is simply not the reason I play them. So then I will probably play through it on easy the second time around because like i previously said, I want to blast through the combat and spend time with the meaty story stuff that we all love.
PS: We all know we love playing UBER-Shepard X-10000 the second time around.
#67
Posté 12 juin 2014 - 07:07
Prologues don't count, really. And ME uses level scaling, so the balance point doesn't hold; DAI specifically doesn't, so that content would have to be re-balanced. I mean, for all I know BW have implemented a system which makes that balancing very easy, and therefore it might be a trivial concern, but I doubt it.
Or they could just not try to balance it and let the NG+ players one-shot everything. That'd work -- depending on what the point of NG+ is.
#68
Posté 12 juin 2014 - 07:09
Ehm guys, just get a save editor and make your characters max level? Theeere you go, perfect NG+ without rescaling and no need to play the game as weaklings.
- archav3n aime ceci
#69
Posté 12 juin 2014 - 07:10
and us console players do what exactly? Because that is part of the problemEhm guys, just get a save editor and make your characters max level? Theeere you go, perfect NG+ without rescaling and no need to play the game as weaklings.
the PC crowd can GIVE themselves NG+ (fairly or unfairly) so they could not care less...but the console players cannot
#70
Posté 12 juin 2014 - 07:11
PS: We all know we love playing UBER-Shepard X-10000 the second time around.
We do?
#71
Posté 12 juin 2014 - 07:11
Ehm guys, just get a save editor and make your characters max level? Theeere you go, perfect NG+ without rescaling and no need to play the game as weaklings.
Correct. Just cheat. Why waste Bioware time on it is beyond my imagination.
#72
Posté 12 juin 2014 - 07:19
#73
Posté 12 juin 2014 - 07:25
as I said...noCan the console guys cheat, though?
especially not on Next Gen, not without uber convoluted ways
did I mention that DA is the first Bioware franchise of this kind LACKING NG+? While being the spiritual successor of a game that had GREAT NG+?
#74
Posté 12 juin 2014 - 07:33
Correct. Just cheat. Why waste Bioware time on it is beyond my imagination.
I was sarcastic too. But I don't support ng+ if it's exactly like true new game but at max level without balancing for real gameplay cause it's exactly like cheating. Sorry, sounds stupid to me. If it's one of the "why not" things, then why not just add a mode where you one shot everything? Or why not add a mode where you play a big pink bunny.
#75
Posté 12 juin 2014 - 07:37
go play Darksider 2 on NG+ and tell me if it feels like cheating.I was sarcastic too. But I don't support ng+ if it's exactly like true new game but at max level without balancing for real gameplay cause it's exactly like cheating. Sorry, sounds stupid to me. If it's one of the "why not" things, then why not just add a mode where you one shot everything? Or why not add a mode where you play a big pink bunny.
BTW, ME1/2/3 have NG+, BG has NG+, JE has NG+ (an odd version)....DAI does not. It's not like Bioware does not think the feature is valuable given they removed it and then re added it to ME2 because enough people asked for it.





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