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Some new elements I would love to see in this game


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#1
Captain Bonecold

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A new mage class that focus on summons. Come on now I want to summon.

 

Please do not bring back force magic. Because it does not damage as well as other magics. And it has only one damage spell. If brought back make it do status effects as well as all of it spells damages.

 

Boost to spirtal magic is brought back. Dragon age 2 it was weak and had no mult hit targets. I had a hard time with trying to use it effective.  And a new spell that would hit mult targets. Don't care if the spell hits only two targets. Better then one.

 

Able to make armor and bring back the old crafting system. I want to craft my own items.

 

If they bring back spirtial healer please make it be able to cast offensive spells.

 

If they bring back most of the warrior classes please make them better. I found only useful one. The templar one. I hate templars. And yet it the only good one.

 

If Reaver is brought back. It would need a boost. It has only one healing effect move. And if it is brought back how about a passive that restores 5% of health for each enemy that is slayed.

 

More spells and other class skills. Found the ones we did have very limiting.

 

Weapon passives. So the more you use a staff or other weapon the better you are with it. It an auto passive.

 

Each level up gives you 5 attribute points instead of the oringal 3. Why?

 

Because if I am a mage I want this: +1 con,+1 will power, +3 magic.  Or other builds.

 

In the dragon age series I notice mages can be knock out quicker then any other classes. 

 

If you are a warrior you could be like this then: +2 con and +3 str

Or +1 con, +2 dex, +2 str.

 

Rouges could be like this: +1 con, +1 cun,+3 dex or other builds.

 

There so many builds with this.  So many builds. So much power. Or better survival. Depends on what you want.



#2
Kantr

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Force mage was fun though.



#3
NoForgiveness

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/sigh.... no, spirit healer is a healing specific spec. No offense spells.



#4
Pateu

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Force mage was a monster with spirit healer due to immunity to knockback.

 

i think it's the best solo combination.


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#5
happy_daiz

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I always thought Force was best used in conjunction with damage spells. Gather 'em up, and light 'em on fire!  :P

 

I'm with you on wanting Conjuration magic, but I think that might be a little overkill for a DA mage. I'd rather they bring back Ranger, personally.



#6
Captain Bonecold

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The whole reason for a conjuration is for spirital healer.  heal then summon can focus on attacks. Magic strengths the health,attack,defense and all other stuff for a conjure beast. Maybe make the ranger into summoner. It fits more there.



#7
Captain Bonecold

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Maybe a DLC Idea could be for more classes speicalization.



#8
Pistolized

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Magically, the only way to summon anything is to bring a spirit or demon into the world.  Is that really what you want?  Really?  The only other "summon" would be animals, but how are you supposed to summon a wolf if you are a mile down in the labyrinthian Deep Roads?  Unless its a permanent NPC.  Which would be awesome.  Just imagine your Blighted-Bear sitting at camp right along side everyone.

 

Every school and specialization has its place.  Spirit magic is about versatility.  Armor-bypassing, mana and health regeneration, dispel, walking bomb, etc...  Healing magic is for healing, blood magic is for blood magic-ing, etc...  Don't go mixing their unique attributes together, because then why have a distinction at all?