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Is there too much emphasis on Romance?


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#26
CronoDragoon

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When I say that I mean that would I miss anything significant in regards to the game.


Nope. At least, not based on previous games. It's optional content that isn't important to having a satisfying or complete playthrough, unless you are someone who of course highly values romance subplots. Even then, while I personally enjoy the romance subplots, I ended up flying solo for my canon playthrough of DA2 because I enjoyed that characterization of Hawke more.

Edit: Although if you're a trophy hound, I'd expect a trophy to be initiating/completing a romance.

#27
synnerman

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There are parts of the community obsessed with romances. It's not a Bioware thing. It's a player thing.



#28
archav3n

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When I say that I mean that would I miss anything significant in regards to the game.

 

It's optional. Now if you don't do bromance (no pun intended :P) you will miss out something. Now seriously, i don't think you will miss out anything. If you don't like it don't pursue it.



#29
GreyLycanTrope

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Not really, the focus has always been on your companions though, if you happen to romance one it'll show is all.



#30
Herr Uhl

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That is more the community that is obsessed with it than the company. Romances aren't that much content all in all.



#31
Elite Midget

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No, Bioware is really good with Romances so they're right to use that as a selling point, as no other developer can match them in this, and that fans know they will deliver in this regard.


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#32
fiveforchaos

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Here's the things I want to know about a game like DA before I play it: How does combat work? What will I be doing when I'm not moving the story along (talking to people, crafting, exploring etc...)? And what impact will my chosen race/gender have on the game? My first two questions are often answer rather quickly by the devs, as gameplay is something easy to show off without spoiling anything. As for the last question. Romance is probably one of the most major items affected by race/gender so it's one of the few aspects of the plot I want to know about. Which is why I personally tend to discuss it a lot, because once you veer away from romance territory you get into spoilers for the more important aspects of the plot, and I want to experience as much of that as freshly as possible.


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#33
addiction21

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This is from the Sera thread which gives a more practical interpretation.

 

Allan Schumacher, on 11 Jun 2014 - 10:34 AM, said:snapback.png

 

And if they were working with a similar sized team, budget and time frame as DA2 that might mean something significant. Also John Epler has been pretty happy with Frostbite and has mentioned its been a help to that aspect of game design. Last what he says applies to all the aspects of doing the cinematic for characters not just romances.

 

I am also just going to throw in the romance content in previous BioWare games has paled in comparison to the rest of the character interactions so unless there has been a significant change to that in this game (which we have no idea) then no. No there is not too much emphasis on Romances.

 

The vast majority (as others have said) comes from here and fans. Both sides add to it but only one of them tell outright lies and blatant hyperbole.about how BIoWare makes dating simulators and blah blah blah.


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#34
katerinafm

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They talk about romances only when asked. People want the romances, that's why they're there. How do the latest action and story packed demos and interviews showed that they are focusing on romance? Romances have always been optional content.



#35
Guest_john_sheparrd_*

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Nope I love the option to romance in Bioware games

its a very important feature for me


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#36
Gtdef

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It's just so easy to jump on the romance bandwagon on this forum. I actually don't think that there are other forums for titles in development that have all these "appreciation threads" and rest whateverness. Romances in rpgs are an old concept but now we have better and more lifelike models, and all these multidimensional characters and the romance achievements, and the romance locks, and the romance plan and methodology. Friendshipmance, Rivalmance, Neutralmance.

 

Personally when I play if I like the character and it has a flirt option, I click it, if not I press whatever I feel like. Let the control freaks plan their romances from lvl 1 and pick their questing areas based on what area has the gifts for the character they want to romance. 

 

Still fun to talk about. Gives you perspective and some few laughs here and there. Good thing that witcher titles are developed alongside da titles so when I can't take the nerdlessness anymore I can go play a boy's game.



#37
Guest_Caladin_*

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I dont know i haven't played the game



#38
werewoof

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well bioware has hardly said a thing about them other than "they exist" and "they have restrictions" and theyre an option part of the game that the game seems to function fine if you skip over it so no, i don't think there's too much focus on it. people like it, it adds a lotta heart to the story, it is just as valid as the rest of the storyline and quests and other fun things. 

 

the fans do put a lot of emphasis on the romance but why the hell not? its fun, its a part of the game thats important to them (myself included) and when people get all upset that someone dares to be excited about the romance i can't help but wonder if you remember that it is a video game. the point being fun and entertainment. of course if you dont find the romances fun or engaging, then play the other parts of the game, i think you can handle the loss of a couple of potential side quests so someone can have a fun romance in their game. 


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#39
Uccio

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No, a rpg game without romance is like a bread without butter.


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#40
Vilegrim

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we have no idea yet, I have the feeling however it will be big in advertising, and easy to avoid in game without loosing out .



#41
General TSAR

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BioWare have hardly mentioned it. It's the community that goes crazy whenever the words "romance" or "love interest" are brought up in conversation.

Yep, part of the reason why many Devs avoid this place like the plague.



#42
Fredward

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As others have said I think you're confusing too much emphasis from the community with too much emphasis from the devs OP. Sure more romances than any other Bioware game but honestly? This seems to be one of the biggest Bioware games, period. So why not more romances?



#43
Beerfish

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BioWare has kind of painted themselves into that corner and I'm pretty sure some of the writers and developers wince and would love to spend the time from romances on other stuff for some games.  They are also a bit time constricted as far as moving romances along at a very fast pace due to the time within the game.



#44
Nefla

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I definitely don't see combat as the "main focus" in a story based game, I see story as the main focus and that included companion interaction, banter, and romance. If the combat is good then it's a bonus. If it sucks (DA2) I will bump the difficulty down to casual, kill everything in 2 seconds, and be on my way to the story parts. An example of a game where combat and exploration are the focus would be Dark Souls or Skyrim. I love exploration too, but if exploration were a main part of the game, no one would have played DA2.



#45
Gtdef

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Yep, part of the reason why many Devs avoid this place like the plague.

 

 

I doubt that's the case. Way I see it, Bioware used this place to note trends. We are their test subjects.


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#46
Bfler

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No, a rpg game without romance is like a bread without butter.

 

Say that to the people who like e.g. the Gothic series or Elder Scrolls



#47
jlb524

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While having the option to romance your companions is a fine thing, I have to ask if anyone else thinks that there may be too much focus on a specific part of the game.
 

 

From game designers?  no

 

 

Would someone who doesn't want to romance for a play through suffer for not doing so? 

 

No.

 

Do people see the combat and adventure..the main focus of the game to begin simply see it as annoying filler between your romance scenes?
 

 

Hahahaha

 

If you are stating that the main focus of the game is combat/adventure, why worry that you will suffer without a romance?

 

The romance is a small part of the game.

 

It's a small part of all your interactions with companions.

 

Fans just like to talk about it a lot.



#48
CannotCompute

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Not in my opinion, no.

 

It's an optional thing which can expand a friendship into something more. Having optional romances is a feature I very much appreciate in BioWare games. It's also one of those special ingredients that sets BW games apart from other games.


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#49
Caosaur

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Imo, no. Romance is a minor thing, you could go through the whole game without romancing anyone and you wouldn't miss anything (This may be different in DA:I's case, I'm pretty sure it won't be though). Now I find this approach boring and usually try to romance someone, but in general it's not needed. Bioware doesn't shove it in our faces.

 

..The fans however do obsess over anything Bioware says concerning romance.



#50
Raikas

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I don't think there's too much emphasis in any absolute way - and certainly not within the game overall.  That said, I think the romances appeal to a lot of the same people who are also inclined to be posting about a game months (and years) before it comes out, and who tend to post more frequently, so just reading forums like this (especially the character threads) may make it seem like there's more focus there than there really is.

 

 

Tell that to the people who like e.g. the Gothic series or Elder Scrolls

 

Skyrim did add marriage though (not in a deep way, but then that was true of most of the side quests in that game).  And I do see more and more games adding some kind of player-determined relationships (Bound by Flame has several that are similar in style to the DA/ME ones, Dragon's Dogma had that random true love thing, and so on), so I do think it's probably a broadening market (or maybe just that developers have discovered a market that was already there).  Even though it's only something like a quarter of players who use that content, if that quarter proves to have an economic value (do they buy more DLC maybe?) I can see wanting to appeal to that market, so it is becoming something of a staple of the genre, even if it isn't quite there now.


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