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6 réponses à ce sujet

#1
dduane o

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So there was a leaked video of the dwarf inquisitor and noticed that he could jump, cool! well and then I started to think, "since you can jump, is there any limitation where you can jump?" This curiosity was more heightened when he reached the drop off where there was magical the orb-shard-finder.  Also we saw the dwarven inquizzy walk in a puddle which was adorable because the puddle's depth was half of his body (hehehe), and another pops in my head.

 

So the questions are:

 

 

At certain height, are there any invisible walls in the game when trying to jump that we just can't jump over?

 

If there are any, is it possible to remove them? This can return in the forums later and mention in the line of "it breaks off the immersion in the game."

 

If there are water present, can we swim in them? It was so tempting to just jump into the lake when Vivienne was near to the docks or can we at least jump into them, again, going back to the first question.

 

If we can't swim into them, or jump into them is it possible for the inquisitor to at least mention that he/she can't because their equipment are too heavy that they could drown?  

 

If we can swim (really favorable) then that is awesome.

 

Another question comes from the legit showcase of the game: when we were in the redcliffe castle, the shemquizzie was opening a magical door and what irked me was that there was no animation in them, well the door opened but she didn't at least extend her hand towards the door.  It is really small but it's a detail that could make how the game is so-- detailed.  Is it possible to add small animations when opening/breaking doors, chests and looting dead bodies?  I didn't mention harvesting plant reagent since it could be everywhere, but if it will be added then COOL.

 

In the same video, what happened to the subtitles when choosing choices?  Were they there?

 

Also, is there a mountain climbing mechanics in the game besides ladder climbing?  I want to scale Redcliffe's waterfall and scream on top of my lungs.

 

These are meant to be feedback and suggestions that I found to be intersting that I haven't seen covered in this feedback and suggestion forum.  Sorry that it was so long.



#2
Deflagratio

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I'm sure there will be invisible walls at the very least around the region.

 

I'm not sure how the party will handle the World of Warcraft approach to locomotion, IE: Jump everywhere and off everything. I'm going to assume that the party will do an off-screen "Teleport" as a failsafe measure to make sure the group is nearby. But I have read a Dev post about how someone "Lost" Their party, only to find out that the party was engaged with a Dragon some distance away.



#3
dduane o

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I'm sure there will be invisible walls at the very least around the region.

 

-True

 

I'm not sure how the party will handle the World of Warcraft approach to locomotion, IE: Jump everywhere and off everything. I'm going to assume that the party will do an off-screen "Teleport" as a failsafe measure to make sure the group is nearby. But I have read a Dev post about how someone "Lost" Their party, only to find out that the party was engaged with a Dragon some distance away.

Bound by Flame actually, I believe did a nice follower programming since the followers would actually follow the hero's action about jumping and climbing. They would jump on a ledge if the character jump on a ledge, they would climb ladders if the main character climb ladders.  It's not like skyrim in which your companion would follow a path.  I don't know how they did it but, it was a good concept.  teleportation would be the fastest way, like a portal method i would guess.  'The character jump this point, then the follower step on this point then show up on this side immediately', I mean the programming is not that easy but the concept is like that.  

 

Hopefully it doesn't break from immersion you know?  

 

I'm cool for not swimming if the main character would speak up and say,

"Ha, with these equipment? nope, nope, nope. I'l drown. No thank you."

"The water looks really enticing but I heard there are monsters under water, I would rather fight them on the ground, thank you."

"Dwarves sink like stones, no deep waters thank you."

"Water looks good, too bad I don't want to have another traumatic experience about drowning, I had enough traumatic experiences already." looks at the hand

 

Or from a cliff:

"I may be crazy to lead the inquisition, but I'm not desperate to jump to my death."

"Qunari horns are top heavy, and I'm thinking to keep my head functioning"

"I should use one of my guys to be my cushion down there... Pass."

"It would be such a shame to literally have a stick up my arse" - mage

"I heard Shems are great as cushions to land on... too bad I'm not crazy to jump."

 

It would also be easier not to implement such ways (jumping companions, swimming companions), but think of the immersion factor!!!!!!



#4
Guest_???_*

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I'm sure there will be invisible walls at the very least around the region.

 

I'm not sure how the party will handle the World of Warcraft approach to locomotion, IE: Jump everywhere and off everything. I'm going to assume that the party will do an off-screen "Teleport" as a failsafe measure to make sure the group is nearby. But I have read a Dev post about how someone "Lost" Their party, only to find out that the party was engaged with a Dragon some distance away.

So your party members do show onscreen when you're going through areas, they just sometimes get lost?  What a relief... I thought BiowarEA scrapped the whole party travel thing and that we would no longer hear party member conversations like the previous games. So how come all gameplay BiowarEA has shown since E3 2013 has only one character going through areas?



#5
VulpineSneak

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In one of the videos, the one with Dwarf Warrior PC, you can hear IB and Sera talking to each other. My guess was the camera angle hid them.



#6
dduane o

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In one of the videos, the one with Dwarf Warrior PC, you can hear IB and Sera talking to each other. My guess was the camera angle hid them.

 

I think that their new approach to this one would be; unless you are not moving, you won't see them being caught with the camera, unless you face the camera to them.  It is kind of a smart since you don't want your party members getting clipped. 



#7
OynxDragon666

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exploration might be similar to  KoA Reckoning and hopefully the console combat system will be as well.